New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 14 1234567891011 ... LastLast
Results 1 to 30 of 403
  1. - Top - End - #1
    Bugbear in the Playground
     
    Hyooz's Avatar

    Join Date
    Jun 2008

    Default Obscure rules most people have probably forgotten about (3.5)

    My personal favorite is this:

    Light Generation

    Fully 30% of magic weapons shed light equivalent to a light spell (bright light in a 20-foot radius, shadowy light in a 40-foot radius). These glowing weapons are quite obviously magical. Such a weapon can’t be concealed when drawn, nor can its light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions.


    And there's no particular rule about being able to craft items specifically not to glow either, just that fully 30% of all magic weapons are really shiny. So if you have a party that can successfully sneak around in the dark, magical weapons drawn, consider yourself lucky.

    Current Contest Entries:

    Prestige Class Contest: In the Shadows -The Ghost Wyrm

    Base Class Contest: Altar of Naught - The Nihilist

    Monster Competition: Beings of Legend - The Omni Template

    Spoiler
    Show


  2. - Top - End - #2
    Titan in the Playground
    Join Date
    Jul 2008
    Location
    Broken Damaged Worthless

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    The fact that you can't use multiple metamagic rods on the same spell always makes me smile when people do it. Note: it says in their descriptions on the SRD.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  3. - Top - End - #3
    Halfling in the Playground
     
    noiadodh's Avatar

    Join Date
    Jul 2009
    Location
    Recife, Brazil
    Gender
    Male

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    PHB, Table 10–1: Items Affected by Magical Attacks

    i never saw a DM that used this rule.. sometimes im not even sure of in which book this rule is on..

  4. - Top - End - #4
    Troll in the Playground
     
    Zombie

    Join Date
    Sep 2008
    Location
    The great state of denial

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    My group keeps forgetting what 3.5 haste does, and also conditions that nerf attacks of opportunity.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  5. - Top - End - #5
    Orc in the Playground
     
    Zombie

    Join Date
    May 2007
    Location
    Boston MA, US
    Gender
    Male

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Lighting of any kind, requiring food, conditions that nerf AoO's

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Jul 2004
    Location
    Hawaii
    Gender
    Male

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Quote Originally Posted by Hyooz View Post
    My personal favorite is this:

    [I]Light Generation
    Believe it or not, this comes up a heck of a lot in most of my real life games. Primarily since 'it is dark' is usually because 'so you can't see'.

    For me, it's mishap rules. Everyone knows you don't use a scroll above your level, but hardly anyone actually knows (or cares) why this is the case, and we've had a couple times where we couldn't find where the rule was in the first place.
    Beginnings usually happen over trifles... even if it's a coincidence...

    ~ Final Fantasy Tactics

  7. - Top - End - #7
    Troll in the Playground
     
    UserClone's Avatar

    Join Date
    Mar 2006
    Location
    Connecticut
    Gender
    Male

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Scroll mishap rules are in the skill section under UMD.


    The order in which your magic items get toasted if you roll a natch 1 on a Reflex save is a darn obscure one.

    Beguiler, you just got served.
    ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
    *sigh*
    X Stat to Y Bonus
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by BRC
    Railroading isn't saying "There is a wall there", Railroading is when you say "There is a wall everywhere BUT there"


  8. - Top - End - #8
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Jul 2008

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    I think people forget a lot of the conditions and risks associated with spells. Like how you hear about genesis-ing a plane made of platinum, which the spell does not allow. Or how contact other plane gives you so much info, but even at level 20, it can have a 20% chance of giving no or false information.
    I spent an hour on the edge of dreams,
    I walked between the worlds,
    and when I woke I never knew
    to which side I had fallen

  9. - Top - End - #9
    Orc in the Playground
     
    Zombie

    Join Date
    May 2007
    Location
    Boston MA, US
    Gender
    Male

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Quote Originally Posted by UserClone View Post
    The order in which your magic items get toasted if you roll a natch 1 on a Reflex save is a darn obscure one.
    I'm not even sure where to find the rules for magic items being damaged, let alone the order they're damaged in.

  10. - Top - End - #10
    Barbarian in the Playground
    Join Date
    Oct 2007
    Location
    Alaska
    Gender
    Male

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    The weight of money, enough said.


