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Thread: Critical hit damage (3.5)
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2009-12-31, 03:29 PM (ISO 8601)
- Join Date
- Dec 2009
Critical hit damage (3.5)
My friends and I are semi-new to D&D, and are playing the 3.5 edition.
Insofar, the way we have been doing damage on critical hits is by doubling the damage dice along with all modifiers (strength, magic weapons, ect.) with the exception of dice added by weapon special abilities.
However one of our players brought up the question of whether enhancement bonuses (like the +2 on a +2 longsword) counts as an ability over and above the usual damage, and should not be multiplied.
So, we have been playing:
Critical hit from a str 12 fighter with a +2 flaming longsword is
x2 (1d8 +1 strength +2 longsword enhancement, +2 weapon specialization) +1d6
Is this right? No one in our group can agree what it should be. Anyone able to clear this up?
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2009-12-31, 03:32 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Critical hit damage (3.5)
Extra flat bonuses (strength, power attack, +2 sword) are multiplied. Extra damage dice (sneak attack, flaming weapon, psychic strike) aren't multiplied.
See http://www.wizards.com/default.asp?x...icalhit&alpha=Last edited by Foryn Gilnith; 2009-12-31 at 03:35 PM.
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2009-12-31, 08:09 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Critical hit damage (3.5)
Yes. Even the +2 from Weapon Specialization gets multiplied.
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2009-12-31, 08:14 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Critical hit damage (3.5)
As others have said, if it's a flat bonus it's multiplied. If it's dice damage, only the base weapon damage is multiplied.
JaronK
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2009-12-31, 08:54 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
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2009-12-31, 09:50 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Critical hit damage (3.5)
As would extra flat fire damage added to a weapon somehow. Say, if it were made out of Red Dragonfang (Dcn).
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2009-12-31, 09:53 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles