New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 60

Thread: Danger: Grues

  1. - Top - End - #1

    Default Danger: Grues

    Do stats for the Grue exist anywhere?

    Also, what do people think of the idea... of a campaign set completely in the darkness?

  2. - Top - End - #2
    Bugbear in the Playground
     
    Dust's Avatar

    Join Date
    Feb 2009
    Location
    Canada, Eh!
    Gender
    Female

    Default Re: Danger: Grues

    I think there would be at least three minutes of sniggering whenever anyone cast Magic Missile.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Signmaker's Avatar

    Join Date
    Apr 2006
    Location
    You know Bosco?!

    Default Re: Danger: Grues

    Xyzzy, damnit, xyzzy! Why don't you work!



    No clue.
    "So Marbles, why do they call you Marbles?"

  4. - Top - End - #4
    Banned
     
    Optimystik's Avatar

    Join Date
    Apr 2007
    Location
    Tampa, FL
    Gender
    Male

    Default Re: Danger: Grues

    There are Grues in Complete Arcane, but I doubt they are the one you mean. (Of Zorky fame)

  5. - Top - End - #5
    Firbolg in the Playground
     
    sonofzeal's Avatar

    Join Date
    Jan 2008

    Default Re: Danger: Grues

    Yeah, they're in Complete Arcane. Yes, Complete Arcane has monsters. Who knew? =P


    They're pretty sucky though, basically just small evil elementals. If it is pitch dark and you are likely to be eaten by a grue... homebrew is a friend.
    Last edited by sonofzeal; 2010-01-04 at 01:18 PM.
    Avatar by Crimmy

    Zeal's Tier System for PrC's
    Zeal's Expanded Alignment System
    Zeal's "Creative" Build Requests
    Bubs the Commoner
    Zeal's "Minimum-Intervention" balance fix
    Feat Point System fix (in progress)

    Spoiler
    Show
    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  6. - Top - End - #6
    Banned
     
    Optimystik's Avatar

    Join Date
    Apr 2007
    Location
    Tampa, FL
    Gender
    Male

    Default Re: Danger: Grues

    Two things:

    1) About the only thing CArc Grues have in common with the real thing are the "spawned in dark places" line of fluff. I wasn't aware the Elemental Plane of Fire HAD dark places, but whatever.

    2) Why aren't they pseudonatural? They're definitely ugly enough.

  7. - Top - End - #7

    Default Re: Danger: Grues

    Quote Originally Posted by Optimystik View Post
    1) About the only thing CArc Grues have in common with the real thing are the "spawned in dark places" line of fluff. I wasn't aware the Elemental Plane of Fire HAD dark places, but whatever.
    Obviously the firelight causes lots of shadows. In the fire.

  8. - Top - End - #8
    Banned
     
    Optimystik's Avatar

    Join Date
    Apr 2007
    Location
    Tampa, FL
    Gender
    Male

    Default Re: Danger: Grues

    Quote Originally Posted by Pharaoh's Fist View Post
    Obviously the firelight causes lots of shadows. In the fire.
    Or maybe it's the smoke? You know, from all the fuel not being burned and everything.

  9. - Top - End - #9
    Titan in the Playground
     
    tyckspoon's Avatar

    Join Date
    Nov 2007
    Location
    Indianapolis
    Gender
    Male

    Default Re: Danger: Grues

    Stats? STATS? Here's your stats!

    It is dark: You experience a sense of impending demise. You have 1d4 rounds to make it not-dark. If you do not do so, you are eaten.
    It is light: You see no Grue. No stats needed.

  10. - Top - End - #10
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Jun 2007
    Location
    On Paper
    Gender
    Male

    Default Re: Danger: Grues

    Quote Originally Posted by tyckspoon View Post
    Stats? STATS? Here's your stats!

    It is dark: You experience a sense of impending demise. You have 1d4 rounds to make it not-dark. If you do not do so, you are eaten.
    It is light: You see no Grue. No stats needed.
    What if you are one of the 5321 races that have Darkvision?
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
    [/Center]

  11. - Top - End - #11
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: Danger: Grues

    Quote Originally Posted by BRC View Post
    What if you are one of the 5321 races that have Darkvision?
    Atleast you don't know what colour it is...
    Blindsight too though.

