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2009-12-24, 01:02 AM (ISO 8601)
- Join Date
- Jun 2008
Obscure rules most people have probably forgotten about (3.5)
My personal favorite is this:
Light Generation
Fully 30% of magic weapons shed light equivalent to a light spell (bright light in a 20-foot radius, shadowy light in a 40-foot radius). These glowing weapons are quite obviously magical. Such a weapon can’t be concealed when drawn, nor can its light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions.
And there's no particular rule about being able to craft items specifically not to glow either, just that fully 30% of all magic weapons are really shiny. So if you have a party that can successfully sneak around in the dark, magical weapons drawn, consider yourself lucky.
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Spoiler
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2009-12-24, 01:08 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: Obscure rules most people have probably forgotten about (3.5)
The fact that you can't use multiple metamagic rods on the same spell always makes me smile when people do it. Note: it says in their descriptions on the SRD.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-12-24, 01:17 AM (ISO 8601)
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- Jul 2009
- Location
- Recife, Brazil
- Gender
Re: Obscure rules most people have probably forgotten about (3.5)
PHB, Table 10–1: Items Affected by Magical Attacks
i never saw a DM that used this rule.. sometimes im not even sure of in which book this rule is on..
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2009-12-24, 01:19 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- The great state of denial
Re: Obscure rules most people have probably forgotten about (3.5)
My group keeps forgetting what 3.5 haste does, and also conditions that nerf attacks of opportunity.
Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
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2009-12-24, 01:27 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Boston MA, US
- Gender
Re: Obscure rules most people have probably forgotten about (3.5)
Lighting of any kind, requiring food, conditions that nerf AoO's
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2009-12-24, 01:29 AM (ISO 8601)
- Join Date
- Jul 2004
- Location
- Hawaii
- Gender
Re: Obscure rules most people have probably forgotten about (3.5)
Believe it or not, this comes up a heck of a lot in most of my real life games. Primarily since 'it is dark' is usually because 'so you can't see'.
For me, it's mishap rules. Everyone knows you don't use a scroll above your level, but hardly anyone actually knows (or cares) why this is the case, and we've had a couple times where we couldn't find where the rule was in the first place.Beginnings usually happen over trifles... even if it's a coincidence...
~ Final Fantasy Tactics
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2009-12-24, 01:35 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Connecticut
- Gender
Re: Obscure rules most people have probably forgotten about (3.5)
Scroll mishap rules are in the skill section under UMD.
The order in which your magic items get toasted if you roll a natch 1 on a Reflex save is a darn obscure one.
Beguiler, you just got served.
ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
*sigh*
X Stat to Y Bonus
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SpoilerOriginally Posted by BRC
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2009-12-24, 01:36 AM (ISO 8601)
- Join Date
- Jul 2008
Re: Obscure rules most people have probably forgotten about (3.5)
I think people forget a lot of the conditions and risks associated with spells. Like how you hear about genesis-ing a plane made of platinum, which the spell does not allow. Or how contact other plane gives you so much info, but even at level 20, it can have a 20% chance of giving no or false information.
I spent an hour on the edge of dreams,
I walked between the worlds,
and when I woke I never knew
to which side I had fallen
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2009-12-24, 01:37 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Boston MA, US
- Gender
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2009-12-24, 01:40 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Alaska
- Gender
Re: Obscure rules most people have probably forgotten about (3.5)
The weight of money, enough said.
-SuzuroTeach me, Please
I need the abilities to live
Silly me, I tried to measure it by what I could give
"There are nights when the wolves are silent, And only the moon howls...."
-George Carlin
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2009-12-24, 01:43 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
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2009-12-24, 01:44 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Erutnevda
Re: Obscure rules most people have probably forgotten about (3.5)
My players always forgot encumberance altogether. Every few levels I'd have to help people level and I'd go over their weight carried, and they'd have to drop 10~20 pounds of gear. Had to stop the warlock from buying a bag of holding that alone put him into a medium load.
But my party always forgot grappling rules altogether, only used them with giant scorpions.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
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Old: My homebrew (updated 9/9)
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2009-12-24, 01:44 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- NY, USA
- Gender
Re: Obscure rules most people have probably forgotten about (3.5)
That monks are not proficient with unarmed strikes .
The day I find a game is the day that HL2 Episode 3 is released!
My Brandenburg Interactive AAR game for EUIV.
Here is the recruitment page
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2009-12-24, 01:52 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Santa Monica, CA, US
- Gender
Re: Obscure rules most people have probably forgotten about (3.5)
Really?
Haste was always a simple spell to me. "What happens when you get faster?" +1 to hit, reflex, ac, +30 to move speed, +1 attack on full attack.
Now, something that is caused by haste that I've found to be more obscure is:
Jump
If your speed is less than 30 feet, you take a -6 penalty for every 10 feet of speed less than 30 feet. If your speed is greater than 30 feet, you gain a +4 bonus for every 10 feet beyond 30 feet.
So, haste provides a large untyped bonus to jump checks.Avatar by Alarra
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2009-12-24, 02:02 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Obscure rules most people have probably forgotten about (3.5)
Ran into an issue where a DM didn't know what maneuverability for flying creatures was. Manticore hovered and shot spikes all combat!!
Aside, 3.5 haste isn't hard it's just harder than simply getting more actioins like 3.0All cheese can be grated with one two letter word from the DM.
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2009-12-24, 03:05 AM (ISO 8601)
- Join Date
- Apr 2007
Re: Obscure rules most people have probably forgotten about (3.5)
Here's a rather obscure rule:
When you are affected by a confusion effect or something that imitates it (insanity) and are attacked, you automatically spend your next round attacking the attacker if still confused.
That's a useful one to remember.I'm try not to be too vain but this was too perfect not to sig.
At long last, I have an extended signature
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2009-12-24, 03:13 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Iceland
- Gender
Re: Obscure rules most people have probably forgotten about (3.5)
You can manifest powers straight out of another's skull.
Constrict damage is dealt whenever you win a grapple check, not just when trying to deal damage.
That a surprise round only allows a standard action and free actions, not a full round's worth of actions.
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2009-12-24, 03:40 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Obscure rules most people have probably forgotten about (3.5)
- Full Round Withdrawl.
- Spontaneous casters can metamagic swift/immediate spells with no increase to casting time.
- Drop Prone = free (not swift) action, +4 AC vs ranged, -4 AC vs melee.
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2009-12-24, 03:43 AM (ISO 8601)
- Join Date
- Jun 2008
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2009-12-24, 04:34 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Obscure rules most people have probably forgotten about (3.5)
Full attacks with ranged weapons don't provoke attacks of opportunity. The provocation for a ranged attack is only specified under the "Standard Actions" section of the Combat chapter. The table in the "Full-Round Actions" section says full attacks don't provoke AoOs, and the text there doesn't contradict that or make any exceptions.
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2009-12-24, 04:37 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: Obscure rules most people have probably forgotten about (3.5)
spells without a somatic component are not subject to ASF.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-12-24, 04:44 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Cydonia
- Gender
Re: Obscure rules most people have probably forgotten about (3.5)
scrolls can have multiple spells
scroll tubes sometimes have fire traps or glyphs of warding on them when randomly generated as treasure
you cannot be a cleric of a god if your race isn't on their common worshippers list (so no human clerics of corellon)
sense motive to get a hunch about something
sense motive to tell if someone is trustworthy
spell component pouches can be stolen via sleight of hand
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2009-12-24, 04:49 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: Obscure rules most people have probably forgotten about (3.5)
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. (making them the ultimate rogues :P)
Spell component pouches don't actually contain an infinite amount of components... it is just recommended that DMs let players have a good amount cheap components without having the tedium of micro managing them, assuming they have bought them in the local magic mart TM.
(in campaigns without magic marts, wizards somehow still have an infinite amount of relatively large components in their spell pouches, much more then could actually fit in said pouch)I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-12-24, 06:22 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Obscure rules most people have probably forgotten about (3.5)
That's not quite right. I can think of two exceptions.
- Having the appropriate type of blood will qualify you to choose a racial deity; you need not be a pure member of the typical race. So Half-Human/Half-Elves can be Clerics of Corellon Larethian.
- You cannot choose a racially-oriented deity as a Cleric if you're not of that race/blood, but that doesn't mean you can't be a Cleric of another race. Adventurers die, and Reincarnate can bring them back as a different race. They keep worshiping their original god.
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2009-12-24, 06:24 AM (ISO 8601)
- Join Date
- Feb 2005
Re: Obscure rules most people have probably forgotten about (3.5)
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2009-12-24, 06:32 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Obscure rules most people have probably forgotten about (3.5)
It's just a fork in the option tree. At the time of the first AoO the player decides which way they're going to go: full attack (so no AoO), or take the AoO. If they commit to a full attack they can't take any move actions. If they take the AoO but then decide to full attack that's just too bad; they provoked by dithering, and that can't be undone.
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2009-12-24, 07:08 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Israel
- Gender
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2009-12-24, 07:25 AM (ISO 8601)
- Join Date
- May 2009
- Location
- Fl
Re: Obscure rules most people have probably forgotten about (3.5)
Where is that in the SRD anyways? I know it was in Troika's ToEE.
Last edited by deuxhero; 2009-12-24 at 07:26 AM.
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2009-12-24, 07:27 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: Obscure rules most people have probably forgotten about (3.5)
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2009-12-24, 07:43 AM (ISO 8601)
- Join Date
- Mar 2009
Re: Obscure rules most people have probably forgotten about (3.5)
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.