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Thread: About Magic Weapons/Armor
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2009-12-24, 02:56 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Long Island
- Gender
About Magic Weapons/Armor
How many of a certain type of enchantment can you place on a piece of equipment? For example, can you make a Longsword Shock and Defending? Or can you only have one enchantment per item?
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2009-12-24, 03:02 PM (ISO 8601)
- Join Date
- Jan 2009
Re: About Magic Weapons/Armor
Quick before the ninjas!
You can have as many enchantments as you want so long as the total enchantment doesn't exceed +10.
For example you could have a +4 flaming vorpal blade but not a +5 flaming vorpal blade because the total would be +11.
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2009-12-24, 03:04 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Long Island
- Gender
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2009-12-24, 03:06 PM (ISO 8601)
- Join Date
- Jun 2008
Re: About Magic Weapons/Armor
Disclaimer: This is assuming 3.0e/3.5e. In 4e, you can only have one magical enchantment on a weapon.
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2009-12-24, 03:06 PM (ISO 8601)
- Join Date
- Jan 2009
Re: About Magic Weapons/Armor
Just as a reminder in case you don't know, you can't have an enhancement higher than +5. The additional "padding" is there for special abilities.
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2009-12-24, 03:07 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: About Magic Weapons/Armor
Actually you can have a total a +5 Flaming Vorpal sword, but it would take an epic level character to make it and it would cost ten times as much as the normal formula. Same for a +6 (with no special abilities) weapon.
Last edited by Douglas; 2009-12-24 at 03:08 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2009-12-24, 03:07 PM (ISO 8601)
- Join Date
- May 2009
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2009-12-24, 03:09 PM (ISO 8601)
- Join Date
- Jan 2009
Re: About Magic Weapons/Armor
Ugh, epic rules. Would you believe me if I said I never played in an epic game
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2009-12-24, 03:11 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: About Magic Weapons/Armor
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2009-12-24, 03:11 PM (ISO 8601)
- Join Date
- May 2009
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2009-12-24, 03:17 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Long Island
- Gender
Re: About Magic Weapons/Armor
Yeah, this was 3.5, and I just wanted to know about the stacking properties of the effects
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2009-12-24, 03:45 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: About Magic Weapons/Armor
Yeah, pile on as many as you want, no matter how different they are. You could even have a +1 weapon with +9 worth of special enchantments. It's only the enhancement bonus that's capped at +5.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)