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Thread: A kobolds guide to 4e
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2010-01-08, 08:20 PM (ISO 8601)
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A kobolds guide to 4e
A KOBOLD'S GUIDE TO 4E!
Yip Yip! Welcome you filthy scum! You! Stop slouching! GET IN LINE YOU! This the kobold boot camp for 4e! Here you will learn all that you need to know! Lets get started with the format, shamelessly stolen like a proper kobold from the WOTC forums.
This option is awful, avoid like the plague
Poor. but not awful
So-and-So
Pretty darn good
Awesomesauce of the highest degree
Table of contents:
Last edited by Gamerlord; 2010-01-09 at 03:13 PM.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
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2010-01-08, 10:17 PM (ISO 8601)
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Re: A kobolds guide to 4e
You probably should of posted this then, but whatever.
Kobolds are hard to find a "pure"(Two stats) stat synergy, but despite at first glance, shifty is a great racial.
I played a kobold CON warlock, it was fun(Because I'm an idiot and did very stupid things... alot).
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2010-01-09, 08:11 AM (ISO 8601)
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Re: A kobolds guide to 4e
THE BASICS OF A KOBOLD
Here we will look at the various bonuses of a kobold:
+2 Dex/+2 Con: This depends on your class, these stats are OK for an warlock because of the bonus to constitution but because you are a warlock your INT bonus is usually higher than your DEX,Good for a rageblood barbarian (But remember stat bonuses aren't everything!) because they key off two secondary stats, and so on and so forth. As a kobold, you will tend to key off either a secondary stat or a useless stat with your class with at least one of these stat bonuses.
Size:Small: Again, this depends on your class, you will suffer if your class prefers two-handed weapons or dual-wielding but if your class prefers non-weapon attacks or prefers one-handed weapons you should be OK.
Speed:6: This is the average for a race, so nothing special here.
Vision:Low Light: This is situational, like all vision besides darkvision, and might come less-than-handy in those pitch-black caverns and ruins you will probably end up in at higher levels.
Languages: Common and Draconic: Special languages, like vision, are too situational to grade besides "So-and-So"
Skill bonuses: +2 stealth and +2 thievery: this depends,again, Awesome for rogues but Nigh-useless for a fighter or a paladin.
Trap sense: A +2 to all defenses against traps! YES SIR! Sadly, this bonus tends to be overwhelmed by the attacks of the traps at higher levels, so don't depend on this to protect your lowest defense
Shifty: This is where the real gem of the kobold is, this AT-WILL power, it may seem stupid at first look, but once you understand the action economy it will seem awesome! Lets see one of the potential combos of actions you can take in a round ( Taken from the PHB) :
"Option A:
Standard action
Move action
Minor action"
With this one, you first shift away from your opponent, make a move action as far away as you can get, and then use that standard action to BLAST HIM! This option is only useful for ranged characters though. And monsters with reach might be able to still hit your character.
In general, this is a power for ranged-types, but a melee character can also appreciate it! Lets see another combo from the PHB:
"Option B:
Standard action
Two minor actions"
This allows you to quickly, and without fear of a AoO, move from one opponent to another (They need to be close together though!)
In general, shifty is a awesome power that can come in handy anytime you fear AoO, but still want to be able to move around, attack, or whatever.
Next Time we get to martial classes and the kobold!Last edited by Gamerlord; 2010-01-09 at 08:12 AM.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
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2010-01-09, 08:43 AM (ISO 8601)
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Re: A kobolds guide to 4e
While the:
"versatile weapons never count as two-handed- even when used by small guys who can only use them in two hands"
ruling (I think FAQ may confirm this) is very painful for all players who want to play a Small two-handed weapon fighter, a possible solution is if the weapons in Eberron Players Guide are made available outside of Eberron games.
Specifically, the Talenta Sharrash (heavy blade, polearm, two-handed weapon, can be wielded by Small creatures).
It's an exotic weapon, so you have to pay a feat, but it does reduce the painfulness of being, say, a Small fighter or barbarian specializing in two-handed weapons, and using Power Attack.Marut-2 Avatar by Serpentine
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2010-01-09, 10:29 AM (ISO 8601)
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Re: A kobolds guide to 4e
Last edited by Gamerlord; 2010-01-09 at 01:02 PM.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
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2010-01-09, 02:16 PM (ISO 8601)
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Re: A kobolds guide to 4e
On another note: am I misreading the rules, or are small-size races unable to dual-wield, that might be important with my martial entry?
