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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Dec 2009

    Default Critical hit damage (3.5)

    My friends and I are semi-new to D&D, and are playing the 3.5 edition.

    Insofar, the way we have been doing damage on critical hits is by doubling the damage dice along with all modifiers (strength, magic weapons, ect.) with the exception of dice added by weapon special abilities.

    However one of our players brought up the question of whether enhancement bonuses (like the +2 on a +2 longsword) counts as an ability over and above the usual damage, and should not be multiplied.

    So, we have been playing:

    Critical hit from a str 12 fighter with a +2 flaming longsword is
    x2 (1d8 +1 strength +2 longsword enhancement, +2 weapon specialization) +1d6

    Is this right? No one in our group can agree what it should be. Anyone able to clear this up?

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Mar 2009

    Default Re: Critical hit damage (3.5)

    Extra flat bonuses (strength, power attack, +2 sword) are multiplied. Extra damage dice (sneak attack, flaming weapon, psychic strike) aren't multiplied.

    See http://www.wizards.com/default.asp?x...icalhit&alpha=
    Last edited by Foryn Gilnith; 2009-12-31 at 03:35 PM.

  3. - Top - End - #3
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: Critical hit damage (3.5)

    Yes. Even the +2 from Weapon Specialization gets multiplied.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  4. - Top - End - #4
    Troll in the Playground
     
    HalflingRogueGuy

    Join Date
    Feb 2005
    Gender
    Male

    Default Re: Critical hit damage (3.5)

    As others have said, if it's a flat bonus it's multiplied. If it's dice damage, only the base weapon damage is multiplied.

    JaronK

  5. - Top - End - #5
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Critical hit damage (3.5)

    Quote Originally Posted by Foryn Gilnith View Post
    Extra damage dice (sneak attack, flaming weapon, psychic strike) aren't multiplied.
    You've expressed this correctly, but for the OP let me point out that sneak attack damage not from dice (such as from the Craven feat) will also get multiplied on a critical hit.

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Mar 2009

    Default Re: Critical hit damage (3.5)

    As would extra flat fire damage added to a weapon somehow. Say, if it were made out of Red Dragonfang (Dcn).

  7. - Top - End - #7
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: Critical hit damage (3.5)

    Quote Originally Posted by Foryn Gilnith View Post
    As would extra flat fire damage added to a weapon somehow. Say, if it were made out of Red Dragonfang (Dcn).
    Or if you had Desert Wind Dodge.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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