Results 1 to 30 of 40
-
2010-01-17, 05:00 PM (ISO 8601)
- Join Date
- Dec 2007
- Gender
A few questiones I have to ask you people
So, I was working on a game system, and I wanted to ask you a few questions:
1. What dice do you like in a system? Pick as many was you want.
A.D4
B.D6
C.D8
D.D10
E.D12
F.D20
G.D%
2.What is your favored setting?
A.Fantasy
B.Sci-fi
C.Post-apocalyptic
D.Modern day
E. Past time period (Which?)
F.Horror (What time period)
G. Ancient times (Dinosaurs,cavemen, etc.)
3. How many races do you like?
A. One
B.Three
C.Five
D.Seven
E.Ten
F.12+
G. Other number,please state
4. How do you like magic to function in a system?
A. Magic? What magic?
B.Very rare, with extreme side-effects
C.Uncommon, with moderate side-effects
D.Common, with little to no side effects
E. Very common, with no side effects
F. Other, please state.
5. What form of magic do you like?
A.Vancian spellcasting
B. Mana-based spellcasting
C. Other, please state
6.Do you like having a few classes, that all have subtypes (i.e ranger and barbarian being subtypes of fighter)
A.Yes
B.No
7.How many classes do you like?
A.1
B.3
C.4
D.5
E.6
F.7+Last edited by Gamerlord; 2010-01-17 at 07:48 PM.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
-
2010-01-17, 05:06 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- The Imagination
- Gender
Re: A few questiones I have to ask you people
1. All of them - except perhaps d12.
2. Fantasy
3. Three to Five. Currently, I'm running a D&D campaign where almost everyone is Human, Elven, or Half-Elven in the setting.
4. D or E
5. I use Vancian spell-casting most(since I play D&D) but I prefer Mana-based casting.
6. No
7. 7+
-
2010-01-17, 05:11 PM (ISO 8601)
- Join Date
- Mar 2009
Re: A few questiones I have to ask you people
A.D4
B.D6
C.D8
D.D10
E.D12
F.D20
G.D100 (Only if d% counts)
2.What is your favored setting?
3. How many races do you like?
4. How do you like magic to function in a system?
5. What form of magic do you like?
B. Mana-based spellcasting
6.Do you like having a few classes, that all have subtypes (i.e ranger and barbarian being subtypes of fighter)
7.How many classes do you like?
Also, Spanish for questions is preguntas, not questiones.It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
-
2010-01-17, 05:14 PM (ISO 8601)
- Join Date
- Jul 2009
Re: A few questiones I have to ask you people
1. All except the d100. I roll crappy on loot tables.
2. a), b) and c). I primarily play D&D and Shadowrun, but Fallout with the S.P.E.C.I.A.L. system was fun too.
3. F+; it really depends on the setting.
4. E; Everything "low-magic" I've played thus far have been thinly-veiled attempts at nerfing spellcasters, without really adding to the quality of the game. Nowadays, I tend to avoid low-magic altogether.
5. What's Vatican spellcasting? Does the pope get spells now? If so, sign me up!
On a more serious note, I tend to prefer mana-based systems, but I've no problems with Vancian.
6. No; See the issues between Monk and Unarmed Swordsage.
7. Really depends; If classes are narrowly defined roles, then as many as possible. However, I tend to prefer point-based classless systems.
-
2010-01-17, 05:19 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- With Uncle Crassius
Re: A few questiones I have to ask you people
1. d4, d8, d12
2. A or C
3. Five-ish
4. D
5. B
6. Yes, but not so that they're premade. I'd like to have a "fighter class" that can be a quick skirmisher, an archer, a heavily armoured brute or a barbarian depending on how you make it.
7. See above: I'd rather have fewer, broader classes, so that one class equals about seven or eight classes in D&D.BANG → !
OH LOOK AT HER/.../YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN MEAN/RICHARDS
-
2010-01-17, 06:47 PM (ISO 8601)
- Join Date
- May 2009
- Gender
Re: A few questiones I have to ask you people
1. What dice do you like in a system? Pick as many was you want.
All of the above
2.What is your favored setting?
Fantasy, Sci-Fi, post-apoc, modern day, past time (roman, victorian, etc). It really depends on my mood, and what computer game I've recently been playing.
3. How many races do you like?
Regular recurring frequently found races: between 5 and 7.
Otherwise, overall, it doesn't matter.
4. How do you like magic to function in a system?
Very common, but with side effects and restrictions in a pyramid scheme. The more powerful, the fewer practitioners there are at that skill level, and the more restrictions upon them.
5. What form of magic do you like?
All of the above.
6.Do you like having a few classes, that all have subtypes (i.e ranger and barbarian being subtypes of fighter)
Either or as long as I can play the kind of character I enjoy
7.How many classes do you like?
7+, or as many as needed.
-
2010-01-17, 06:49 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Cascadia
- Gender
Re: A few questiones I have to ask you people
VATICAN MAGIC!
I am aware those are guns but pretend they are magic wands.Last edited by Gnorman; 2010-01-17 at 06:50 PM.
-
2010-01-17, 07:09 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Somewhere in Time
- Gender
Re: A few questiones I have to ask you people
1. D6, D12, D20, D100
2. Post apoc, noir, heavy/dark sf, dark fantasy, fantasy sf, steampunk, cyberpunk and most of all a combination of all these with a drop or two of comedy/parody
3. no more than 10
4. depends on the setting...but most of the time I like it if it's not that wide spread in the game world (even rare) so it would actually remain "magical". I guess this goes for psionics too.
5. the actually magical one...not that I resent d&d magic or something :)
6. I prefer classless game systems
7. ^...but if I use a system such as d20 I don't care to much if there would be a hundred or more classes as long as every single one of the would fit well in the background story.
-
2010-01-17, 07:37 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: A few questiones I have to ask you people
1. What dice do you like in a system? Pick as many was you want.
D.D10
Curse you D4s, for you are like caltrops upon my feet.
Curse you D20s, for your endless hatred of my characters.
Curse you D6s, for your need to be purchased in bulk quantities.
Curse you D12s, for your utter uselessness.
Blessed be the D10s, for they also make up the D100, and lo, they form the basis for 7th Sea. Long may they rule the earth.
2.What is your favored setting?
A.Fantasy
Because everything fits into fantasy. Yeah, all those others are great at times, but yknow, you can fit any of them under this banner. I've sunk pirate sailing ships with laser cannons. I really don't know if that's sci fi or past-history, but it damn well fits fantasy.
3. How many races do you like?
A. One
F.12+
If you're gonna have multiple races, give us some diversity.
4. How do you like magic to function in a system?
D.Common, with little to no side effects
5. What form of magic do you like?
A.Vatican spellcasting
B. Mana-based spellcasting
C. Other, please state
I like them all, and I like them all jumbled together. Multiple different, yet complete systems of magic are awesome.
6.Do you like having a few classes, that all have subtypes (i.e ranger and barbarian being subtypes of fighter)
B.No
Either make it classless or give us giant piles of classes. Types and subtypes get too bloody complicated and limiting.
7.How many classes do you like?
F.7+
0 or a giant mess of em. I like me some hardcore choice.
-
2010-01-17, 07:45 PM (ISO 8601)
- Join Date
- Jan 2010
Re: A few questiones I have to ask you people
Sure, glad to help you by answering your questions, but I will provide some additional feedback, because I personally, judging from your questions, think you need a lot of help in creating a game system yourself.
All the dices, but preferably in an interesting way.
A, fantasy, by far my prefered setting, but F. Horror can be quote fun too, in the recent past (as in before cellphones where people could actually be totally cut off from the rest of the world easily)
As many as makes sense. Do you mean playable races, or just races in general? The question is not specific enough to permit an actual answer right now
This should really have been 2 questions, as you are automatically assuming there has to be a corralation between how widespread magic is and the side-effects of magic.
Why can't one pick Very Common, with extreme side effects, OR very rare with no side effects?
Yes, I know that falls under F, sort of, but still, would have been a lot easier if you just split it into 2 questions "How Common should magic be?" and "should magic have consequences?"
And please don't use terminologi that is not readily aviable for all people: What the *bleeping* hell is Vatican spellcasting? Searching google leads straight back into this thread (yeah, this thread is the actual first hit on google when searching for "vatican spellcasting")
I have absolutely no idea what you mean by that, and thus I do not know the difference between the options you are presenting.
Yes and No. Why do we need classes?
How about option "A-1" = Zero?
Now, your quesitons leads me to belive you are attempting market research, which is quite a good thing to do, if you are trying to create an actual product for selling or just free distrubution; Knowing what your potential consumers want is key to success in a hobby related business.