  12. - Top - End - #12
    Barbarian in the Playground
     
    Animefunkmaster's Avatar

    Join Date
    Nov 2007

    Default Re: Danger: Grues

    I had a few adventures in complete darkness, but vision became an issue. OOTS jokes aside, one players darkvision became everyone's nightlight. And splitting up who knows what was a difficult task.

  13. - Top - End - #13
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: Danger: Grues

    Quote Originally Posted by Pharaoh's Fist View Post
    Do stats for the Grue exist anywhere?

    Also, what do people think of the idea... of a campaign set completely in the darkness?
    So like Pitch Black? Can I roll up stats for Vin Diesel? Oh wait. Maybe you can get him to show up himself. I hear he plays DnD. I bet hed be into this.

  14. - Top - End - #14
    Titan in the Playground
     
    tyckspoon's Avatar

    Join Date
    Nov 2007
    Location
    Indianapolis
    Gender
    Male

    Default Re: Danger: Grues

    Quote Originally Posted by BRC View Post
    What if you are one of the 5321 races that have Darkvision?
    You catch a glimpse of the beast 1 round before you are eaten. It's really ugly. How are you doing on that light source?

  15. - Top - End - #15
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Re: Danger: Grues

    Quote Originally Posted by BRC View Post
    What if you are one of the 5321 races that have Darkvision?
    I'd call for a sanity check.

  16. - Top - End - #16
    Ogre in the Playground
    Join Date
    Jan 2009

    Default Re: Danger: Grues

    Grues have no stats. If they had stats they could be killed and you can't kill a grue. All you can do is pray that within 3 rounds you manage to find some light.

    If you ask me, grue aren't creatures but the darkness personified. Despite how people might argue, light is actually the absence of darkness hence why darkness pervades around a ring of light. When darkness envelopes a living creature completely it literally consumes them.

  17. - Top - End - #17
    Pixie in the Playground
    Join Date
    Jan 2010
    Gender
    Male

    Default Re: Danger: Grues

    Quote Originally Posted by jmbrown View Post
    Despite how people might argue, light is actually the absence of darkness ...
    Or would they argrue?

  18. - Top - End - #18
    Barbarian in the Playground
     
    Swordgleam's Avatar

    Join Date
    Dec 2009
    Gender
    Female

    Default Re: Danger: Grues

    The 4e MM has something called a "Foulspawn Grue."

    Little-known anthropological fact: "Grue" is the third color most cultures create a name for, and is green/blue. The first two are red and yellow (I think in that order).
    Some things I do that you might enjoy:
    Chaotic Shiny - Random generators of all types for gaming and writing (including characters, names, taverns, cities, pantheons, languages, and 60+ more)
    Chaotic Shiny Productions - Flavor-packed D&D supplements (mostly 4e), plus some systemless free products and software
    Latest: Kingdom Builder Generator Pack II

  19. - Top - End - #19
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: Danger: Grues

    Grues have been in D&D since 1E (MM2 from memory). I remember the nasty little buggers from playing ToEE.

  20. - Top - End - #20
    Titan in the Playground
     
    MindFlayer

    Join Date
    Apr 2008
    Gender
    Male

    Default Re: Danger: Grues

    Hm. Grue... I've never quite understood what they are, or where they came from. But a friend of mine always tells me that if my DnD party pisses me off, I should have them mysteriously killed off by a grue.

    Although... The idea of "You have 1d4 rounds to make light, or die" sounds kinda fun. I may have to use it in my upcoming campaign. And since they don't have stats, level makes no difference, which makes me feel less bad about having a lvl 2-3 party exposed to such vile abominations.


    I have this mental image in my head from an old preview I saw for Pitch Black. Its when the guy blows fire, and the whole screen lights up, and all you see are thousands of claws and mandibles shrieking and recoiling from the glow of the flame. That image has stuck with me for many, many years... And now I finally have a chance to impliment such a scene into one of my games. Awesome.
    Anemoia: Nostalgia for a time you've never known.

  21. - Top - End - #21
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: Danger: Grues

    Quote Originally Posted by Lycan 01 View Post
    I have this mental image in my head from an old preview I saw for Pitch Black. Its when the guy blows fire, and the whole screen lights up, and all you see are thousands of claws and mandibles shrieking and recoiling from the glow of the flame. That image has stuck with me for many, many years... And now I finally have a chance to impliment such a scene into one of my games. Awesome.
    It was awful nice of those near mindless killer animals to wait for him to see how doomed he was before killing him...

  22. - Top - End - #22
    Titan in the Playground
     
    MindFlayer

    Join Date
    Apr 2008
    Gender
    Male

    Default Re: Danger: Grues

    Really? I always assumed that was Riddick. I haven't seen the whole movie, actually. Only the first third or so...


    Hm. So, if I were to impliment Grues, how would this sound?

    The players enter a long hallway. About halfway down the hall, all the torches go out, and it becomes pitch black. I tell them to make a roll (Arcana? Nature? Dungeoneering? ) and inform them that they have 1d4 rounds to create a light source, lest the Grue strip the flesh from their bones.

    Then, every time somebody tries to create light, they roll a check. These are doomed to fail, of course, until the last possible moment. Turning on a glowrod? Roll... Oh, that's too bad. You hit it too hard, and it shattered. Casting a fireball? Roll to attack... The fire dies in your hand, leaving nothing but quickly fading cinders. Finally, on the last turn, whoever goes last succeeds. The light flares up, and countless talons, claws, mandibles, and tendrils shriek and recoil back into the darkness.

    A few rounds later, the light goes out, and the process begins anew.
    Anemoia: Nostalgia for a time you've never known.

  23. - Top - End - #23
    Dwarf in the Playground
     
    HalflingPirate

    Join Date
    Nov 2008

    Default Re: Danger: Grues

    Quote Originally Posted by Swordgleam View Post
    The 4e MM has something called a "Foulspawn Grue."

    Little-known anthropological fact: "Grue" is the third color most cultures create a name for, and is green/blue. The first two are red and yellow (I think in that order).
    I don't have my copy of The Language Instinct (which talked a little about this linguistic phenomenon) but I'm pretty sure I recall that it was closer to,
    If a culture had words for only:
    Two colors, they were almost always Black and White
    Three color, usually Red was added
    Four colors, add Blue (probably some form of "Grue" as you say, in that "green" things would get rolled into it if they lacked a specific word for green)
    Five colors, add Yellow or Green
    Six colors, add Yellow or Green

    As for stats, I agree that Grues are more of a plot entity than a physical entity. As far as I know, the Zork Grue hasn't been stated yet.

  24. - Top - End - #24
    Barbarian in the Playground
     
    Swordgleam's Avatar

    Join Date
    Dec 2009
    Gender
    Female

    Default Re: Danger: Grues

    Quote Originally Posted by ocdscale View Post
    I don't have my copy of The Language Instinct (which talked a little about this linguistic phenomenon) but I'm pretty sure I recall that it was closer to,
    If a culture had words for only:
    Two colors, they were almost always Black and White
    You could be right. I took anthropology a few years ago, so the research might have changed since then, or maybe my book just wasn't very good. Either way, I sold it back, so I can't look it up again.

    According to wiki, both our versions are sort of right: http://en.wikipedia.org/wiki/Basic_C..._and_Evolution

    It's light-warm colors / dark-cool colors, then red, yellow, grue and so on.
    Some things I do that you might enjoy:
    Chaotic Shiny - Random generators of all types for gaming and writing (including characters, names, taverns, cities, pantheons, languages, and 60+ more)
    Chaotic Shiny Productions - Flavor-packed D&D supplements (mostly 4e), plus some systemless free products and software
    Latest: Kingdom Builder Generator Pack II

  25. - Top - End - #25
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: Danger: Grues

    Quote Originally Posted by Lycan 01 View Post
    Really? I always assumed that was Riddick. I haven't seen the whole movie, actually. Only the first third or so...
    I could be thinking of a different part of the movie where a different character gets a light source up just to get killed...

