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    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Throwing enemies

    If I wanted to make a character that fought by grabbing enemies and throwing them hard enough at a wall or another enemy to hurt/kill them, how would I go about it? Hulking hurler/fling enemy? Setting sun swordsage? Something else?

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    Ogre in the Playground
     
    Haven's Avatar

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    Default Re: Throwing enemies

    Dungeoncrasher Fighter is another good way to go, though instead of picking up enemies and throwing them you hit them so hard they get knocked back.
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    Dwarf in the Playground
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    Default Re: Throwing enemies

    Quote Originally Posted by Haven View Post
    Dungeoncrasher Fighter is another good way to go, though instead of picking up enemies and throwing them you hit them so hard they get knocked back.
    I second this, while it's not really throwing the enemy like a projectile, there's no greater feeling than plowing into your enemy linebacker style and potentially plowing them through a wall. My DM once houseruled that it depended on the weight of the person in question. If you have enough strength, you could pick up a small size creature and bring a whole new level to the term "midget tossing".

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    SurlySeraph's Avatar

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    Default Re: Throwing enemies

    I assume you're aware of the Fling Enemy feat?
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    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Throwing enemies

    I assume you're aware of the Fling Enemy feat?
    Yep.

    I guess what I'm looking for is a character that can throw enemies around reliably and powerfully enough to use it as his primary technique in combat. I'm looking for the best way of doing this in terms of feats, races, classes, etc. Without resorting to broken builds.
    Last edited by Angry Bob; 2010-01-15 at 09:42 PM.

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    Titan in the Playground
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    Default Re: Throwing enemies

    Knockback + Warhulk also comes to mind...
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    Halfling in the Playground
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    Default Re: Throwing enemies

    I'd go with what you said, a hulking hurler+fling enemy. Really throw anything... fun ability...
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    Default Re: Throwing enemies

    I really recommend Setting Sun. It requires less optimization than the others, and has a bunch of different ways to throw people.
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    Dwarf in the Playground
     
    RangerGuy

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    Default Re: Throwing enemies

    It's not unreasonable to think a creature with obscenely high strength, like most melee types have, couldn't pick up and hurl most enemies. Rather than using the Fling Enemy feat, I would work up some kind of homebrew based on the Dungeoncrasher Variant. If you throw an enemy into a wall you deal a certain amount of damage, if you throw them onto the floor in a heap they recieve lass.

    Of course, it would be subject to a grapple check, and you would probably want Improved grappling for that reason. Maybe even Grab if you can work it.

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    Default Re: Throwing enemies

    It depends on what type of archetipal "thrower" you have in mind: if you want to fling people "Hulk-style" then go with your first build; if you prefer a subtler character, relying more on technique and martial arts than on brute force, go with your second choice.

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    Default Re: Throwing enemies

    Quote Originally Posted by SurlySeraph View Post
    I assume you're aware of the Fling Enemy feat?
    That takes a standard action, which wastes the rest of your iterative attacks.

    Try my King of Pong build. Pick up your enemy, throw him into another enemy, have him return to your hands, rinse & repeat.

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    Default Re: Throwing enemies

    Half-ogre, dungeon-crasher fighter with fling enemy and knockback. You now have the option of throwing the enemy or batting him away. Get a greatclub and carve "louisville slugger" on the side of it

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    Dwarf in the Playground
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    Default Re: Throwing enemies

    Quote Originally Posted by Kelb_Panthera View Post
    Half-ogre, dungeon-crasher fighter with fling enemy and knockback. You now have the option of throwing the enemy or batting him away. Get a greatclub and carve "louisville slugger" on the side of it
    Improved Grab, obscenely high strength, and large size will let you do this

    Last edited by maniakmastah; 2010-01-16 at 11:02 AM.

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    Default Re: Throwing enemies

    Then once you hit epic, pick up distant shot. INTO THE SUN WITH THEE!
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    Default Re: Throwing enemies

    Is it sad or awesome that chucking someone into the sun is the low end of epic level poiwers?

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    Default Re: Throwing enemies

    Quote Originally Posted by deuxhero View Post
    Is it sad or awesome that chucking someone into the sun is the low end of epic level poiwers?
    both. Sad because epic level is that broken and awsome because you just hurled somebody into the sun

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    Orc in the Playground
     
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    Default Re: Throwing enemies

    It may be the low end power wise, but flavor wise? I don't care that the old man with a pointy hat made himself invincible. I just chucked someone into the sun. And I plan to do it again.
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    Default Re: Throwing enemies

    Quote Originally Posted by Kyrthain View Post
    It may be the low end power wise, but flavor wise? I don't care that the old man with a pointy hat made himself invincible. I just chucked someone into the sun. And I plan to do it again.
    Better yet, a build not even focused on that can do more than toss someone into the sun. A Bloodstorm Blade can throw an enemy into every star in the night sky, over the course of 6 seconds. And if the enemy is coated in Sovereign Glue...
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    Default Re: Throwing enemies

    Quote Originally Posted by Kyrthain View Post
    Then once you hit epic, pick up distant shot. INTO THE SUN WITH THEE!
    Don't you mean "Into the fiery orb with ye"?
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