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2010-01-04, 05:32 AM (ISO 8601)
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No smarts in the front line? (4e)
First, the situation. Me and my friends are engaged in a long-running 3.5 campaign, with me playing this holy level 6 Ranger/Monk. Should he perish, I figured, I'd bring out my Medani Dragonmark Factotum. Here's a guy based off Kazuo Kiriyama (Battle Royale, but no the movie), extremely intelligent but emotionally dead. The Factotum was PERFECT for this.
A few sessions back, we switched over to 4e. My Ranger/Monk became an Avenger, which was awesome. However, last night, he died (after basically performing consistently AWESOME for the entire life-span of his Avengerness, he falls to a Dolgrim and fails his rolls while nobody can get to him in time), so time for my back-up character. However, once hitting the books, I find no way of making him now.
Rogue would fit, but they don't use Intelligence. Arcane casters do, but he's no caster; he's deadly in melee because of his superhuman insight. The party (Warlock, Warlord, Wizard) needs either a Defender or a melee Striker, and Defenders really aren't my cup of tea.
Can the Playground help me out? Are there options I haven't looked at?The genius who created me only took care of my dashing good looks, my razor sharp wit and my irresistible attraction to the wrong women.
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2010-01-04, 05:40 AM (ISO 8601)
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- Feb 2007
Re: No smarts in the front line? (4e)
Swordmage (Players Guide to Faerun) packs a lot of melee punch, and durability, while being based on INT. It is an Arcane Defender.
It is possible (though maybe slightly underpowered) to pick mostly low-magic powers (maybe with Arcane Power) so it comes off somewhere between the 3.5 Warblade and Swordsage in magical-ness.Last edited by hamishspence; 2010-01-04 at 05:42 AM.
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2010-01-04, 05:43 AM (ISO 8601)
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- Jul 2007
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- The Netherlands
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Re: No smarts in the front line? (4e)
Another Avenger (retributition or unity) seems the best fit, strangely.
High int, high wis. Melee (divine) striker.
Dump cha to reflect emotional deadness and you're set."One need not hope in order to undertake, nor succeed in order to persevere."
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2010-01-04, 05:44 AM (ISO 8601)
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- Jul 2008
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Re: No smarts in the front line? (4e)
Perhaps bard with multi-class into Paladin? Has good synergy (if you go for a CHA+CON+WIS build, with stats in that order), quite good at being a defender, and you can heal on top of that, which is also something your party might lack.
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2010-01-04, 05:46 AM (ISO 8601)
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- Feb 2007
Re: No smarts in the front line? (4e)
It might be a long wait, but maybe one of the psionic classes in PH3 would be both Int-based, and melee-based- the Monk?
High Int, + striker, + melee, seems a bit rare.
Can Warlords be Int-based? They are leaders rather than strikers or defenders, but they can also melee, and have reasonable durability.Last edited by hamishspence; 2010-01-04 at 05:48 AM.
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2010-01-04, 05:55 AM (ISO 8601)
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- Apr 2007
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Re: No smarts in the front line? (4e)
The Taclord (PHB) makes good use of Intelligence, but seems to be one of the weaker builds to frontline with. I second your Swordmage suggestion, as the magical flavor isn't that far from Factotum anyway.
EDIT: As for Monk being the INT melee striker, I could definitely see a monk build with "WIS -> INT secondary" rather than "WIS -> DEX secondary." For one, it would keep the Monk from being too "samey" with Ranger, and for two, INT makes perfect sense for a psionic character to draw from.
EDIT 2: Minor nitpick hamish, but PGtF is the 3.5 Faerun supplement. The 4e version is "Forgotten Realms Player's Guide" (abbreviated FRPG).Last edited by Optimystik; 2010-01-04 at 07:35 AM.
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2010-01-04, 07:24 AM (ISO 8601)
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- Sep 2006
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- Pittsburgh, Pa
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Re: No smarts in the front line? (4e)
Take a look at the swordmage.
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2010-01-04, 08:08 AM (ISO 8601)
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- Dec 2009
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Re: No smarts in the front line? (4e)
Having high Wis helps out fighters, so if you're okay with his superhuman insight being represented by wis instead of int, that might be an option.
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2010-01-04, 08:30 AM (ISO 8601)
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- Feb 2007
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2010-01-04, 09:54 AM (ISO 8601)
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Re: No smarts in the front line? (4e)
Bard, Multiclass into EVERYTHING. You get a lot of skills, won't be a primary frontliner but a good anchor, and can play the tactical "move folk around" card.
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2010-01-04, 10:02 AM (ISO 8601)
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- Aug 2006
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Re: No smarts in the front line? (4e)
Warlord really is the best INT-based nonmagical melee class in 4e. Shame that your party doesn't need another Leader.
Swordmage works if you don't mind being somewhat magical, as others have said.
(And the Monk's ability dependencies have already been revealed, and they don't involve INT. IIRC, the two builds were Dex/Wis and Dex/Str.)You can call me Draz.
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2010-01-04, 10:31 AM (ISO 8601)
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- Feb 2007
Re: No smarts in the front line? (4e)
It does seem like there is a distinct lack of Int-based melee strikers.
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2010-01-04, 10:51 AM (ISO 8601)
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Re: No smarts in the front line? (4e)
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2010-01-04, 11:32 AM (ISO 8601)
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- Feb 2007
Re: No smarts in the front line? (4e)
Even the swordmage is a Defender. Though with high-damage + high maneuverability powers, it might be able to do the job of a Striker.
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2010-01-04, 12:10 PM (ISO 8601)
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- Nov 2006
Re: No smarts in the front line? (4e)
So you want a high-int melee character.
Here is an attempt. He also happens to be strong:
====== Created Using Wizards of the Coast D&D Character Builder ======
level 6
Human, Warlord|Fighter
Hybrid Warlord: Hybrid Warlord Will
Hybrid Talent: Commanding Presence (Hybrid)
Commanding Presence: Tactical Presence
FINAL ABILITY SCORES
Str 18, Con 11, Dex 14, Int 17, Wis 10, Cha 8.
STARTING ABILITY SCORES
Str 15, Con 11, Dex 14, Int 16, Wis 10, Cha 8.
AC: 22 Fort: 20 Reflex: 19 Will: 16
HP: 49 Surges: 8 Surge Value: 12
TRAINED SKILLS
Heal +8, Endurance +7, History +11, Athletics +11
UNTRAINED SKILLS
Acrobatics +4, Arcana +6, Bluff +2, Diplomacy +2, Dungeoneering +3, Insight +3, Intimidate +2, Nature +3, Perception +3, Religion +6, Stealth +4, Streetwise +2, Thievery +4
FEATS
Human: Hybrid Talent
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Lend Might
Level 4: Tactical Assault
Level 6: Action Surge
POWERS
Bonus At-Will Power: Commander's Strike
Hybrid Fighter at-will 1: Footwork Lure
Hybrid Warlord at-will 1: Wolf Pack Tactics
Hybrid encounter 1: Warlord's Favor
Hybrid daily 1: Calculated Assault
Hybrid utility 2: Knight's Move
Hybrid encounter 3: Parry and Riposte
Hybrid daily 5: Rain of Steel
Hybrid utility 6: Agile Approach
ITEMS
Spiderkissed Longsword +2, Cape of the Mountebank +1, Adventurer's Kit, Light Shield, Summoned Hide Armor +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======Last edited by Yakk; 2010-01-04 at 12:11 PM.