But you seem to think those questions summarize important aspects of designing a game, which truly is a big warning sign for someone like me, who is now thinking "this cannot lead to anything good"
Now, don't be disheartened by the cruelty of those words, I mean well, but I am not the type that conceals my thought in the name of being polite, I prefer to be brutally honest, as some of the constructive things will get lost, if I try and sugar coat everything and say "you are basicly on the right track, but need small adjustments"
The only questions you asked which I think had some merit to them was about genre and magic.
The different types of dice, the races and classes, all of that is totally unneeded right now, as you are clearly in the idea state of creating your concept for a future game system. If you was beyond the idea state, you would not need to ask what genre people prefered; As you haven't even decided if you want to make a fantasy or sci-fi system, I am quite sure you shouldn't be thinking about classes or races just yet, as the concept is pretty barren right now.
Let say you end up within the Fantasy Genre, which is among roleplayers a high-interest genre, with many fans who already are interested in the hobby you are creating a product for (whatever for profit or free distribution). In addition, you find out how most people want the magic system.
That could be some core help for creating a concept; Maybe the choises are a mana-based magic system where magic is very rare and has serious side-effects related to it within a fantasy genre.
But that doesn't tell what the game is. You need a much stronger concept than just that. What is it you want to archive with your game? What do you want potential players of the game you are creating to experience, as they sit down with your game and play?
I think it will go a lot easier once you got your basic concept developed, as then you can start developing the mechanics to support your idea, instead of starting with the mechanics and hope a concept develops from those mechanics.
Throw out any preconceptions you have of what is required for a game and what you must have in the game system and find a concept first. Maybe your concept won't need classes, races or maybe it won't even need dice.
There is actually a horror game out now, which does not use classes, races or dice, but is pretty amazing; The systems name itself escapes me (which is a shame, as I would love to give credit where credit is due), but basicly your character sheet consists of you listing some of your strong sides by answering some questions made by the GM prior to the session (making character gen take about 10 minuts tops), then you build a Jenga Tower (I think thats the English name of it) in the middle of the table and start playing. Whenever your character attempts something dangerous or important, the GM can rule that you need to pull 1-3 blocks from the Jenga tower to succeed (or you can choose not to pull any blocks, if you think the action is not important enough for it)
If the Jenga Tower falls down, your character DIES. Plain and simple.
It makes for a great game, easily accessable to people new to the genre, as the rules are extremely simply, it takes a whole new spin on the entire roleplaying hobby by ignoring some of those mechanics that people think they need in a roleplaying game and it archive it's goal neatly, as players will be shaking and sweating anxiously as they are pulling out those 3 blocks from the jiggling Jenga Tower to try and balance that rope between two buildings in order to escape from that mad man with the chainsaw.
EDIT: And sorry for all the spelling and grammar errors, English is not my primary langauge and I am pretty tired right nowLast edited by Iceforge; 2010-01-17 at 07:46 PM.
-
2010-01-17, 07:47 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
- Gender
Re: A few questions I have to ask you people
It's vancian, not vatican. From the writings of Jack Vance.Thank you.
1. Dice are good. I have yet to see a system that actually uses d12s for much, however.
2. Depends on my mood. Never horror, however, and "real world" past/present/post-apoc isn't high on my list.
3. Six is a good number.
4 & 5. Depends on my mood. Generally, however, either C/A or D/B.
6. Yes, ish. Ranger (with favored enemy/terrain variants available) is a good example, if there were more combat styles.
7. Depends on how many are needed to get everything across.Last edited by Siosilvar; 2010-01-17 at 07:58 PM.
ze/zir | she/her
Omnia Vincit Amor
-
2010-01-17, 07:51 PM (ISO 8601)
- Join Date
- Dec 2007
- Gender
Re: A few questiones I have to ask you people
I was asking these questions because when I finish it, I plan on publishing it for free on the internet, and just wanted to see what people most enjoy in a game, so I can make sure it is fun.
Last edited by Gamerlord; 2010-01-17 at 07:51 PM.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
-
2010-01-17, 07:53 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Sweden
- Gender
Re: A few questiones I have to ask you people
1. All of them
2. Fantasy, dystopia, horror, gritty, perhaps also bronze age
3. One, or 12+
4. Yes on magic, yes on rare. I like the Exalted one, it's psudo-free form. But too powerful. I like open ended and versatile but impotent magic.