    -Suzuro
    Teach me, Please
    I need the abilities to live
    Silly me, I tried to measure it by what I could give




    "There are nights when the wolves are silent, And only the moon howls...."
    -George Carlin

  11. - Top - End - #11
    Ettin in the Playground
     
    SurlySeraph's Avatar

    Join Date
    May 2007
    Location
    Department of Smiting
    Gender
    Male

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    You can't sneak attack anything that has concealment. Since this means that if you don't have darkvision or low-light vision, you can't sneak attack in a darkened room... well...
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

  12. - Top - End - #12
    Titan in the Playground
     
    Zaydos's Avatar

    Join Date
    Aug 2009
    Location
    Erutnevda

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    My players always forgot encumberance altogether. Every few levels I'd have to help people level and I'd go over their weight carried, and they'd have to drop 10~20 pounds of gear. Had to stop the warlock from buying a bag of holding that alone put him into a medium load.

    But my party always forgot grappling rules altogether, only used them with giant scorpions.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  13. - Top - End - #13
    Barbarian in the Playground
     
    DrowGirl

    Join Date
    Oct 2007
    Location
    NY, USA
    Gender
    Female

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    That monks are not proficient with unarmed strikes .
    The day I find a game is the day that HL2 Episode 3 is released!
    My Brandenburg Interactive AAR game for EUIV.
    Here is the recruitment page

  14. - Top - End - #14
    Ogre in the Playground
     
    Reinboom's Avatar

    Join Date
    Mar 2007
    Location
    Santa Monica, CA, US
    Gender
    Female

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Quote Originally Posted by Yukitsu View Post
    My group keeps forgetting what 3.5 haste does, and also conditions that nerf attacks of opportunity.
    Really?
    Haste was always a simple spell to me. "What happens when you get faster?" +1 to hit, reflex, ac, +30 to move speed, +1 attack on full attack.

    Now, something that is caused by haste that I've found to be more obscure is:

    Jump
    If your speed is less than 30 feet, you take a -6 penalty for every 10 feet of speed less than 30 feet. If your speed is greater than 30 feet, you gain a +4 bonus for every 10 feet beyond 30 feet.

    So, haste provides a large untyped bonus to jump checks.
    Avatar by Alarra

  15. - Top - End - #15
    Dwarf in the Playground
     
    GnomePirate

    Join Date
    Dec 2009

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Ran into an issue where a DM didn't know what maneuverability for flying creatures was. Manticore hovered and shot spikes all combat!!

    Aside, 3.5 haste isn't hard it's just harder than simply getting more actioins like 3.0
    All cheese can be grated with one two letter word from the DM.

  16. - Top - End - #16
    Troll in the Playground
     
    AssassinGuy

    Join Date
    Apr 2007

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Here's a rather obscure rule:

    When you are affected by a confusion effect or something that imitates it (insanity) and are attacked, you automatically spend your next round attacking the attacker if still confused.
    That's a useful one to remember.
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
    At long last, I have an extended signature

  17. - Top - End - #17
    Troll in the Playground
     
    Ernir's Avatar

    Join Date
    Jan 2009
    Location
    Iceland
    Gender
    Male

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    You can manifest powers straight out of another's skull.

    Constrict damage is dealt whenever you win a grapple check, not just when trying to deal damage.

    That a surprise round only allows a standard action and free actions, not a full round's worth of actions.

  18. - Top - End - #18
    Firbolg in the Playground
     
    sonofzeal's Avatar

    Join Date
    Jan 2008

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    - Full Round Withdrawl.

    - Spontaneous casters can metamagic swift/immediate spells with no increase to casting time.

    - Drop Prone = free (not swift) action, +4 AC vs ranged, -4 AC vs melee.
    Avatar by Crimmy

    Zeal's Tier System for PrC's
    Zeal's Expanded Alignment System
    Zeal's "Creative" Build Requests
    Bubs the Commoner
    Zeal's "Minimum-Intervention" balance fix
    Feat Point System fix (in progress)

    Spoiler
    Show
    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  19. - Top - End - #19
    Ogre in the Playground
    Join Date
    Jun 2008

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Quote Originally Posted by Ernir View Post
    Constrict damage is dealt whenever you win a grapple check, not just when trying to deal damage.
    Hmm now that I think about it does not improved grap have something like this but for the attack that established the hold.

