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    Halfling in the Playground
     
    noiadodh's Avatar

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    confused [3.5] Variant Full Caster

    before starting, i must say that the point of this thread is in combat casting

    this is an attempt to deal with the issue of a level 1 wizard (or any other full caster) without precocious apprentice + reserve feats (thats the only way i remember existing) using all his useful spells in the first 2-3 encounters and then becoming useless..

    i come up with this after rereading the MM, more exactly the 1d4 rounds of dragon breath weapons recharge mechanic, so casters, in this variant should need to spend rounds 'recharging' after casting his more powerful spells

    the table shows how many rounds the caster becomes unable to using any spell again after each casting.

    please point any problem with this scheme, besides the casting of buffs. would this be too unbalanced in high level play? any obvious abuse of action economy? (assume no quickened spells and no time stop)

    to be more clear: im not seeing as having a 'cooldown' after every casting is more op than normal casting



    {table=head]Class Level|0th|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|
    at will
    |
    1d2+1
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -

    2nd|
    at will
    |
    1d2+1
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -

    3rd|
    at will
    |
    1d2+1
    |
    1d2+2
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -

    4th|
    at will
    |
    1d2
    |
    1d2+2
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -

    5th|
    at will
    |
    1d2
    |
    1d2+1
    |
    1d2+2
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -

    6th|
    at will
    |
    1d2
    |
    1d2+1
    |
    1d2+2
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -

    7th|
    at will
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -

    8th|
    at will
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2
    |
    -
    |
    -
    |
    -
    |
    -
    |
    -

    9th|
    at will
    |
    at will
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2
    |
    -
    |
    -
    |
    -
    |
    -

    10th|
    at will
    |
    at will
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2
    |
    -
    |
    -
    |
    -
    |
    -

    11th|
    at will
    |
    at will
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2
    |
    -
    |
    -
    |
    -

    12th|
    at will
    |
    at will
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2
    |
    -
    |
    -
    |
    -

    13th|
    at will
    |
    at will
    |
    1d2
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2
    |
    -
    |
    -

    14th|
    at will
    |
    at will
    |
    at will
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2
    |
    -
    |
    -

    15th|
    at will
    |
    at will
    |
    at will
    |
    1d2
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2
    |
    -

    16th|
    at will
    |
    at will
    |
    at will
    |
    1d2
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2
    |
    -

    17th|
    at will
    |
    at will
    |
    at will
    |
    1d2
    |
    1d2
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2

    18th|
    at will
    |
    at will
    |
    at will
    |
    1d2
    |
    1d2
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2

    19th|
    at will
    |
    at will
    |
    at will
    |
    1d2
    |
    1d2
    |
    1d2
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2

    20th|
    at will
    |
    at will
    |
    at will
    |
    1d2
    |
    1d2
    |
    1d2
    |
    1d2
    |
    1d2+1
    |
    1d2+1
    |
    1d2+2
    [/table]
    Last edited by noiadodh; 2010-01-14 at 10:03 PM.

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    Titan in the Playground
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    Default Re: [3.5] Variant Full Caster

    WotC beat you to it. And it's usually considered rather overpowered on the whole, though there are exceptions.
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    Default Re: [3.5] Variant Full Caster

    hmm, i never saw it on Sages SRD

    sorry then

    edit: but there is the non core spells anyway..
    Last edited by noiadodh; 2010-01-14 at 09:40 PM.

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    Default Re: [3.5] Variant Full Caster

    Let's not take the only time melee can shine away from them, mkay?
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

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    Default Re: [3.5] Variant Full Caster

    is a caster using a spell every 2-3 rounds too op? (there is any obvious abuse that just me cant see?)
    Last edited by noiadodh; 2010-01-14 at 09:47 PM.

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    Default Re: [3.5] Variant Full Caster

    Quote Originally Posted by Zaq View Post
    WotC beat you to it. And it's usually considered rather overpowered on the whole, though there are exceptions.
    Although Noiadodh's version is actually weaker (short term) than most standard casters, as rather than just making that level of spell unavailable, it forbids all spellcasting - a significant change. So if you cast Time Stop at 20th...better hope you get more than 3 rounds, because otherwise you're kinda stuck running away or activating magic items.

    It grants infinite healing from Clerics, though, from level 1, by way of Cure Minor Wounds (not a bad thing, as it makes melee or skill-based characters stronger).
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: [3.5] Variant Full Caster

    I've been working on a class that uses a recharge mechanic. Though, it has its own spell list entirely...
    Quote Originally Posted by sonofzeal View Post
    Lower levels arcane spells are usually a drag, but lower level psionic powers are often just higher ones waiting to be augmented.

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    Default Re: [3.5] Variant Full Caster

    Quote Originally Posted by Jack_Simth View Post
    Although Noiadodh's version is actually weaker (short term) than most standard casters, as rather than just making that level of spell unavailable, it forbids all spellcasting - a significant change. So if you cast Time Stop at 20th...better hope you get more than 3 rounds, because otherwise you're kinda stuck running away or activating magic items.

    It grants infinite healing from Clerics, though, from level 1, by way of Cure Minor Wounds (not a bad thing, as it makes melee or skill-based characters stronger).
    oh thanks! time stop is banned anyway, as other troublesome spells..

    Im still thinking in what should be done with spells that shouldn't be spammed out of combat though, the point of this post is combat casting primarily...

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