5. Mana based, since it's more versatile.
6. Yes, but I honestly prefer them to be actual subtypes.
7. Small number of base classes, large number (possibly free from) number of sub classes. Something like knowledge, martial, social and skill base, and then more extensions to those. Or maybe templates added. Like "magical" and "savage".Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
-
2010-01-17, 07:54 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: A few questiones I have to ask you people
If you're making a system, the key is to come up with a good reason why you're making the system, and see if that niche is already filled. Another silly, sci-fi game is unlikely to unseat paranoia, for example. A setting is a perfectly valid concept to wrap an RPG around, too.
If it's a good idea, you should be able to give a summary of it in less than a paragraph. For example "WW2 alternate history, where hitler discovers magic".
-
2010-01-17, 08:01 PM (ISO 8601)
- Join Date
- Oct 2009
Re: A few questiones I have to ask you people
1. d6. Other dice are just so annoying to find, and I like bell curve.
2. All (This includes many you didn't say, like cyberpunk & stuff. We normally play fantasy, but why limit yourself? I really like modern day occult.)
3. Tricky. Depends on other stuff, but probably around 10. Just becomes too much after that.
4. Normally uncommon, w/ moderate side effects. But this totally depends on the setting.
5. ANYTHING BUT VANCIAN. Not that I hate the gameplay w/ it, but the flavor is totally F'd up. I like fatiguing magic (like mana except you exhaust yourself physically instead of just spending from a pool that doesn't limit you at all.)
6 & 7. I either like LOTS of classes (non-core DnD w/ homebrew) or classless point buy. I like point buy for more balance, but factotems and hellfire warlocks are just cool.
-
2010-01-17, 08:01 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: A few questiones I have to ask you people
Any. But basing everything off D6's is certainly simpler.
2.What is your favored setting?
3. How many races do you like?
. How do you like magic to function in a system
5. What form of magic do you like?
6.Do you like having a few classes, that all have subtypes (i.e ranger and barbarian being subtypes of fighter)Proudly without a signature for 5 years. Wait... crap.
-
2010-01-17, 08:07 PM (ISO 8601)
- Join Date
- Dec 2008
Re: A few questiones I have to ask you people
1. All listed Dice
2.Fantasy (but versatile enough that I could adjust it to other settings with a few houserules and refluffing)
3. About 5-9 really detailed races with great fluff and options for monsters used as PC races.
4. I like magic to have both
Uncommon & Stronger, with moderate side-effects
and Common & Weaker, with little to no side effects
5. I like a variety of subsystems. A mana-based system sounds like the best default system.
6. Yes, however I like to have characters that pick the same variant be able to differ greatly mechanically (one Orc Barbarian variant Fighter as a barbarian chieftain and another as a feral beast raised warrior)
7. As many as needed to fulfill question #6. I would guess 4ish.Last edited by OldTrees; 2010-01-17 at 08:20 PM.
"The fool is marked by ignoring the wisdom of the wise. The wise are marked by their eagerness to heed the wisdom of the fool."
-
2010-01-17, 08:07 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- England
- Gender
Re: A few questiones I have to ask you people
1. B; D6 dice are the most common, have a nice feel and shape, are easy to add up, are very versatile ( prefer rolling 3d6 to rolling 1d20) and are generaly iconic.
2. A or E; Both are similar, but I like my fantasy settings fairly medievil and my history around the renaissance. Mechanically speaking though, any option is fine.
3. F; The more races the better, it gives more options for rp, character creation and plots, and it's also nice to not feel like humans, dwarves and elves are all that there is.
4. D; Common enough that the PCs can have it, but rare enough that it makes you special. Side-effects are a bad idea, it makes the magic users less fun to play. Better to balance magic out by making melee good too, or just giving spells less power.
5. B; Vancian is unimpressive in concept and excecution, where as mana is the standard for a reason.
6. I'd really need more information, but if there were, say, three archetypes - warrior, mage and rogue, that were divided into subclasses like wizard, cleric, druid, etc, then that would be fine, but I don't see how it's different to many unrelated classes.
7. F; The more options the better.
-
2010-01-17, 08:08 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: A few questiones I have to ask you people
1. What dice do you like in a system? Pick as many was you want.
B.D6
C.D8
D.D10
F.D20
2.What is your favored setting?
A.Fantasy
B.Sci-fi
C.Post-apocalyptic
D.Modern day
3. How many races do you like?
It really depends on a lot of factors. Plenty of games don't need more than one, plenty of other games have no reason to have fewer than dozens. It depends why each race is in the setting, if they're all colorful, what the mechanics are like, etc.