    I know someone in the movie does that. Come to think of it I think it was some kinda glowing rod...

  26. - Top - End - #26
    Troll in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2009

    Default Re: Danger: Grues

    Quote Originally Posted by Lycan 01 View Post
    Then, every time somebody tries to create light, they roll a check. These are doomed to fail, of course, until the last possible moment. Turning on a glowrod? Roll... Oh, that's too bad. You hit it too hard, and it shattered. Casting a fireball? Roll to attack... The fire dies in your hand, leaving nothing but quickly fading cinders. Finally, on the last turn, whoever goes last succeeds. The light flares up, and countless talons, claws, mandibles, and tendrils shriek and recoil back into the darkness.

    A few rounds later, the light goes out, and the process begins anew.
    Other than that part it sounds "fun".

    If it is predetermined by you, then why bother rolling?
    Last edited by Kylarra; 2010-01-04 at 09:55 PM.

  27. - Top - End - #27
    Titan in the Playground
     
    MindFlayer

    Join Date
    Apr 2008
    Gender
    Male

    Default Re: Danger: Grues

    After the first encounter, the rolls will actually be succeed-able. I just want the first contact to be stressful and freak them out. I'll be consulting notes and doing math, of course, to make them think the rolls are just difficult and not impossible.

    But, I suppose I should give them a chance, although I feel the whole "last minute success" thing would be more dramatic.


    Edit: To see how they react. I want them to think its possible, but they're just rolling badly. Now, if somebody rolls a 20, I won't have much choice in the matter, will I?
    Last edited by Lycan 01; 2010-01-04 at 10:02 PM.
    Anemoia: Nostalgia for a time you've never known.

  28. - Top - End - #28
    Troll in the Playground
     
    Deth Muncher's Avatar

    Join Date
    Aug 2007
    Location
    Virginia

    Default Re: Danger: Grues

    Quote Originally Posted by Lycan 01 View Post
    After the first encounter, the rolls will actually be succeed-able. I just want the first contact to be stressful and freak them out. I'll be consulting notes and doing math, of course, to make them think the rolls are just difficult and not impossible.

    But, I suppose I should give them a chance, although I feel the whole "last minute success" thing would be more dramatic.
    You could always have stuff going on to hurt their chances too, y'know.

    "The corridor is quite gusty, your torch goes out."

    "When did you last check fuel for your lamp?"

    "In your fumbling, you open your Decanter of Endless Water and douse your tindertwig."

    Stuff like that.
    Mega-tar by AlterForm. Power Up!

    Spoiler
    Show
    Quote Originally Posted by Xyk View Post
    I've always considered breakfast to be evil. Looking at me with it's bacon-smile, and it's sunny-side-up eyes. I know it's plotting something.
    Quote Originally Posted by tyckspoon View Post
    ..thank you, Deth Muncher. My life is richer for being aware of this. And weirder. ("You destroyed my friends! I will have my vengeance! Face the fury of my pelvic thrusts!" "Oh yeah? LAZOR!")
    Quote Originally Posted by golentan View Post
    You all are a terrible species. I'm going back to my fortress of misanthropy now.

  29. - Top - End - #29
    Bugbear in the Playground
     
    The Grue's Avatar

    Join Date
    Nov 2009
    Location
    Behind you!
    Gender
    Male

    Default Re: Danger: Grues

    I swear I saw a grue entry in one of the 3.5 Monster Manuals or something.

    Also, obligatory post.
    Last edited by The Grue; 2010-01-04 at 10:17 PM.

  30. - Top - End - #30
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: Danger: Grues

    Quote Originally Posted by Swordgleam View Post
    Little-known anthropological fact: "Grue" is the third color most cultures create a name for, and is green/blue. The first two are red and yellow (I think in that order).
    Amusingly, I don't think Finnish even contains one. If it does, I've never heard it. I mean, there's "sinivihreä", but that's a combination of "sininen" ("blue") and "vihreä" ("green") [not a proper compound, but close enough]. So eh, yeah.
    Last edited by Eldariel; 2010-01-04 at 10:35 PM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •