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  1. - Top - End - #1
    Dwarf in the Playground
     
    juggalotis's Avatar

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    Default [4e] brawler question

    im making a rogue for a 4th edition game, half orc big on strength, im trying to make him a burly brawler. unarmed strikes only do d4 damage however and there are no real good mechanics for this brawly stuff. im trying to make him a grab the enemy and toss/slam them type of guy. any suggestion on a good and balanced way to homebrew this?
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    Duos Greanleef's Avatar

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    Default Re: [4e] brawler question

    In my experience, giving out feats that increase the die size by one is sufficient
    Examples:
    Tough Guy
    Prerequisite: STR 14
    Benefit: Your fists deal 1d6 damage instead of 1d4

    Tougher Guy
    Prerequisite: STR 16, Tough Guy Feat
    Benefit: Your fists deal 1d8 damage instead of 1d6

    Tougher...er Guy
    Prerequisite: STR 18, Tougher Guy Feat
    Benefit: Your fists deal 1d10 damage instead of 1d8

    You can keep up this feat progression as long as you like.
    Realistically, you could even start to work in fun properties with your feats.
    Brutal & High Crit would both represent a keen knowledge of how to hit someone. On a lighter note, reach would imply a certain... Gadgety feel.
    Quote Originally Posted by Joseph Silver View Post
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    juggalotis's Avatar

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    Default Re: [4e] brawler question

    wow i missed those completely. what book are they in? and also anyone have suggestions from brawling/grappling mechanics in said 4e?
    He came out of the closet? wow who could have known he was a bard this whole time.

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    Ettin in the Playground
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    Default Re: [4e] brawler question

    Quote Originally Posted by juggalotis View Post
    wow i missed those completely. what book are they in? and also anyone have suggestions from brawling/grappling mechanics in said 4e?
    I think those are homebrew.
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    Default Re: [4e] brawler question

    good point sir.
    He came out of the closet? wow who could have known he was a bard this whole time.

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    Duos Greanleef's Avatar

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    Default Re: [4e] brawler question

    These are homebrew.
    As per grappling mechanics, they are relatively simple. You make a STR check vs. their FORT to grab them(review please... my PHB is away from me... page 290 [i only have my DM screen]).
    If you make the grab, they are restrained {CA, immobilized, -2 ATK, no FM}
    I would let you throw a target that you're grabbing to deal your fist damage and "push" him one square, or just deal your fist damage and keep him grabbed.
    But that's just my gaming style I suppose.
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    WhiteWizardGirl

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    Default Re: [4e] brawler question

    STR vs Ref actually, and you're only immobilized, not restrained. It does make grabbing a lot less impressive when you realize the only advantage is that they no longer move (or are burning minor actions to try to escape).

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    Default Re: [4e] brawler question

    Quote Originally Posted by Kylarra View Post
    STR vs Ref actually, and you're only immobilized, not restrained. It does make grabbing a lot less impressive when you realize the only advantage is that they no longer move (or are burning minor actions to try to escape).
    Well, enemies that are grabbed also give combat advantage,w hich is quite useful for rogues.

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    juggalotis's Avatar

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    Default Re: [4e] brawler question

    it is great for the rogues although it doesnt help the grabber much thats why im trying to figure out some homebrew "slam to ground" type mechanics.
    He came out of the closet? wow who could have known he was a bard this whole time.

    Thanks to crimson Angel for my kickarse avatar.

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    Default Re: [4e] brawler question

    Perhaps you should just wait for Martial Power 2.

    The above link shows that there will be a brawler/grappler style fighter build, which might be worth a look.

    Edit: If you want to be a grabber, grab the Garrote feat and go that way for a rogue. Grabban and sneak attackan and whatnot.
    Last edited by ocato; 2010-01-16 at 12:52 PM.
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    MonkGirl

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    Default Re: [4e] brawler question

    There is a feat in the character generator that lets you make unarmed strikes as if you are armed with a club
    I have to give Paizo credit...

    They took an established work and said they fixed it but didn't actually fix it and yet still made money off from it.

    How can you beat that?

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    Default Re: [4e] brawler question

    the garrote idea is cool but a bit fancy for my thug. i'm thinking something towards one slam equaling fall damage for 10 feet (1d10+str damage)
    He came out of the closet? wow who could have known he was a bard this whole time.

    Thanks to crimson Angel for my kickarse avatar.

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    Hal's Avatar

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    Default Re: [4e] brawler question

    Everything you want to do will have to be homebrew. There's no proficiency bonus for unarmed strikes, no feats to boost the damage of the attacks, and the only benefit to grabbing is that the target becomes immobilized.

    My typical preference on such things is to refluff it. Play a fighter. Instead of a sword and shield, you have a strong swing and a good defensive stance. Instead of using a shield bash, you're grabbing and throwing. When your AoO stops the opponent's movement, it's because you grabbed him.

    I know that's something of a cop-out, but until you get an official version of what you want, it seems like as good a substitute as any.
    Halbert's Cubicle - Wherein I write about gaming and . . . you know . . . stuff.

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    ElfPirate

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    Default Re: [4e] brawler question

    Also, you could use the spiked gauntlet weapons, and focus on grab attacks, or effects that cause prone, push, pull, slide, etc.

    (the Dhampyr feat gives an easy attack if you wish)

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    Default Re: [4e] brawler question

    I second using Hal's suggestion instead of homebrewing everything. Just pick a weapon and calculate everything as if you were using that, but describe it as if you were fighting unarmed. Far less work, same real result.
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