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Thread: Deadly animals

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    Orc in the Playground
     
    urkthegurk's Avatar

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    Default Deadly animals

    In my campaign we have some pretty deadly beasts and animals, from whole packs of semi-awakened allosaurs that use wolf-like tactics to bring down any prey, to ancient dire wolverines that have seen a hundred winters and fought demons to defend their territories. The animals don't form the top tier by any means, but they do live in a magical world, and have learned to cope with some pretty hardcore inconveniences.

    Here's the stats for Ter Falcon, a character I stole from Patricia A McKillip's Forgotton Beasts of Eld for my campaign. I think I just slapped some paragon template on a legendary eagle, which may have been an unfair combination given the ridiculous dexterity score. But he's a pretty fun ride, I've had him perform some pretty ridiculous stunts, and take out demons of a much higher CR simply because he's so maneuverable.

    Ter Falcon
    Unique chaotic good small outsider
    Init: +20(+16 dex, +4 improved init); Senses: Darkvision 60ft.; Listen+20, Spot +20.
    Aura Frightful Presence (DC 22)
    -----------------------------------------------------------
    AC: 36, touch 27, flat-footed 19 (+1 Haste, +16 dex, +9 natural.)
    hp 192 hp (HD 12d8+104)
    ImmuneLightning, outsider traits
    Fort +22, Ref +28, Will +17
    --------------------------------------------------------
    Speed 10 ft, fly 130 ft(perfect)
    Melee2 claws+30/25/20(1d8+8), bite +24(2d6+4)
    Space 5 ft.; Reach 5 ft.
    Base Attack +12 (+1 haste); Grp +20
    Attack Options Flyby Attack, Wingover, frightful prescence
    ----------------------------------------------------------
    Abilities: Str 27, Dex 42, Con 26, Int 7, Wis 21, Cha 23
    SQ Outsider Qualities, Haste, Greater damage
    Feats Weapon Finesse (Claws), Flyby Attack, Wingover, Improved Initiative
    Skills: Spot +20, Listen +20, Fly +24
    --------------------------------------------------------

    I don't have time to type out the rules for his haste and greater damage effects and such, but I shall. They're pretty standard for abilities of their type.

    Give me some deadly animals.
    Last edited by urkthegurk; 2009-12-24 at 09:47 PM. Reason: hp

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    Barbarian in the Playground
     
    RangerGuy

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    Default Re: Deadly animals

    I like the little guy, but hate that monster format. Just personal preference.

    But Ter Falcon doesn't need the Wingover feat along as he has perfect manueverability, which provides a better ability.

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    Troll in the Playground
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    Default Re: Deadly animals

    How does 12d8 turn into 101 HP? It should be either 54 (average) or 96 (maxxed via Paragon).
    ze/zir | she/her

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    Eldrys's Avatar

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    Default Re: Deadly animals

    Quote Originally Posted by Siosilvar View Post
    How does 12d8 turn into 101 HP? It should be either 54 (average) or 96 (maxxed via Paragon).
    96+104=205

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    Latronis's Avatar

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    Default Re: Deadly animals

    Quote Originally Posted by Siosilvar View Post
    How does 12d8 turn into 101 HP? It should be either 54 (average) or 96 (maxxed via Paragon).
    12d8's + 26 con maxxed should be 192hp by my count :\

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    Troll in the Playground
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    Default Re: Deadly animals

    Quote Originally Posted by Eldar Ditto View Post
    96+104=205
    Okay, it's time for basic addition.
    . 0 9 6
    + 1 0 4
    = 1 9 A


    A replaces 10.

    . 1 9 A
    = 1 A 0

    = 2 0 0


    Put another way,
    96 + (4 + 100)
    (96 + 4) + 100
    100 + 100
    = 200
    [hr]
    The above, however, is pretty much moot, as it is indeed 192 HP.

    26 Con = 16 points above 10
    16 / 2 = +8 bonus

    8 HP per hit die (maxxed) + 8 HP per hit die (Con) = 16 HP per hit die
    16 HP/hit die * 12 hit dice = 192 HP.

    EDIT: But we're forgetting the bonus 12 HP per hit die from the Paragon Template (unless there's another which I'm unaware of).

    So tack on another 144 HP, for a grand total of 336 HP.


    EDIT2: Dammit, now I'm seeing more math to do. Lemme make a new statblock for this guy... eagle advanced to 12 HD and with the Paragon template, yes?
    Last edited by Siosilvar; 2009-12-24 at 11:01 PM. Reason: line fix'd
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    urkthegurk's Avatar

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    Default Re: Deadly animals

    Its a paragon-like template. I think its actually the monster of legend template from savage species. So no bonus hp. The base was a legendary eagle, from Monster Manual II, page 137.

    I'll update the stat block's hp to reflect the new math you're doing.

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    Troll in the Playground
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    Default Übereagle

    Ah, I see. But since I statted out this eagle, do you want it anyway?

    EDIT'd for more fun and a better CR. This means simply adding half-celestial.
    Paragon Half-Celestial 12-HD Eagle
    {TABLE]Size/Type|Medium Outsider
    Hit Dice|12d8 + 243 (339 HP)
    Initiative|+15
    Speed|30 ft. (6 squares), fly 240 ft. (good)
    Armor Class|51 (+11 Dex, +6 natural, +12 insight, +12 luck), touch 45, flat-footed 40
    Base Attack/Grapple|+9/+9
    Attack|Talon +45 (1d6+26 pierce/slash, 20/x2)
    Full Attack|2 talons +45 (1d6+26 p/s, 20/x2), bite +40 (1d6+23 b/p/s, 20/x2)
    Space/Reach|5ft/5ft
    Special Attacks|Smite Evil 1/day (+12 damage)
    Special Qualities|Low-light vision, Fire, Acid, Electricity, and Cold resistance 10, DR 10/epic and magic, SR 44, Fast healing 20, Darkvision 60ft, immune to disease,
    Saves|Fort +26 (+30 vs. poison), Ref +29, Will +23
    Abilities|Str 25, Dex 33, Con 27, Int 17, Wis 29, Cha 21
    Skills|Hide +36, Listen +36, Move Silently +36, Profession (****kicking) +34, Spot +44, any 6 more +25 plus ability mod
    Feats|Alertness, Weapon FinesseB, Improved Initiative, Power Attack, Cleave, Great Cleave, ToughnessB
    Environment|Stay far, far away
    Organization|It IS an organization.
    CR|22[/table]

    Spell-like Abilities (CL 15): 3/day – Greater Dispel Magic, Haste, Invisibility.
    Spell-like Abilities (CL 27): 3/day – Protection from Evil. 1/day – Bless, Aid, Detect Evil, Cure Serious Wounds, Neutralize Poison, Holy Smite (DC 24), Remove Disease, Dispel Evil, Holy Word.
    Last edited by Siosilvar; 2009-12-24 at 11:02 PM. Reason: title
    ze/zir | she/her

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    Troll in the Playground
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    Default Dracolizard

    And here's the wicked deadly for its CR,
    Half-green Dragon Lizard (don't ask)
    {TABLE]Size/Type|Tiny Dragon
    Hit Dice|1d10+1 (6 hp)
    Initiative|+2
    Speed|20 ft. (4 squares), climb 20 ft.
    Armor Class|18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16
    Base Attack/Grapple|+0/-9
    Attack|Bite +4 (1d4-1 b/p/s)
    Full Attack|Bite +4 (1d4-1 b/p/s) and 2 claws -1 (1d2-1 p/s)
    Space/Reach|2.5ft/0ft
    Special Attacks|Breath Weapon
    Special Qualities|Darkvision 60ft, low-light vision, immunity to sleep, paralysis, and acid
    Saves|Fort +3, Refl +4, Will +1
    Abilities|Str 9, Dex 15, Con 12, Int 3, Wis 12, Cha 4
    Skills|Balance +10, Climb +12, Hide +12, Listen +3, Move Silently +8, Spot +3
    Feats|Stealthy, Weapon FinesseB
    CR|Officially 3, realistically 4¾ish[/table]
    Breath Weapon: 1/day, 30ft cone of corrosive (acid) gas, 6d8 damage (Refl DC 11 half)

    I also advanced it to 1 HD.

    If it successfully sneaks up on the party (assuming 4), it's likely going to kill the mage (d4 hit dice, meet d8 damage. Oh, whoops.) Everyone else says "AUUGH" and squishes it.

    If it doesn't sneak up on the party, it probably gets squished, but may get off its breath weapon.

    50% chance to kill a party member, and heavy damage inflicted on everyone else. That's definitely more than 20% of the party's resources.
    Last edited by Siosilvar; 2009-12-24 at 11:02 PM.
    ze/zir | she/her

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    urkthegurk's Avatar

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    Default Re: Deadly animals

    I love it. I think that a creature this deadly probably wouldn't even need to use its weapon very often, since the acid would make it largely inedible with all but the most careful preparation. It would probably display and hiss at the PCs, and ready an action to spray them if they attacked it, rather like a skunk. Especially since it can only use its weapon once a day, so if it meets something else... I'm sure wise players will shy away, and if they do blunder into it unawares, well... Ha ha.
    Last edited by urkthegurk; 2009-12-24 at 11:45 PM. Reason: spellcheck

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