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  1. - Top - End - #1
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    Drakevarg's Avatar

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    Default Does this strike anyone else as ridiculous?

    I was just transfering a handwritten character sheet for an NPC onto my computer, and after the long and exhaustive process it occured to me that this guy seems to have way too many abilities. Just as a casual question, does anyone else agree with this assessment?

    -----

    Feats
    Endure Sunlight (5 Rounds)
    Corpsecrafter
    Hardened Flesh
    Destruction Retribution
    Alertness
    Combat Reflexes (5 AoO/Round)
    Dodge
    Improved Initiative
    Lightning Reflexes

    Special
    Rebuke Undead 11/Day
    Blood Drain
    Children of the Night
    Dominate (30 ft., Will DC 19)
    Create Spawn (22 Spawn)
    Energy Drain
    Alternate Form (Dire Wolf)
    Reduction 10/Silver and Magic
    Fast Healing (Heal 5/Round)
    Gaseous Form (Fly 20 ft.)
    Resist Cold 10
    Resist Electricity 10
    Spider Climb
    Turn Resistance +4
    Death Touch (11d6)
    Darkvision 60 ft.
    Immunity to Mind Affecting
    Immunity to Sleep
    Immunity to Paralysis
    Immunity to Poison
    Immunity to Stunning
    Immunity to Disease
    Immunity to Criticals
    Immunity to Nonlethal Damage
    Immunity to Phys. Ability Damage
    Immunity to Ability Drain
    Immunity to Death Effects
    Immunity to Energy Drain
    Immunity to Fatigue
    Immunity to Exhaustion
    Immunity to Massive Damage

    Languages
    Common
    Elven
    Orcish
    Abyssal
    Celestial
    Draconic

    Spells (Death, Undeath) (6, 7+1, 6+1, 6+1, 4+1, 3+1, 2+1)
    0- Inflict Minor Wounds x6
    1- Inflict Light Wounds x7 (1d8 +5)
    1U- Detect Undead
    2- Inflict Moderate Wounds x6 (2d8 +10)
    2U- Desecrate (22 Hours)
    3- Inflict Serious Wounds x6 (3d8 +11)
    3U- Animate Dead (44 HD Total)
    4- Inflict Critical Wounds x4 (4d8 + 11)
    4U- Death Ward (110 Rounds)
    5- Mass Inflict Light Wounds x2 (1d8 +11) (11 Targets)
    5- Unhallow
    5U- Circle of Death (11d4 HD)
    6- Mass Inflict Moderate Wounds (2d8 +11) (11 Targets)
    6U- Create Undead (44 HD Total)
    If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.

    ENBY

  2. - Top - End - #2
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    Worira's Avatar

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    Default Re: Does this strike anyone else as ridiculous?

    I can't help but notice that you've listed every undead immunity separately. That's rather like complaining that humans come with an opposable thumb, another opposable thumb, and 8 fingers on top of that.
    Last edited by Worira; 2010-01-14 at 11:03 PM.
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  3. - Top - End - #3
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    Drakevarg's Avatar

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    Default Re: Does this strike anyone else as ridiculous?

    Well, it's more like the extention of a habit than anything. I always write down the immunities for, say, elves, and continue to do so even when the list gets absurdly long.

    Besides, why do undead need immunity to everything that isn't blunt force trauma anyway?

    ...eh, whatever. Just let this thread die. Mostly posted it 'cause I was cranky after having to transcribe that whole thing...
    Last edited by Drakevarg; 2010-01-14 at 11:08 PM.
    If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.

    ENBY

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    AssassinGuy

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    Default Re: Does this strike anyone else as ridiculous?

    They have no con score, which means they have no con bonus to their fortitude saves, which means they fail pretty much any fortitude save they are forced to make.

    Hence, all the immunities.

  5. - Top - End - #5
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    Drakevarg's Avatar

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    Default Re: Does this strike anyone else as ridiculous?

