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Thread: About Rope Trick...
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2009-12-30, 11:02 PM (ISO 8601)
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About Rope Trick...
Could be part of the 'overlooked rules' thread, but since Rope Trick is so often sited as essential in the arsenal of Wizard abuse, I thought it deserved its own thread.
From the SRD:
Note: It is hazardous to create an extradimensional space within an existing extradimensional space or to take an extradimensional space into an existing one.
Extradimensional space - like Portable Holes and Bags of Holding. Obviously, "hazardous" is up to the GM, but I do wonder how many wizards would be happy to climb up Ye Olde Rope if there was a chance of a serious mishap with their storage devices each time...Last edited by JonestheSpy; 2009-12-30 at 11:03 PM.
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2009-12-30, 11:04 PM (ISO 8601)
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Re: About Rope Trick...
RAI suggests you should ignore this reference as it relates to Rope Trick.
And of course, RAW suggests... nothing at all.Last edited by Optimystik; 2009-12-30 at 11:04 PM.
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2009-12-30, 11:08 PM (ISO 8601)
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2009-12-30, 11:10 PM (ISO 8601)
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Re: About Rope Trick...
My current wizard doesn't have Rope Trick for that exact reason - it doesn't last all night at low levels, and at higher levels the party would (and now does) have bags of holding, etc.
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2009-12-30, 11:12 PM (ISO 8601)
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2009-12-30, 11:12 PM (ISO 8601)
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Re: About Rope Trick...
I know at one point the same thing happened as does when you put a bag of holding into a portable hole (or vice versa) an implosion into the astral plane. Think that was 3.0 and they took it out in 3.5... don't know why.
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2009-12-30, 11:14 PM (ISO 8601)
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2009-12-30, 11:15 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2009-12-30, 11:15 PM (ISO 8601)
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- Jun 2008
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2009-12-30, 11:17 PM (ISO 8601)
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- The Land of Angles
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2009-12-30, 11:23 PM (ISO 8601)
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Re: About Rope Trick...
Wait, what? It still exists:
http://www.d20srd.org/srd/magicItems...m#bagofHolding
Originally Posted by SRDOriginally Posted by Alabenson
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2009-12-30, 11:24 PM (ISO 8601)
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Re: About Rope Trick...
I think I recall an errata or FAQ where WOTC has elaborated that this is only an issue if you "open" a bag of holding or a "portable hole" inside the rope trick / MMM / etc...
you can take your bag of holding into the rope trick, and out of... just don't activate it while inside one.I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-12-30, 11:39 PM (ISO 8601)
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2009-12-31, 12:58 AM (ISO 8601)
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2009-12-31, 01:23 AM (ISO 8601)
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Re: About Rope Trick...
I kinda wonder where the extra-dimensional space is suspended in. If it's just suspended in space, there might be a chance of radiation.
Or pirates if it's Spelljammer. I prefer the latter.
*Thinking idly*
The bag of holding shows your equipment to the space pirates and they decide to something you...
Ack, it's late. My humors aren't working. In particular, the aqueous.Last edited by UglyPanda; 2009-12-31 at 01:26 AM.
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2009-12-31, 01:26 AM (ISO 8601)
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Re: About Rope Trick...
Last edited by taltamir; 2009-12-31 at 01:27 AM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-12-31, 01:28 AM (ISO 8601)
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Re: About Rope Trick...
I mean in which dimension, guy-who-doesn't-know-how-to-imply-information. I don't think there is a designated dimension for extra-dimensional crap or that there is some sort of space in which other dimensions rest within.
Or is it just the astral plane?Last edited by UglyPanda; 2009-12-31 at 01:30 AM.
Avatar by Serpentine
If, at any point, I write something that appears humorous, just chalk it up to your twisted imagination.Spoiler
Winnie the Pooh by Sneak.
Fishing by Dr. Bath.
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2009-12-31, 01:29 AM (ISO 8601)
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Re: About Rope Trick...
ah, good question...
I don't rightly recall.
I think the astral plane... if it is a custom demiplane then it would also be in the astral plane.I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-12-31, 01:35 AM (ISO 8601)
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2009-12-31, 02:03 AM (ISO 8601)
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Re: About Rope Trick...
You misread Zaydos' post - he was saying that in 3.0, the same thing that happened when you dropped a bag of holding into a portable hole would happen with a Rope Trick, and they took it out for 3.5. So your quote is just reiterating what he said - the SRD says nothing about Rope Trick.
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2009-12-31, 06:32 AM (ISO 8601)
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2009-12-31, 07:03 AM (ISO 8601)
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Re: About Rope Trick...
RAW says it's hazardous. They don't explain what that hazard is. It's the DM's job to warn players who plan on using rope trick up front what it's known to do in their game world. If it does nothing, say it. If it implodes, say it. If it gives a cumulative 5% chance per hour to cause cancer, say it.
I'd say it's because Wizards wanted to get away from the Gygaxian play style of magic being unpredictable and dangerous. A drawback isn't ridiculous when you're warned ahead of time. Now if the description said "DM has the right to screw with rope trick at his whim" then that would be ridiculous.
Also, FAQ is not RAW. If it's not in the errata it can be ignored like the FAQ saying blur and displacement also affect mirror image despite RAW saying figments and glamers cannot interact at all.
Originally Posted by Yuki_AkumaLast edited by jmbrown; 2009-12-31 at 07:03 AM.
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2009-12-31, 07:05 AM (ISO 8601)
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Re: About Rope Trick...
Rope tricks and PH/BoHs are the cause of STDs still existing. Even clerics working full time can't stop them with cure diseases as adventurers know the rope trick is needed. And the mage can't have gear without his bag of holding.
Originally Posted by Alabenson
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2009-12-31, 07:12 AM (ISO 8601)
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Re: About Rope Trick...
It means "it's silly to use a house rule as an example of why you never choose a particular spell when no one else uses your house rules, making the statement pointless".
It's like saying you never choose Grease because your DM says it explodes if you cast a fire spell near it. Okay, but so what?
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2009-12-31, 07:17 AM (ISO 8601)
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2009-12-31, 07:26 AM (ISO 8601)
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2009-12-31, 07:32 AM (ISO 8601)
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Re: About Rope Trick...
Wait wait wait...we are missing a golden opportunity. We can finally retire "a wizard did it" with "Rope trick + BoH." It is dangerous in a vaguely threatening way as it introduces pure chaos. Everything can be explained with it.
Originally Posted by Alabenson
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2009-12-31, 07:41 AM (ISO 8601)
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Re: About Rope Trick...
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2009-12-31, 07:43 AM (ISO 8601)
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- May 2008
Re: About Rope Trick...
So what, every time you bring a bag of holding into a rope trick, a groundsquid appears somewhere?
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2009-12-31, 07:44 AM (ISO 8601)
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Re: About Rope Trick...
Not everytime or it wouldn't be pure chaos. However, yes.
Originally Posted by Alabenson