4. How do you like magic to function in a system?
Again, it depends. I like games with ubiquitous magic and I like games where magic is rare. The important thing is that plenty of games/settings exist at each point on the spectrum. Magic should fit with the feel of the setting.
5. What form of magic do you like?
Anything but Vancian, which never made sense to me. Having mana or some other power limit makes sense, having spells be difficult to learn but being able to cast them all the time makes sense, having no limit to what you can cast if you can take the time, afford the supplies and pronounce the words right makes sense. It really just depends on the feel of the game. If it's a resource-management kind of game, mana. If not, why have mana?
6.Do you like having a few classes, that all have subtypes (i.e ranger and barbarian being subtypes of fighter)
B.No
7.How many classes do you like?
Same as races. If there's only a few, make them stand out and make them important. If you can't make every class overwhelmingly unique, then there's no reason not to have tons of them.
Edit: Just ran across this, and it made me think of this thread: http://www.thefreerpgblog.com/2009/1...-rpg-into.html It's a list of advice on making free RPGsLast edited by Swordgleam; 2010-01-17 at 08:14 PM.
Some things I do that you might enjoy:
Chaotic Shiny - Random generators of all types for gaming and writing (including characters, names, taverns, cities, pantheons, languages, and 60+ more)
Chaotic Shiny Productions - Flavor-packed D&D supplements (mostly 4e), plus some systemless free products and software
Latest: Kingdom Builder Generator Pack II
-
2010-01-17, 08:20 PM (ISO 8601)
- Join Date
- Jun 2009
Re: A few questiones I have to ask you people
G. d%
- Easy probability assessment
A. Fantasy
- So much so that I play exclusively Fantasy. Then again, see below
B or C. Three or Five
- A few significant ones for political tension can be nice. More than that gets difficult to keep track of properly.
F. Magic is a science
- Have yet to see magic done consistently. Explain magic by laying out it's physical rules and creating all the phenomena from that.
- I HATE fairytale magic. Magic that works because of plot should go die in a blast furnace. With "magic that works because it's cool" following it close behind.
C. Whatever the magic rules say should work
- I don't really care what is used. Vancian or mana or exotic ones are all cool. As long as they make sense.
A. Yes
A. 1
- I prefer classless systems. 1 class is essentially that.
********************
Ironically, I play D&D. Which I have a tendency to try and push into magic as tech.
-
2010-01-17, 08:25 PM (ISO 8601)
- Join Date
- Dec 2008
Re: A few questiones I have to ask you people
Last edited by OldTrees; 2010-01-17 at 08:26 PM.
"The fool is marked by ignoring the wisdom of the wise. The wise are marked by their eagerness to heed the wisdom of the fool."
-
2010-01-17, 08:46 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: A few questiones I have to ask you people
Magic for wizards cannot possibly be anything other than a science. To imagine that wizened old men spent their entire lives figuring out how to break the laws of physics, and then didn't even bother to consider what they could do with this power...well, that strains credibility.
-
2010-01-17, 08:47 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Erutnevda
Re: A few questiones I have to ask you people
1.
I like all of them; every die is nice and it would be fun to have something to use all my d12s on.
2.
A. Fantasy. Definitely the top dog in my opinion. Never particularly liked modern, sci-fi is fun. Haven't really played the others (but prehistoric, medieval Europe [especially viking age], Rome, or Tokugawan Japan all interest me).
3.
This is a hard one. I prefer multiple races, but will admit that for example D&D eventually just started putting forth superfluous races. As long as they feel like an organic part of the world they're good, once they stop they get bad.
4.
F. I like the idea of magic being fairly common, but it ought to be difficult enough and dangerous enough to make it not something everybody would use. More like in the Dying Earth than in D&D.
5.
A. Vancian Casting. Again more like in the Dying Earth (where you really had X Spell Levels) than in D&D. I'd actually go for one where you prepared spells ahead of time (like a wizard) from a pool of MP. So you'd have 7 MP, and put 3 into Invisibility and 2 into 2 uses of Magic Missile, and 2 more into 2 uses of Hold Portal. For example.
I also like MP and variant systems, but Vancian is my favorite. Probably because it is the first 1 I ever encountered when I was a little kid.
6. & 7.
I liked 2e's subclass system, but I also like GURPS' classless system and 3.5's plethora of classes. Either a ton of classes, a few very customizable classes, or a classless system.
