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2009-12-29, 01:32 PM (ISO 8601)
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Attacks of Oportunity vs Paralysed Enemies
Well, i just stumbled in this strange paradox of the game mechanics. So you can make AoOs against enemies leaving your threatened area or casting spells, because their atention is unfocused from the battle and they drop their guards. Fine. So, if he is freaking paralysed, and CAN NOT MOVE, you must be able to make as many AoOs as you can against him or any other helpless enemy.
Skip Willians has entered a little in the subject in his colum a long time ago.
Attacks of Opportunity (Part One)
Attacks of Opportunity (Part Two)
Of special note, in part Two, its said:
Should that same foe, however, do something else later during his turn that provokes an attack of opportunity from you, you can make another attack of opportunity if you are able.
So, you can keep hitting your enemy, since he is continuously dropping his guard.
Things can get ugly for the helpless enemy very, very fast. For instance, according to the part Two of the article, if your enemy responds an action that provokes an attack of oportunity with something that causes AoO, the actions are resolved imediately. Also, from SRD
An attack of opportunity “interrupts” the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character’s turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character’s turn).
The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the contingency immediately brings into effect the companion spell, the latter being “cast” instantaneously when the prescribed circumstances occur.
So, if a wizard has an Contingency prepared to teleport him away when he loses consciousness and he is stabbed by a Fighter to -3 HP, he is teleported away by the Contingency while, at the same moment said Fighter stabs him again? So, by RAW, under those conditions we get a dead body teleported ?
Also, what good ways exists to cause "Helpless" conditions in enemies?
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2009-12-29, 02:02 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
Well to be honest doesn't a helpless person allow for a coup de grace... which meens you can just kill them as a standard or fullround or what not? so why would you want to make the AoO's
When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2009-12-29, 02:14 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
In regard to your teleport example, the mage will not provoke another AoO. Once the contingency is triggered, the wizard teleports. Since it is effectively and immediate action, it resolves precisely after the event that triggered it. No other actions can occur in the interim.
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2009-12-29, 02:14 PM (ISO 8601)
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2009-12-29, 02:19 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
i thought it resolves precisely BEFORE the event that triggers it.
@OP, you don't get an additional AoO against the mage you downed as he teleports, your assertion that you do depends on getting infinite AoO vs helpless... by the RAW you don't get ANY AoO against the helpless. You get an AoO against opponents casting a spell in melee, firing ranged in melee, moving in a threatened square, or attacking unarmed. While the AoO is resolved instantly, it is meant to simulate getting an additional "hit opportunity" during combat (remember, your attacks per round from BAB do not determine how many times you cross swords, but how many times you stand a chance of hitting).Last edited by taltamir; 2009-12-29 at 02:21 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-12-29, 02:24 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
By RAW, you can get AoO against enemies climbing, justified by the restriction of movement. And other cases are on DM's call, with the RAW as guidelines. So, the "Helpless" conditions that are way more restrictive than most situations that grant AoO logically should grant AoO too.
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2009-12-29, 02:28 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
On principle of logic I have to agree, but I don't believe that's how the rules are meant to work, and it introduces some timing confusion, as you've demonstated.
A coup de grace is a full round action that provokes attacks of opportunity. AoO by contrast, are essentially free actions, so you can still use that standard and full action.
A coup de grace just means an auto-crit and a DC (10 + damage) fort save or die. It's possible for the enemy to survive that, in which case you could use the AoO to try to make the difference (very possible with combat reflexes).
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2009-12-29, 02:28 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
Both the contingency and the condition of helplessness are reactions to the same event.
Contingency has no delay whatsoever.
Therefore, there is no possible point in time during which you will have a helpless target to AoO before the contingency goes off. Presuming, that is, that the contingency is keyed to the event causing helplessness.
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2009-12-29, 02:29 PM (ISO 8601)
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2009-12-29, 02:29 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
logic has no place in raw discussion. especially not to allow infinite free attacks by exploiting a bad mechanic of the RAW.
just as, if you insist on using a commoner railgun to move an item 1000 feet in 6 seconds, the last person to have said item can still only throw it for normal damage by the RAW... if you mix up RAW and logic you get "RAW lets you move it at obscene speeds, therefore logically it should do obscene damage" but you don't, you use either RAW OR Logic... where RAW there is no benefit to having moved it in obscene speed, and logic doesn't allow an item to be "given" more than once per round.Last edited by taltamir; 2009-12-29 at 02:32 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-12-29, 02:31 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
Last edited by Signmaker; 2009-12-29 at 02:32 PM.
"So Marbles, why do they call you Marbles?"
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2009-12-29, 02:44 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
@Tyndmyr: Neither AoOs have any delay. In my example both are imediate reactions for the same trigger. For one Contingency to act, an triggering condition must be fullfiled, and it acts by RAW (different from the ToS rules that are specific about this event) at the same time than the AoO.
@Siosilvar: How is that less severe than climbing? Or leaving another threatened square? Also, the continuous inactivity of the enemy could be viewed as an series of actions that provoke AoOs.
@Taltamir: Its not infinite free attacks, unless you can get infinite combatants to pass before the Paralysed target in one turn. Also, RAW states that the conditions listed are not all the possible situations. And it makes a lot more of Sense than many weird things, like commoner railguns or Anti - Osmium bombs. Its just one more instance where a Fighter can release his AoOs.
If an AoO is an breach that your enemy concedes to you in combat, an "Helpless" enemy is simply unable to defend himself and is open to all the gambits you can muster under your physical competence (number of AoOs) in one round. If this leap of logic makes no sense, well, than the entire AoO mechanic would make no sense.
Edit: Anyway, i only intended to invoke RAW to argue that AoOs have the same priority than Contingency if they are caused by the same trigger.
And the Commoner Railgun makes no sense under common logic or RAW. Real craft persons make railguns in D&D with Walls of Iron and Permanent (Energy substitution:Electric) Walls of Fire.
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2009-12-29, 02:52 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
Last edited by Signmaker; 2009-12-29 at 02:52 PM.
"So Marbles, why do they call you Marbles?"
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2009-12-29, 02:55 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
Being paralyzed already sucks a bit much.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2009-12-29, 02:59 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
The OP 'knows' being paralysed doesn't provoke AoO, he's just wondering why, from what I understood.
Maybe, as a mechanic, take as many AoOs as you wish (upto your normal maximum) against a helpless character?
So, AoO the sucker right before your next round, since they'll just rest.
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2009-12-29, 03:12 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
@ozgun: Yes. Well, i used to play a lot of GURPS and 2nd Ed., so im used to put common sense in my games if it doesnt breaks too much game balance, and i suspect that the fear of it being too unbalanced probably is the reason why the game designers not listed as such by RAW.
So, i propose that as an optional rule.
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2009-12-29, 03:19 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
the problem with AoO is that they are illogical to begin with... not the reasoning behind them, the implementation as an instant thing that doesn't consume time and happens on someone elses turn... so putting "logic" there to extrapolate more AoO conditions that the ones specifically listed by the RAW is a mistake. Especially when it is specifically used to further break the game.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-12-29, 03:23 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
Yes, thats the monopoly of the Casters.
See the point? When its about Casters, people are usually condescendent, but when its about physical feats (in the broad sense), its always restrictive because it will break the game.
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2009-12-29, 03:25 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
no. I hold that celerity is just as game breaking.
don't go with an appeal to emotion please, justify your arguments.I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-12-29, 03:27 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
Unlike say, MTG, there are no stacking rules for simultaniously triggered events in D&D. Therefore, you cannot conclusively say that the AoO happens first.
On the flip side, the fact that contingency has explicit text regarding it going off instantly tends to support the idea of no AoO. Specific overrides general, after all, and the contingency rules are much more specific than usual action order, and is explicitly overriding them.
@Siosilvar: How is that less severe than climbing? Or leaving another threatened square? Also, the continuous inactivity of the enemy could be viewed as an series of actions that provoke AoOs.
@Taltamir: Its not infinite free attacks, unless you can get infinite combatants to pass before the Paralysed target in one turn. Also, RAW states that the conditions listed are not all the possible situations. And it makes a lot more of Sense than many weird things, like commoner railguns or Anti - Osmium bombs. Its just one more instance where a Fighter can release his AoOs.