  20. - Top - End - #20
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Full attacks with ranged weapons don't provoke attacks of opportunity. The provocation for a ranged attack is only specified under the "Standard Actions" section of the Combat chapter. The table in the "Full-Round Actions" section says full attacks don't provoke AoOs, and the text there doesn't contradict that or make any exceptions.

  21. - Top - End - #21
    Troll in the Playground
    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    spells without a somatic component are not subject to ASF.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

  22. - Top - End - #22
    Banned
     
    Harperfan7's Avatar

    Join Date
    Dec 2008
    Location
    Cydonia
    Gender
    Male

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    scrolls can have multiple spells

    scroll tubes sometimes have fire traps or glyphs of warding on them when randomly generated as treasure

    you cannot be a cleric of a god if your race isn't on their common worshippers list (so no human clerics of corellon)

    sense motive to get a hunch about something
    sense motive to tell if someone is trustworthy

    spell component pouches can be stolen via sleight of hand

  23. - Top - End - #23
    Troll in the Playground
    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. (making them the ultimate rogues :P)

    Spell component pouches don't actually contain an infinite amount of components... it is just recommended that DMs let players have a good amount cheap components without having the tedium of micro managing them, assuming they have bought them in the local magic mart TM.

    (in campaigns without magic marts, wizards somehow still have an infinite amount of relatively large components in their spell pouches, much more then could actually fit in said pouch)
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

  24. - Top - End - #24
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Quote Originally Posted by Harperfan7 View Post
    you cannot be a cleric of a god if your race isn't on their common worshippers list (so no human clerics of corellon)
    That's not quite right. I can think of two exceptions.
    1. Having the appropriate type of blood will qualify you to choose a racial deity; you need not be a pure member of the typical race. So Half-Human/Half-Elves can be Clerics of Corellon Larethian.
    2. You cannot choose a racially-oriented deity as a Cleric if you're not of that race/blood, but that doesn't mean you can't be a Cleric of another race. Adventurers die, and Reincarnate can bring them back as a different race. They keep worshiping their original god.

  25. - Top - End - #25
    Troll in the Playground
     
    Gralamin's Avatar

    Join Date
    Feb 2005

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Quote Originally Posted by Curmudgeon View Post
    Full attacks with ranged weapons don't provoke attacks of opportunity. The provocation for a ranged attack is only specified under the "Standard Actions" section of the Combat chapter. The table in the "Full-Round Actions" section says full attacks don't provoke AoOs, and the text there doesn't contradict that or make any exceptions.
    How does this interact with choosing to move after your first attack in a full attack? Would it give you a Get out of AoO free card, or would it somehow retrocausationally cause the first attack to provoke an AoO?

  26. - Top - End - #26
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Quote Originally Posted by Gralamin View Post
    How does this interact with choosing to move after your first attack in a full attack? Would it give you a Get out of AoO free card, or would it somehow retrocausationally cause the first attack to provoke an AoO?
    It's just a fork in the option tree. At the time of the first AoO the player decides which way they're going to go: full attack (so no AoO), or take the AoO. If they commit to a full attack they can't take any move actions. If they take the AoO but then decide to full attack that's just too bad; they provoked by dithering, and that can't be undone.

  27. - Top - End - #27
    Titan in the Playground
    Join Date
    Dec 2007
    Location
    Israel
    Gender
    Male

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Quote Originally Posted by sonofzeal View Post
    - Full Round Withdrawl.
    I actually saw this one, used it (as a DM) and couldn't find it when a player asked about it mid-game...
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  28. - Top - End - #28
    Ettin in the Playground
     
    deuxhero's Avatar

    Join Date
    May 2009
    Location
    Fl

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Where is that in the SRD anyways? I know it was in Troika's ToEE.
    Last edited by deuxhero; 2009-12-24 at 07:26 AM.

  29. - Top - End - #29
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  30. - Top - End - #30

    Default Re: Obscure rules most people have probably forgotten about (3.5)

    Quote Originally Posted by Gralamin View Post
    How does this interact with choosing to move after your first attack in a full attack? Would it give you a Get out of AoO free card, or would it somehow retrocausationally cause the first attack to provoke an AoO?
    Isn't the movement a 5-foot step, and therefore AoO free?
    It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.

    If you want to stay in touch, reach out to me on twitter (same username).

    The best answer is always to ask your DM.
    Unless you're the DM, in which case you should talk to your players.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •