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    Barbarian in the Playground
     
    Talbot's Avatar

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    Oct 2009

    Default Is there a 3.5 version of the Whip Dagger?

    If so, what page/book?

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    Ogre in the Playground
     
    Drakevarg's Avatar

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    Default Re: Is there a 3.5 version of the Whip Dagger?

    I don't see what's keeping the 3.0 version from being transferred directly...
    If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.

    ENBY

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    Bugbear in the Playground
     
    oxinabox's Avatar

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    Jun 2009

    Default Re: Is there a 3.5 version of the Whip Dagger?

    3.0 arms and equiptment guide. IIRC.
    should be fully portable to 3.5
    There is nothing on earth that we share; it is either Valjean or Javert!

    "A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."

    Need to find a God? or Spell or Feat?

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    Bugbear in the Playground
     
    Iku Rex's Avatar

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    Jun 2007
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    Default Re: Is there a 3.5 version of the Whip Dagger?

    I don't think there's a 3.5 version (Dragon?)

    From an old post of mine:


    Converting the whip dagger to 3.5 it would look something like this (mostly copy-paste):

    Quote Originally Posted by converted whip-dagger
    A character who takes the Exotic Weapon Proficiency (whip) feat is also proficient in the whip-dagger. Unlike standard whips, the whip-dagger’s ability to deal damage is unhindered by armor bonuses and natural armor bonuses. The whip-dagger is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

    Using a whip-dagger provokes an attack of opportunity, just as if you had used a ranged weapon.

    You can make trip attacks with a whip-dagger. If you are tripped during your own trip attempt, you can drop the whip-dagger to avoid being tripped.

    When using a whip-dagger, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails).

    You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip-dagger sized for you, even though it isn’t a light weapon for you.
    Based on the 3.5 changes to the whip the 3.5 whip-dagger would be a one-handed melee weapon (increased one size category, like the whip) cost 25 gp (same), deal 1d8 damage (once size increase from 1d6 - the whip went from 1d2 to 1d3), have a crit range of 19–20/×2 (same), a reach of 15 ft. (same), weigh 3 lb. (same, could be a little higher but seems reasonable) and deal slashing damage (same).

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