Results 31 to 37 of 37
-
2010-01-07, 12:36 AM (ISO 8601)
- Join Date
- Apr 2009
- Gender
Re: Drolyt's Homebrew Project 1: The Sorcerer (3.5) (PEACH)
My revision will assume no non core material, unless I specifically homebrew it, so no DMM. That is, you're free to include anything you like, but since I can only promise core is balanced (and then only when I'm done revising and testing everything) anything else should be treated like 3rd party material: use at your own risk. Thing is though, Clerics are already broken in core. Not as much no, I personally think that in core they are stuck behind Wizards and Druids in power and even Sorcerers are probably more broken, but even in core they outshine all non casters and can do anything they can do better.
-
2010-01-07, 12:43 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Drolyt's Homebrew Project 1: The Sorcerer (3.5) (PEACH)
Still even without such things the same problem remains. It's not so much that casters are powerful it's that they generally make non-casters pointless. Preventing them from fighting better than a fighter brings the party balance back into play. Druids probably a little more so imo since they can fill more roles than caster and fighter
I should make a real houserule with hard-cut rules. That would be fun.
-
2010-01-07, 12:49 AM (ISO 8601)
- Join Date
- Apr 2009
- Gender
Re: Drolyt's Homebrew Project 1: The Sorcerer (3.5) (PEACH)
Right. I don't think Clerics should be able to fight that well, though there is the issue that if all they can do is heal and buff nobody wants to play them, even if PvE they become the most powerful class. Druids are more difficult. I like the idea of Druid as filling multi role, they can nuke, they can fight, they can heal, but that is hard to do without either making them suck (see Bard) or completely own (see Druid).
-
2010-01-07, 01:05 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Drolyt's Homebrew Project 1: The Sorcerer (3.5) (PEACH)
That's why i think it should be more modal. It already is to a point with the druid the wildshape allows them a remarkeable amount of options with little investment. Take the track feat, turn into a wolf you can function as a tracker well. Turning into a nastier critter for your level can pack a punch.. or swipe. Birds and small animals or plants can all do well for spying and scouting type roles. The problem is mainly natural spell letting them do all of that and stil function as a spellcaster for only the price of a single feat.
-
2010-01-07, 03:09 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: Drolyt's Homebrew Project 1: The Sorcerer (3.5) (PEACH)
Every single spell in 3.5 doesn't require fixing, but Milskidasith said there were "hundreds" and I wanted to be precise More seriously, you really need to take all of them into consideration when fixing some, because (A) changing or removing some of the broken spells can make the others more or less useful or powerful (for instance, if you were to reduce the bonus of mage armor for some strange reason you might want to reduce that of ectoplasmic armor and luminous armor as well) and (B) you can do a lot to help the weaker spells by folding a bunch of weaker spells into one.
-
2010-01-07, 11:10 AM (ISO 8601)
- Join Date
- Apr 2009
- Gender
Re: Drolyt's Homebrew Project 1: The Sorcerer (3.5) (PEACH)
Actually that's a good point for me to keep in mind. WotC seems to have an obsession with splitting things up, which isn't really necessary. Condensing things might help the Sorcerer too. Again though, I can't really hope to tackle all the non core stuff, so how my changes might affect that will be unpredictable. By the way, my attempt at fixing diplomacy/intimidate/charm/suggestion/dominate should probably/maybe/hopefully be up later today.
-
2010-01-18, 12:08 PM (ISO 8601)
- Join Date
- Apr 2009
- Gender
Re: Drolyt's Homebrew Project 1: The Sorcerer (3.5) (PEACH)
I've made a (probably/hopefully) last edit that hopefully greatly simplified the use of this variant. I'm currently working on my Dual-Classing system and will probably experiment more with the various classes before moving on to fixing the spell system as promised (which appears to me a truly daunting task).