    I dunno, this fellow has a +7 Fort Save, which is relatively decent.
    If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.

    ENBY

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    Mushroom Ninja's Avatar

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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by Akushin Oka View Post
    I dunno, this fellow has a +7 Fort Save, which is relatively decent.
    Not at his level.

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    Troll in the Playground
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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by Akushin Oka View Post
    Besides, why do undead need immunity to everything that isn't blunt force trauma anyway?
    Well, because its not thematically appropriate for you to be able to punch out a vampire (nonlethal damage). You can't befuddle its senses, because it's basically non-sentient and doesn't know the difference (mind-affecting). There's no way any amount of trauma could give them pause for even a few seconds (stunning). Decapitation would have no effect (critical hits). And they have no physical body to speak of (physical ability damage).

  8. - Top - End - #8
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    Worira's Avatar

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    Default Re: Does this strike anyone else as ridiculous?

    What kind of vampires are you fighting?
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    Default Re: Does this strike anyone else as ridiculous?

    If this NPC's the villain, you're probably fine. On the other hand, if this NPC's the local innkeeper...
    Spoiler
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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by Worira View Post
    What kind of vampires are you fighting?
    I had the exact same thought.

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    NecromancerGuy

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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by Xefas View Post
    You can't befuddle its senses, because it's basically non-sentient and doesn't know the difference (mind-affecting). There's no way any amount of trauma could give them pause for even a few seconds (stunning). Decapitation would have no effect (critical hits). And they have no physical body to speak of (physical ability damage).
    Aside from, y'know, all of the sapient undead like vampires and ghouls and wights and liches and necropolitans which have minds.

    The whole physical ability damage thing is part of why I was so interested by that tome of necromancy that was put out on the WOTC boards awhile back.
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  12. - Top - End - #12
    Troll in the Playground
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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by Coidzor View Post
    Aside from, y'know, all of the sapient undead like vampires and ghouls and wights and liches and necropolitans which have minds.

    The whole physical ability damage thing is part of why I was so interested by that tome of necromancy that was put out on the WOTC boards awhile back.
    I was being sarcastic.

  13. - Top - End - #13
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    SwashbucklerGuy

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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by Akushin Oka View Post
    I was just transfering a handwritten character sheet for an NPC onto my computer, and after the long and exhaustive process it occured to me that this guy seems to have way too many abilities. Just as a casual question, does anyone else agree with this assessment?

    Spoiler
    Show
    Feats
    Endure Sunlight (5 Rounds)
    Corpsecrafter
    Hardened Flesh
    Destruction Retribution
    Alertness
    Combat Reflexes (5 AoO/Round)
    Dodge
    Improved Initiative
    Lightning Reflexes

    Special
    Rebuke Undead 11/Day
    Blood Drain
    Children of the Night
    Dominate (30 ft., Will DC 19)
    Create Spawn (22 Spawn)
    Energy Drain
    Alternate Form (Dire Wolf)
    Reduction 10/Silver and Magic
    Fast Healing (Heal 5/Round)
    Gaseous Form (Fly 20 ft.)
    Resist Cold 10
    Resist Electricity 10
    Spider Climb
    Turn Resistance +4
    Death Touch (11d6)
    Darkvision 60 ft.
    Immunity to Mind Affecting
    Immunity to Sleep
    Immunity to Paralysis
    Immunity to Poison
    Immunity to Stunning
    Immunity to Disease
    Immunity to Criticals
    Immunity to Nonlethal Damage
    Immunity to Phys. Ability Damage
    Immunity to Ability Drain
    Immunity to Death Effects
    Immunity to Energy Drain
    Immunity to Fatigue
    Immunity to Exhaustion
    Immunity to Massive Damage

