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Thread: [AD&D] Can a Paladin be a ruler?
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2010-01-10, 12:27 PM (ISO 8601)
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Re: [AD&D] Can a Paladin be a ruler?
Take your retinue (IE. Adventuring Party) and march straight to Vassel A's keep. As his liege you have right of access to the keep and from there you demand an audience, which as your vassel he must accept. You then lay down the law as is divinely presented forcing him to either discontinue his witchhunt or to suffer for the evils he has commited.
I'm satisfied with the other answers.
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2010-01-10, 02:05 PM (ISO 8601)
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2010-01-10, 02:41 PM (ISO 8601)
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Re: [AD&D] Can a Paladin be a ruler?
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2010-01-10, 03:08 PM (ISO 8601)
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Re: [AD&D] Can a Paladin be a ruler?
Scenario 1: Raise an additional peasant militia of those races and genders targeted by vassal A's pogrom. Bring the question before the church, to have vassal A excommunicated - he has, after all, denied the command of his King, who rules by Divine Providence.
Scenario 2: No commoner may ever lay hands on a servant of the King. The punishment for such crimes is death, but the King may show leniency. Naturally, any guard anywhere in the kingdom is by extension a servant of the King.
Scenario 3: If the knight in question, however much he may be a known blackguard, has broken no laws, and his appeal for sanctuary is reasonable, I see no reason why the Paladin-King would deny him. He could certainly make demands - no evil deeds while in Paladin-Kingdom, obey the laws of the land - but only in a total extremist regime would his alignment in itself be a crime.
It goes to reason that it all depends on what make-believe mideaval setting you aim for. That commoners are barred from laying hands on a guard - no matter the circumstances - is realistic in a given setting. But a fantasy campaign world might be far more enlightened that that - possibly, commoners might even be freemen, allowed to travel as they please and own land.
=)
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2010-01-10, 04:06 PM (ISO 8601)
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Re: [AD&D] Can a Paladin be a ruler?
Still talking about AD&D here where casters weren't super-invincible-untouchable-by-melee godlings. You still had teleport and could probably get in the castle but a small party isn't going to do crap against 80 house guards. A 9th level fighter practically gets that by default. A vassal to a powerful king would probably have double plus his own casters as backup.
Scenario 3: If the knight in question, however much he may be a known blackguard, has broken no laws, and his appeal for sanctuary is reasonable, I see no reason why the Paladin-King would deny him. He could certainly make demands - no evil deeds while in Paladin-Kingdom, obey the laws of the land - but only in a total extremist regime would his alignment in itself be a crime.
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2010-01-10, 05:21 PM (ISO 8601)
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Re: [AD&D] Can a Paladin be a ruler?
Your average adventuring party capable of casting Teleport would slaughter 80 house guards. They'd probably take some meaningful damage, but, especially if you're using 1e, they could kill quite a few level 0 soldiers each round.
As for your scenarios, I don't really see how the paladin-hood of the ruler affects them. In the first, what does a non-paladin ruler do? Remember that failing isn't against the paladin code. The second case is similar; as long as the paladin is reasonable, and can defend his ruling as Good, it doesn't matter who he sides with.
The third case is, I suppose, more related to paladins, but it bears no importance to the ruler part of the equation - if the paladin is living in a dilapidated shack in the woods and is approached by a known blackguard in need of shelter, does he let him in? The money that the man will pay could be donated to charity.A System-Independent Creative Community:
Strolen's Citadel
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2010-01-11, 05:21 PM (ISO 8601)
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Re: [AD&D] Can a Paladin be a ruler?
Fixed one hole in this (numbers), but there are still a couple of holes in this scenario.
1. If the paladin was a just ruler (and I'm sure he was) then he probably still has a fair bit of loyalty in the lands of Vassal A. Remember: 1e Paladins needed a 17 charisma minimum, though I'm not sure what requirements 2e paladins had. The idea that he cannot fairly overcome Vassal A with his own men, the men of Vassal C, mercenaries, and the support of those still loyal to him in the lands of Vassal A seems rather far fetched.
2. The speed of escalation doesn't seem realistic as presented.
3. The risk Vassal A takes by breaking his oath is too high for the gain, seems rather hard to believe, though I'm sure real people have done stupider things.
Scenario 2: The Paladin-king holds an audience with a commoner-woman who pleads for a pardon on her husband who killed a guard in self defense.
Scenario 3: A knight and his army, weary from prior battles and half starving, seeks sanctuary in your domain.Last edited by Jayabalard; 2010-01-11 at 05:25 PM.
Kungaloosh!
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2010-01-11, 05:25 PM (ISO 8601)
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Re: [AD&D] Can a Paladin be a ruler?
Hospitality is pretty traditional.
That said, whether a paladin can "invite in" someone who is evil, may depend on the setting. Don't "normal evil beings" not detect as Evil in 1st and 2nd ed?
"associating" may only apply to real long term alliances, rather than "normal dealings" such as putting up a visitor for the night.Last edited by hamishspence; 2010-01-11 at 05:27 PM.
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2010-01-11, 05:50 PM (ISO 8601)
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Re: [AD&D] Can a Paladin be a ruler?
On Earth, and not really much any more as people have become nasty and suspicious of everyone else. The concept of "neighbor" is far less a fellow member of a community and more "that jerk who lives next door and won't pick up his leaves in the autumn."
Hospitality doesn't neccessarily have to be a tradition in the campaign world.
That said, whether a paladin can "invite in" someone who is evil, may depend on the setting. Don't "normal evil beings" not detect as Evil in 1st and 2nd ed?
However, this is not always the way with various campaigns.
"associating" may only apply to real long term alliances, rather than "normal dealings" such as putting up a visitor for the night.
I also feel compelled to say that a paladin's purpose in AD&D is NOT to enforce his own vision of what is right upon the world, nor to hunt down and slay all that is evil. That is a fundamental misunderstanding of the Lawful Good alignment. A paladin rule would most likely fit into the mold of a ruler promoting the good of his kingdom and its citizens by the creation and enforcement of laws designed to do the same with sufficient built in leniency for the odd case where strict application of the law would, in fact, lead to the perpetration of evil. Basically, the "good and honest lawyer" principle.It doesn't matter what game you're playing as long as you're having fun.