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
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2010-01-09, 02:19 PM (ISO 8601)
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Re: A kobolds guide to 4e
SpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
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2010-01-09, 02:22 PM (ISO 8601)
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Re: A kobolds guide to 4e
If the weapon is Off Hand, they can dual-wield it. If it has neither Off-hand nor Versatile (like a club) and they are a ranger, they can dual-wield it.
If its Versatile, they can't.Last edited by hamishspence; 2010-01-09 at 02:23 PM.
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2010-01-09, 02:25 PM (ISO 8601)
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Re: A kobolds guide to 4e
Thanks, I'm doing the martial section soon.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
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2010-01-09, 02:32 PM (ISO 8601)
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Re: A kobolds guide to 4e
Unfortunately, as written, double weapons (according to Adventurers Vault) can't be wielded by Small creatures unless they have the Small property- which none of the listed ones do.
So, those are out.Marut-2 Avatar by Serpentine
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2010-01-09, 02:38 PM (ISO 8601)
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2010-01-09, 03:11 PM (ISO 8601)
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Re: A kobolds guide to 4e
OF SWORD AND SCALE-MARTIAL KOBOLDS
My thoughts on the various martial classes and the kobolds, as well as an example build for each.
A absolutely critical thing for any two-handed weapon class that is being a kobold is the Talenta Sharrash of the Ebberon Player's Guide, one feat grants you a very nice two-handed weapon small-types can use.
Fighter: For great-weapon types, see above, one-handed types can get by, battleragers will do nicely, as will tempest technique-types. The DEX bonus is most useful for tempest-types but the CON is useful to all.
This build is a example of a great-weapon fighter using the aforementioned weapon:
Spoiler====== Created Using Wizards of the Coast D&D Character Builder ======
Kobold Fighter, level 1
Kobold, Fighter
Build: Great Weapon Fighter
Fighter Talents: Two-handed Weapon Talent
Background: Occupation - Criminal (+2 to Stealth)
FINAL ABILITY SCORES
Str 16, Con 14, Dex 14, Int 10, Wis 14, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 12, Dex 12, Int 10, Wis 14, Cha 12.
AC: 17 Fort: 15 Reflex: 12 Will: 12
HP: 29 Surges: 11 Surge Value: 7
TRAINED SKILLS
Heal +7, Endurance +7, Athletics +8
UNTRAINED SKILLS
Acrobatics +2, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +2, History, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion, Stealth +6, Streetwise +1, Thievery +4
FEATS
Level 1: Weapon Proficiency (Talenta Sharrash)
POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Reaping Strike
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Villain's Menace
ITEMS
Talenta Sharrash, Scale Armor, Adventurer's Kit
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Ranger:Archer types...oh god where to begin,you can't wield either a shortbow or a longbow,you need a feat to wield the one crossbow you can wield at all. Don't even think about it. Two-weapon fighting-types will get a much-needed bonus to CON, and they can dual wield, and shifty allows them to rapidly move to a close by opponent. Much better choice compared to that other choice....
This build shows a two-weapon fighting kobold :
Spoiler====== Created Using Wizards of the Coast D&D Character Builder ======
Kobold Ranger, level 1
Kobold, Ranger
Build: Two-Blade Ranger
Fighting Style: Two-Blade Fighting Style
Background: Geography - Forest (+2 to Perception)
FINAL ABILITY SCORES
Str 18, Con 12, Dex 14, Int 10, Wis 12, Cha 10.
STARTING ABILITY SCORES
Str 18, Con 10, Dex 12, Int 10, Wis 12, Cha 10.
AC: 15 Fort: 15 Reflex: 13 Will: 11
HP: 29 Surges: 7 Surge Value: 7
TRAINED SKILLS
Dungeoneering +6, Stealth +8, Athletics +8, Acrobatics +6, Perception +8
UNTRAINED SKILLS
Arcana, Bluff, Diplomacy, Endurance, Heal +1, History, Insight +1, Intimidate, Nature +1, Religion, Streetwise, Thievery +3
FEATS
Level 1: Improved Initiative
POWERS
Ranger at-will 1: Twin Strike
Ranger at-will 1: Shield of Blades
Ranger encounter 1: Dire Wolverine Strike
Ranger daily 1: Boar Assault
ITEMS
Hide Armor, Adventurer's Kit, Javelin, Scimitar
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Rogue: Can't use a crossbow, so go for melee, your skill bonuses correspond nicely, and shifty is nice. One of your bonuses is your primary stat and another is a tertiary stat, at best.
This build relies on being a brutal scoundrel, go for melee,focus on your STR,DEX,and CON,screw CHA:
Spoiler====== Created Using Wizards of the Coast D&D Character Builder ======
Kobold rogue, level 1
Kobold, Rogue
Build: Brawny Rogue
Rogue Tactics: Brutal Scoundrel
Background: Birth - Prophecy (+2 to History)
FINAL ABILITY SCORES
Str 16, Con 16, Dex 16, Int 10, Wis 10, Cha 11.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 14, Int 10, Wis 10, Cha 11.
AC: 15 Fort: 13 Reflex: 15 Will: 10
HP: 28 Surges: 9 Surge Value: 7
TRAINED SKILLS
Stealth +10, Thievery +10, Bluff +5, Streetwise +5, Acrobatics +8, Athletics +8
UNTRAINED SKILLS
Arcana, Diplomacy, Dungeoneering, Endurance +3, Heal, History +2, Insight, Intimidate, Nature, Perception, Religion
FEATS
Level 1: Backstabber
POWERS
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Riposte Strike
Rogue encounter 1: King's Castle
Rogue daily 1: Press the Advantage
ITEMS
Leather Armor, Adventurer's Kit, Dagger (2)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Warlord: None of the builds in the books have your stats as important ones, you can manage however.
The below build is resourceful:
Spoiler====== Created Using Wizards of the Coast D&D Character Builder ======
Kobold Warlord, level 1
Kobold, Warlord
Build: Resourceful Warlord
Commanding Presence: Resourceful Presence
Background: Occupation - Mariner (+2 to Perception)
FINAL ABILITY SCORES
Str 16, Con 12, Dex 12, Int 14, Wis 11, Cha 14.
STARTING ABILITY SCORES
Str 16, Con 10, Dex 10, Int 14, Wis 11, Cha 14.
AC: 17 Fort: 14 Reflex: 13 Will: 13
HP: 24 Surges: 8 Surge Value: 6
TRAINED SKILLS
History +7, Athletics +7, Diplomacy +7, Intimidate +7
UNTRAINED SKILLS
Acrobatics, Arcana +2, Bluff +2, Dungeoneering, Endurance, Heal, Insight, Nature, Perception +2, Religion +2, Stealth +2, Streetwise +2, Thievery +2
FEATS
Level 1: Improved Resources
POWERS
Warlord at-will 1: Viper's Strike
Warlord at-will 1: Wolf Pack Tactics
Warlord encounter 1: Hammer and Anvil
Warlord daily 1: Lead by Example
ITEMS
Chainmail, Adventurer's Kit, Short sword, Light Shield
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Apologies for any mistakes I have made, I am in a rush.Last edited by Gamerlord; 2010-01-10 at 08:00 AM.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
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2010-01-09, 03:52 PM (ISO 8601)
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Re: A kobolds guide to 4e
Halfling characters can use shortbows, so I would expect that Kobolds could too. See Weapon property: small, PHB page 217.
Spoiler"Small: This property describes a two-handed or
a versatile weapon that a Small character can use in
the same way a Medium character can. A halfling
can use a shortbow, for example, even though halflings
can’t normally use two-handed weapons."If I killed everyone who irritated me, half the party would be dead.
The Bard is still alive.
It seemed like a good idea at the time.
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2010-01-09, 05:30 PM (ISO 8601)
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Re: A kobolds guide to 4e
Let me double-check the PHB...
EDIT: Woops you're right.Last edited by Gamerlord; 2010-01-09 at 05:32 PM.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
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2010-01-09, 10:11 PM (ISO 8601)
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Re: A kobolds guide to 4e
With the major focus on everyone being good I doubt they would make one race unable to do a class(As in a gimp that would mean it's worse than plague, it's not playable).
Last edited by Touchy; 2010-01-09 at 10:12 PM.
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2010-01-09, 10:47 PM (ISO 8601)
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Re: A kobolds guide to 4e
Another use for the Shifty power is to disengage from an adjacent enemy in order to charge it. Shift back one square as a minor action, move back further as a move action, then charge back in as a standard.
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2010-01-09, 10:54 PM (ISO 8601)
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Re: A kobolds guide to 4e
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2010-01-09, 11:57 PM (ISO 8601)
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2010-01-10, 12:16 AM (ISO 8601)
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Re: A kobolds guide to 4e
Ruthless Ruffian is a worse trap than Bridget holding a false Holy Grail for you to sip from. Take Brutal Scoundrel instead... it can actually use its class feature when wielding a decent weapon, like a rapier or short sword instead of a club.
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2010-01-10, 05:18 AM (ISO 8601)
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2010-01-10, 08:00 AM (ISO 8601)
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Re: A kobolds guide to 4e
I fixed it so now the rogue build is a brutal scoundrel.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".