    Languages
    Common
    Elven
    Orcish
    Abyssal
    Celestial
    Draconic

    Spells (Death, Undeath) (6, 7+1, 6+1, 6+1, 4+1, 3+1, 2+1)
    0- Inflict Minor Wounds x6
    1- Inflict Light Wounds x7 (1d8 +5)
    1U- Detect Undead
    2- Inflict Moderate Wounds x6 (2d8 +10)
    2U- Desecrate (22 Hours)
    3- Inflict Serious Wounds x6 (3d8 +11)
    3U- Animate Dead (44 HD Total)
    4- Inflict Critical Wounds x4 (4d8 + 11)
    4U- Death Ward (110 Rounds)
    5- Mass Inflict Light Wounds x2 (1d8 +11) (11 Targets)
    5- Unhallow
    5U- Circle of Death (11d4 HD)
    6- Mass Inflict Moderate Wounds (2d8 +11) (11 Targets)
    6U- Create Undead (44 HD Total)
    This is precisely what finally killed 3E for me. Too many fiddly little things to remember, and too much time wasted honing every last nuance of a build. Life's too short for a hobby that requires spreadsheets.

    Now I play a version of D&D where char gen takes 5 minutes, encounter building is as easy as 2-3 rolls on a table (monster, motivation, complication), and dungeon generation takes about ~3 hours for a weekend of play.

    B/X D&D: The road back is the way forward.
    Last edited by bosssmiley; 2010-01-15 at 10:38 AM.

  14. - Top - End - #14
    Ettin in the Playground
     
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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by Xefas View Post
    Decapitation would have no effect (critical hits).
    What about stabbing it in the heart though?

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    Troll in the Playground
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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by deuxhero View Post
    What about stabbing it in the heart though?
    Nah, that's more of a sneak attack, and it's immune to those too. Still sarcasm, for the record. I generally use a modified undead type for the sentient ones.

  16. - Top - End - #16
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    Default Re: Does this strike anyone else as ridiculous?

    I did like the tome undead, got rid of the silly rules.

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    Dwarf in the Playground
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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by bosssmiley View Post
    This is precisely what finally killed 3E for me. Too many fiddly little things to remember, and too much time wasted honing every last nuance of a build. Life's too short for a hobby that requires spreadsheets.

    Now I play a version of D&D where char gen takes 5 minutes, encounter building is as easy as 2-3 rolls on a table (monster, motivation, complication), and dungeon generation takes about ~3 hours for a weekend of play.

    B/X D&D: The road back is the way forward.
    I disagree.
    The core rules are quite possible to memorize without much effort.
    And no-one sane writes down all the immunities of undead, you write undead, and then rememberer or use the power of the d20srd.
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
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    Default Re: Does this strike anyone else as ridiculous?

    This is precisely what finally killed 3E for me. Too many fiddly little things to remember, and too much time wasted honing every last nuance of a build. Life's too short for a hobby that requires spreadsheets.

    Now I play a version of D&D where char gen takes 5 minutes, encounter building is as easy as 2-3 rolls on a table (monster, motivation, complication), and dungeon generation takes about ~3 hours for a weekend of play.

    B/X D&D: The road back is the way forward.
    And thats why im still playing this game, if i wantet a simple game i would be playing ludo.

    Also, as allready mentioned its not hard to remember all the core rules.
    thnx to Starwoof for the fine avatar

  19. - Top - End - #19
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    ElfMonkGuy

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    Default Re: Does this strike anyone else as ridiculous?

    He has a lot of feats for a level 11 cleric, but I forget how many HD Vampires have.

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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by Indon View Post
    He has a lot of feats for a level 11 cleric, but I forget how many HD Vampires have.
    Vampires don't have any HD inherent to being vampires, but they do get a load of bonus feats.

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    Default Re: Does this strike anyone else as ridiculous?

    Alertness, Combat Reflexes, Dodge, Improved Initiative and Lightning Reflexes are all bonus feats for Vamps.
    If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.

    ENBY

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    SwashbucklerGuy

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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by Otodetu View Post
    I disagree. The core rules are quite possible to memorize without much effort.
    O RLY?

    • Name the ~20 bonus types in the SRD without reference to any books, online SRD, or other external assistance. (Hard Mode: Which bonus types stack? Which don't?)
    • Flowchart grappling by RAW without reference to the rulebook/SRD.


    Enough of the Core Rules to play cargo cult 3E, I'll concede. But memorizing the RAW?

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    Last edited by bosssmiley; 2010-01-16 at 11:06 AM.

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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by bosssmiley View Post
    O RLY?

    • Name the ~20 bonus types in the SRD without reference to any books, online SRD, or other external assistance. (Hard Mode: Which bonus types stack? Which don't?)


    Enough of the Core Rules to play cargo cult 3E, I'll concede. But memorizing the RAW?
    Mm...racial, untyped, dodge, armor, shield, deflection, enhancement, inherent, natural armour, insight, competence, circumstance. Those are all I can remember off the top of my head. Circumstance, dodge and untyped are, I believe, the only ones that stack with themselves.
    Last edited by Flickerdart; 2010-01-16 at 10:53 AM.
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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by Flickerdart View Post
    Mm...racial, untyped, dodge, armor, shield, deflection, enhancement, inherent, natural armour, insight, competence, circumstance. Those are all I can remember off the top of my head. Circumstance, dodge and untyped are, I believe, the only ones that stack with themselves.
    Add luck, sacred, profane (sacred and profane bonuses do not stack with each other), synergy, and size to that, and you've got what I remember.

    As for grappling, yes, I could make a flowchart, although I'd probably miss one or two or the less-used options. I'm not, however, going to bother.

    Edit: also Vile and Exalted, I believe.
    Last edited by Worira; 2010-01-16 at 11:03 AM.
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    TheCountAlucard's Avatar

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    Default Re: Does this strike anyone else as ridiculous?

    Everybody forgets about alchemical bonuses...

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    OldWizardGuy

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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by Akushin Oka View Post
    I was just transfering a handwritten character sheet for an NPC onto my computer, and after the long and exhaustive process it occured to me that this guy seems to have way too many abilities. Just as a casual question, does anyone else agree with this assessment?

    [Far too many stats for a regular NPC]
    You wouldn't want your NPC to become so special that it becomes a DMPC of doom.

    I do think it's a bit ridiculous.

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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by DabblerWizard View Post
    You wouldn't want your NPC to become so special that it becomes a DMPC of doom.

    I do think it's a bit ridiculous.
    I'm not seeing how you get 'DMPC of doom' from the list of abilities from a high-level character.
    Unless we're talking about 2nd-level PCs and this guy's showing up to smack them around for being stupid. Then, y'know...
    My latest homebrew: Majokko base class and Spellcaster Dilettante feats for D&D 3.5 and Races as Classes for PTU.

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    Matthew's Avatar

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    Default Re: Does this strike anyone else as ridiculous?

    Quote Originally Posted by bosssmiley View Post
    This is precisely what finally killed 3E for me. Too many fiddly little things to remember, and too much time wasted honing every last nuance of a build. Life's too short for a hobby that requires spreadsheets.

    Now I play a version of D&D where char gen takes 5 minutes, encounter building is as easy as 2-3 rolls on a table (monster, motivation, complication), and dungeon generation takes about ~3 hours for a weekend of play.

    B/X D&D: The road back is the way forward.
    Sing it! Yeah, I would tend to agree. I can quite happily play D20/3e, but I would never want to have to be the game master again, it is just not worth the effort.
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  29. - Top - End - #29
    Troll in the Playground
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    Default Re: Does this strike anyone else as ridiculous?

    listing every ability separately is necessary as we cannot remember every single immunity and ability ourselves... thats why we write things down.
    And yes, this results in ludicrously long ability lists
    I do not have a superman complex; for I am God, not Superman!

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