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  1. - Top - End - #1
    Barbarian in the Playground
     
    Talbot's Avatar

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    Oct 2009

    Default Factotum's Spellbook?

    I was trying to decide which spells would most benefit a Factotum, remembering that he has very few per day and can only use each one once. That being the case, I was looking for spells that were/are effective in a wide variety of situations, and/or influence the battle for many rounds... here's what I've got so far (help wanted):

    Tenser's Transformation- Lets you melee
    Enervation/Touch of Idiocy/etc.- The usual. Ability reduction is good.
    Grease- As usual.
    Alter Self- Tenser's before you have Tenser's
    Spell Theft- really ruin an opposing wizard's day
    Orbs- For damage. Nice because you can switch the type based on what sort of enemies you're fighting
    Freezing Fog (I think that's what it's called, anyways)- Great battlefield control

    I'm sure there are dozens I'm missing. Contributions?

  2. - Top - End - #2
    Bugbear in the Playground
     
    Signmaker's Avatar

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    Default Re: Factotum's Spellbook?

    Nightstalker's Transformation, if you're feeling like a skillymonkey? Heroics, if you're feeling like a fighter?
    "So Marbles, why do they call you Marbles?"

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    Ogre in the Playground
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    Mar 2009

    Default Re: Factotum's Spellbook?

    Mental Pinnacle, since we mentioned all the other transformations?

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    Ogre in the Playground
     
    Devil

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    Dec 2006

    Default Re: Factotum's Spellbook?

    Once you get high enough level, here's the mix I use.

    1. Battlefield control spell: put your solid fogs and black tentacles here
    2. Blaster spell: Lesser orbs/magic missiles/fiery rays in the beginning, scaling up through fireballs and lightning bolts and then onto big nasties.
    3. Combat Buff: Bulls strength/ transformations/ my favorite: Steeldance.
    4. Utility spell:/misc. Shadow conjuration is a good one, as is a major image.

    Once you have more than four spells...fill in as you like.

    With this combination, you always have *something* you can do in a fight/to prevent a fight.

  5. - Top - End - #5
    Titan in the Playground
     
    Yuki Akuma's Avatar

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    Default Re: Factotum's Spellbook?

    I second Mental Pinnacle.

    Once per day, you become a Psion. With hardly any powers, granted, but still, free powers and power points.

    It's as if a spell gave you more spell slots.
    There's no wrong way to play. - S. John Ross

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    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  6. - Top - End - #6
    Orc in the Playground
     
    SethFahad's Avatar

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    Default Re: Factotum's Spellbook?

    Quote Originally Posted by Yuki_Akuma View Post
    I second Mental Pinnacle.
    Where can I find Mental Pinnacle???
    Ellery: "We will not be caught by surprise."
    Entreri: "Almost everyone I've killed uttered similar last words."
    Jarlaxle: "Then I am glad once again that you are on my side."
    Entreri: "They've often said that too."

  7. - Top - End - #7
    Firbolg in the Playground
     
    Draz74's Avatar

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    Default Re: Factotum's Spellbook?

    Where is Mental Pinnacle from?

    Quote Originally Posted by Signmaker View Post
    Nightstalker's Transformation, if you're feeling like a skillymonkey? Heroics, if you're feeling like a fighter?
    My two favorites. Heroics is available as early as Level 5, and at high levels it has a pretty robust duration. If you're willing to use another two precious spell slots on it, you can even bypass the expensive material component by using the spells Cat's Grace and Quick Potion. (Probably only worth it if you know you'll want the spell a day ahead of time, and waste two spell slots on a non-adventuring day on the potion prep.)
    You can call me Draz.
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  8. - Top - End - #8
    Barbarian in the Playground
     
    RangerGuy

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    Mar 2009

    Default Re: Factotum's Spellbook?

    I'm a big fan of Elemental Body: gives you elemental immunities (sleep, paralysis, stunning, sleep, crits), darkvision 60 and either fly and air mastery; +3 NA, Earth Mastery and Push; burn and fire immunity or a swim speed, water mastery and drench. Useful in a variety of situations

    Also Ruby Ray of Reversal: Undoes all sorts of inconvenient situations that there's little way to get rid of otherwise: Forcecage, entanglement, grease, undoes any bond, spring any trap, undoes polymorph and petrification, and dispells magic jar. About the only thing it doesn't do is slice and dice.

    The other Transformations are good, but don't forget you can't use wands after casting Tenser's. Use it with your last IP of the combat.

  9. - Top - End - #9
    Orc in the Playground
     
    root9125's Avatar

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    Default Re: Factotum's Spellbook?

    Quote Originally Posted by Yuki_Akuma View Post
    I second Mental Pinnacle.

    Once per day, you become a Psion. With hardly any powers, granted, but still, free powers and power points.

    It's as if a spell gave you more spell slots.
    There is a spell for that. It has mnemonic in the name, but I forget it.
    I cast Prismatic Ray on your puny plot hook!

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    I Am A: Neutral Good Elf Wizard/Cleric (2nd/1st Level)
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  10. - Top - End - #10

    Default Re: Factotum's Spellbook?

    Quote Originally Posted by root9125 View Post
    There is a spell for that. It has mnemonic in the name, but I forget it.
    If only there were some sort of device to enhance your memory of it.

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  12. - Top - End - #12
    Barbarian in the Playground
     
    josh13905's Avatar

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    Default Re: Factotum's Spellbook?

    A tad off topic, but does it say somewhere a factotum can only have one spell of each level or just one of the highest level?

    So to clarify when I get 8 spells, and max level of seven, can I have 1 seventh level, and 7 sixth level spells? Or only one of each level?
    HOW WOULD YOU LIKE TO TYPE LIKE THIS?

  13. - Top - End - #13
    Firbolg in the Playground
     
    Draz74's Avatar

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    Default Re: Factotum's Spellbook?

    Quote Originally Posted by josh13905 View Post
    A tad off topic, but does it say somewhere a factotum can only have one spell of each level or just one of the highest level?

    So to clarify when I get 8 spells, and max level of seven, can I have 1 seventh level, and 7 sixth level spells? Or only one of each level?
    1 seventh level, and 7 sixth levels. Nowhere does it say only one per level.
    You can call me Draz.
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    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

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