A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Barbarian in the Playground
     
    PirateCaptain

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    Default [4e] Firearms...yes, another person doing it

    Quiet. Stop your complaining. I know there are a LOT of people doing this. Frankly, I've seen some good ideas, but nothing quite what I was looking for. Perhaps in other campaigns, but not mine.

    My only concern is I do not know what level would be appropriate for these items.
    __________

    Fourth Edition Firearms

    New Keywords
    Firearms
    • All Firearms, both Small and Big, do not count toward your daily number of magic item power uses. They can only be used if loaded with the ammunition unique to each Firearm.


    New Close Attack Effect
    Cone Blast
    • A Cone Blast begins in an adjacent square and spreads out a number of squares as indicated.
    • See example below.

    Cone Blast 3
    {table]3|3|3|3|3
    x|2|2|2|x
    x|x|1|x|x
    x|x|X|x|x[/table]

    New Feats
    Small Firearms Proficiency
    • Prerequisite: Dexterity 14
    • Gain +3 Attack to Wondrous Item powers with Small Firearms as a Keyword

    Big Firearms Proficiency
    • Prerequisite: Strength 14
    • Gain +3 Attack to Wondrous Item powers with Big Firearms as a Keyword

    Speedy Reload
    • Prerequisite: Dexterity 16, Small Firearms Proficiency
    • Reloading a Wondrous Item with the Small Firearms keyword now costs 1 minor action rather than 2 minor actions.

  2. - Top - End - #2
    Barbarian in the Playground
     
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    Default Re: [4e] Firearms...yes, another person doing it

    {table]Phoenix|Rifle|Wondrous Item
    Power (At-Will * Small Firearms)|Standard Action. Ranged 20|Dexterity vs AC; 2d8 + Dexterity modifier damage
    Power (Recharge 6 * Small Firearms)|Standard Action, Ranged 20, Up to Three Targets|Primary Attack: Dexterity vs AC; 2d8 + Dexterity modifier damage
    |Secondary Attack: Dexterity -2 vs AC; 2d8 + Dexterity modifier damage|
    |Third Attack: Dexterity -5 vs AC; 2d8 + Dexterity modifier damage|
    Special:|Ammo Clip 30 Taur|Reload 2 Minor Actions[/table]

    {table]Roc|Pistol|Wondrous Item
    Power (At-Will * Small Firearms)|Standard Action, Ranged 10|Dexterity vs AC; 1d8 + Dexterity modifier damage
    Special:|Ammo Clip 10 Basilisk|Reload 2 Minor Actions; offhand[/table]

    {table]Siren|Shotgun|Wondrous Item
    Power (At-Will * Small Firearms)|Standard Action, Cone blast 3|Dexterity vs AC; 2d8 + Dexterity modifier damage.
    Special:|Ammo Clip 2 Burst Shot|Reload 2 minor actions; Special Critical: 1 sq.= 17-20, 2 sq.= 18-20, 3 sq.= 19-20; Recoil: Small or smaller creatures using a Shotgun are pushed back 1 square and fall prone (save prevents).[/table]

  3. - Top - End - #3
    Barbarian in the Playground
     
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    Default Re: [4e] Firearms...yes, another person doing it

    {table]Hydra|Gatling Gun|Wondrous Item
    Power (At-Will * Big Firearms)|Standard Action, Ranged 15|Strength vs AC; 2d10 + Strength modifier damage.
    Power (At-Will * Big Firearms)|Standard Action, Close blast 5, targets all creatures in blast|Strength vs AC; 1d10 + Strength modifier damage.
    Special:|Ammo Clip 100 MagBolts|Reload standard action; fires 5 MagBolts per target[/table]

    {table]Sphinx|Gatling Gun|Wondrous Item
    Power (At-Will * Big Firearms)|Standard Action, Close blast 10, one target|Strength vs AC; 2d12 + Strength modifier damage.
    Power (At-Will * Big Firearms)|Standard Action, Close blast 10, all creatures in blast|Strength -5 vs AC; 1d12 + Strength modifier damage.
    Special:|Ammo Clip 200 MagBolts|Reload standard action, an adjacent creature can reload the Sphinx for you; fires 10 per target; Mounted[/table]

    {table]Spitting Dragon|Launcher|Wondrous Item
    Power (At-Will * Big Firearms)|Standard Action, Area 2 within 20|Strength vs Reflex; 4d8 + Strength modifier fire damage.
    |Effect:|After attacking the primary target, make a secondary attack on all creatures within 2 squares.
    |Secondary Attack:|Dexterity vs Reflex; 2d8 + Dexterity modifier fire damage.
    Special:|Ammo Clip 1 Flame Missle|Reload standard[/table]

  4. - Top - End - #4
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: [4e] Firearms...yes, another person doing it

    Patents

    Moradin's Anvil Corporation
    {table]Weapon|Ammunition
    Roc|Basilisk
    Rifle|n/a
    Shotgun|n/a
    Hydra|MagBolts
    Launcher|[/table]

    Black Wyrm Inc.
    {table]Weapon|Ammunition
    Pistol|n/a
    Phoenix|Taur
    Siren|BurstShot
    Sphinx|n/a
    Spitting Dragon|Flame Missle[/table]

    Ammunition Augmentation
    {table]White Flame...|change damage type to Fire and add 5 ongoing fire damage.
    Frost...|change damage type to Cold
    Rubber...|change damage type to Force and it is considered non-lethal unless it is a critical hit[/table]

  5. - Top - End - #5
    Titan in the Playground
     
    CarpeGuitarrem's Avatar

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    Default Re: [4e] Firearms...yes, another person doing it

    Nifty. I like this implementation, especially how you make these wondrous items instead of regular weapons. I like the heavy reload costs, basically necessitate that you'll have to cover for the guy who has one of these. But I can just imagine the whole party pulling back, to let the Gatling Gun guy do his thing.
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  6. - Top - End - #6
    Troll in the Playground
     
    Gralamin's Avatar

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    Feb 2005

    Default Re: [4e] Firearms...yes, another person doing it

    The Accuracy of these things is atrocious, since they don't have an enhancement bonus. Also, is there any actual reason to have a cone shape instead of using a blast?

    Spoiler
    Show

    Cone 1
    {table].|.|.|.|.
    .|.|.|.|.
    .|.|.|.|.
    .|.|.|.|.
    .|.|x|.|.[/table]
    x = square effected

    Blast 1
    {table].|.|.|.|.
    .|.|.|.|.
    .|.|.|.|.
    .|.|.|.|.
    .|.|x|.|.[/table]
    x = square effected

    Cone 2
    {table].|.|.|.|.
    .|.|.|.|.
    .|.|.|.|.
    .|x|x|x|.
    .|.|x|.|.[/table]
    x = square effected

    Blast 2
    {table].|.|.|.|.
    .|.|.|.|.
    .|.|.|.|.
    .|x|x|.|.
    .|x|x|.|.[/table]
    or
    {table].|.|.|.|.
    .|.|.|.|.
    .|.|.|.|.
    .|.|x|x|.
    .|.|x|x|.[/table]

    Cone 3
    {table].|.|.|.|.
    .|.|.|.|.
    x|x|x|x|x
    .|x|x|x|.
    .|.|x|.|.[/table]
    x = square effected

    Blast 3
    {table].|.|.|.|.
    .|.|.|.|.
    .|x|x|x|.
    .|x|x|x|.
    .|x|x|x|.[/table]

    All the Blast does is pretty much move the edges toward the origin to form a perfect square.

  7. - Top - End - #7
    Dwarf in the Playground
     
    FireSpark's Avatar

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    Default Re: [4e] Firearms...yes, another person doing it

    As one who always appreciates a little firearm in his fantasy setting, I do like the way this take of yours is shaping up. (Though I do hope there is some clean up/clarification coming for those tables. Words everywhere!) And I fully understand the flavor reasons for making a cone blast effect, and not just using standard blast shapes. I can also see how using the standard template shapes wouldn't adversely effect the usefulness of these rules, so yay for flexibility.

    But if there is one thing I do well, it's nitpick, and there is one nit of which I am utterly compelled to pick here.

    For the love of all things explodey, please don't use clip all over the place. Especially for something that doesn't fit more than one round at a time. Bullets (or rounds) are held in a clip. Sometimes the bullets are removed from the clip and placed into the weapon's magazine, or on rare occasions, the entire clip is inserted into the magazine bullets and all.
    /OCD

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