Sure, RAW may not always make sense...but if you try to break RAW by switching between it and "real world logic" randomly, you get even wierder stuff. Your opinion that your idea makes more sense than commoner railguns doesn't make it legit.
If an AoO is an breach that your enemy concedes to you in combat, an "Helpless" enemy is simply unable to defend himself and is open to all the gambits you can muster under your physical competence (number of AoOs) in one round. If this leap of logic makes no sense, well, than the entire AoO mechanic would make no sense.
I see this as far more realistic than infinite AoOs.
Edit: Anyway, i only intended to invoke RAW to argue that AoOs have the same priority than Contingency if they are caused by the same trigger.
And the Commoner Railgun makes no sense under common logic or RAW. Real craft persons make railguns in D&D with Walls of Iron and Permanent (Energy substitution:Electric) Walls of Fire.
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2009-12-29, 03:31 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
Sorry, it was just an AoO.
I dont think that everyone would like to adopt such a rule, but it does have its merits, like allow melee classes to be a little more strong and pack more punch without recurring to something out of the normal for them. Strenghtening their rules, per se. Since Casters are all about creating rules and exceptions, by their own nature.
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2009-12-29, 03:35 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
Balance between melee and casters is a worthy goal, but I really don't see this as accomplishing that.
Seriously, are helpless casters with contingencies that common? And even if the contingency goes off, haven't you already beaten them?
The problems melee face vs casters mainly exist when those caster are not helpless and/or are not in melee range or otherwise not vulnerable to physical damage.
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2009-12-29, 03:37 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
I can see your point Slayn82, considering the fluff says AoO is giving an opening.
The problem with your idea is that it is would be extremly lethal for players. Enemies can use AoO. So if a player get to -1 (or paralysed), he will die almost instantly (suffer a lot) without even a chance to get help.
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2009-12-29, 03:41 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
that... you make it into a "melee vs casters" argument... it isn't. it is actually much more of a nerf to your melee characters.
Your caster is flying in the back with protection from arrows... your melee guy is in the front dropping to -1. He gets AoO to death instantly by your rules. This will result in a significant increase of melee player death, a minor increase in player deaths of casters and archers.
Besides which, it is a bad mechanic to "nerf casters" or "boost melee". There are far better ways of achieving either goal.Last edited by taltamir; 2009-12-29 at 03:41 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-12-29, 03:52 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
Well, actually i agree with you taltamir. But it highlights some brutal aspects of the game. So im more inclined to suggest/adopt it as an optional rule. I know at least one feat that does something similar, but it doesnt takes an AoO, and works more to prevent ressurection.
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2009-12-29, 04:03 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
If you want a brutal optional rule, stick with going below 0hp = death. This system will basically ensure this result anyhow, since hitting a helpless player is generally pretty easy. Plus, it's a lot simpler and faster.
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2009-12-29, 04:10 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
Yes, but there are the occasions where you have an enemy paralysed or otherwise held for one round, and then you slash him. Or when you make an heroic sacrifice to hold the BBEG for your companions to strike you and him. On those situations, having those extra attacks is nice.
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2009-12-29, 04:12 PM (ISO 8601)
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2009-12-29, 04:22 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
Yes, held enemies are considered "Helpless" by the rules against people out of the grapple. But trying to hit someone in a grapple involve random chances, so you can end up hitting any of them.
Battlefield control is vital in any kind of battle, in any form. Im just all in favor of trying to do it without magic, if there is a way.
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2009-12-29, 04:22 PM (ISO 8601)
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Re: Attacks of Oportunity vs Paralysed Enemies
Skip Willians has entered a little in the subject in his colum a long time ago.
So, you can keep hitting your enemy, since he is continuously dropping his guard.
Things can get ugly for the helpless enemy very, very fast. For instance, according to the part Two of the article, if your enemy responds an action that provokes an attack of oportunity with something that causes AoO, the actions are resolved imediately. Also, from SRD
Now, if someone were to bull rush or use telekinesis (or any power that moves) on a paralyzed or unconscious creature that causes them to move through your squares (he could even fall from a great distance past you so long as you threaten the squares he falls from) you'd be able to get your AoO. As I said, AoO's are only provoked by actions and movement. Being helpless is a lack of action, not an actual action.