Edit:
[quote = Tyndmir]Magic for wizards cannot possibly be anything other than a science. To imagine that wizened old men spent their entire lives figuring out how to break the laws of physics, and then didn't even bother to consider what they could do with this power...well, that strains credibility.[/quote]
Seconded.
I like that it was in Vance's Dying Earth based on physics and mathematics bt the math and physics behind it had been lost and the post-apocalyptic world had lost the science behind it making it dangerous.Last edited by Zaydos; 2010-01-17 at 08:50 PM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
-
2010-01-17, 09:54 PM (ISO 8601)
- Join Date
- Jan 2010
Re: A few questiones I have to ask you people
-
2010-01-17, 09:59 PM (ISO 8601)
- Join Date
- May 2009
Re: A few questiones I have to ask you people
All of the above.
2.What is your favored setting?
A.Fantasy
B.Sci-fi
C.Post-apocalyptic
D.Modern day
E. Past time period (Which?)
F.Horror (What time period)
G. Ancient times (Dinosaurs,cavemen, etc.)
3. How many races do you like?
A. One
B.Three
C.Five
D.Seven
E.Ten
F.12+
G. Other number,please state
4. How do you like magic to function in a system?
A. Magic? What magic?
B.Very rare, with extreme side-effects
C.Uncommon, with moderate side-effects
D.Common, with little to no side effects
E. Very common, with no side effects
F. Other, please state.
5. What form of magic do you like?
A.Vancian spellcasting
B. Mana-based spellcasting
C. Other, please state
6.Do you like having a few classes, that all have subtypes (i.e ranger and barbarian being subtypes of fighter)
A.Yes
B.No
7.How many classes do you like?
A.1
B.3
C.4
D.5
E.6
F.7+
-
2010-01-18, 12:57 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: A few questiones I have to ask you people
1. What dice do you like in a system? Pick as many was you want.
Doesn't matter. All I care is that the person designing the randomization in the system have half a clue about probability.
2.What is your favored setting?
A.Fantasy
But I'm open to other settings.
3. How many races do you like?
In fantasy, 5-7. More than that gets overwhelming. In other settings humans are plenty.
4. How do you like magic to function in a system?
Depends on the setting. Setting > system IMO. Are you also designing a setting to go along with your game.
5. What form of magic do you like?
Vancian works in D&D but I don't need to see it anywhere else. Mana based is reasonable, but not original. Mana will make your magic more predictable and arcane. If you're going for a setting where magic is more mysterious and dangerous, having no limit on magic but a risk with every spell cast limits casting very nicely.
6.Do you like having a few classes, that all have subtypes (i.e ranger and barbarian being subtypes of fighter)
Subclasses are good. I don't like being flooded with options. I'd like to decide to play a melee character and then look at the melee options.
7.How many classes do you like?
However many are needed. Caster, sneak, and fighter seem to be the basic kinds. Casting usually gets split into offensive and defensive specialties. Fighters split into ranged or melee. Whether those specialties constitute new classes or just different builds are up to you.
I also think classes are something that work better in a game focused RPG. Classless (all skill points) is better for an accurate world model. How accurately do you want your game to model people?
[/QUOTE]If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
-
2010-01-18, 02:45 AM (ISO 8601)
- Join Date
- Mar 2008
Re: A few questiones I have to ask you people
A.D4
B.D6
C.D8
D.D10
E.D12
F.D20
G.D%
I prefer the d20 but I feel the other dice are a nice convenience; systems that don't use them still seem to need the things they do but come up with work-arounds instead of just using other dice.
A.Fantasy
B.Sci-fi
If you've played Phantasy Star IV on the Sega Genesis, that is the perfect balance between medieval fantasy and science fiction to me (lower-tech than Star Wars with more magic).
A. One
Spoiler
I'd like a bunch of different humanoid races but not for them to have different stats as adventurers. I don't like the idea of racial imbalance. I understand that it's more 'realistic', but a smart orc is always less than a smart human... and that bothers me when you're making epic heroes anyway. Maybe my fantasy is a fair world.
D.Common, with little to no side effects
Simple village folk know of magic, they know what it is, and even see it somewhat regularly, but it's still fairly uncommon. Monsters regularly employ magic.
A.Vancian spellcasting
B. Mana-based spellcasting
C. Various others
Yeah, that sounds good. Actually, that sounds like more Phantasy Star (each character had TP-based magic and vancian-based skills, separately). But ideally the endless variety found in D&D3.5's magic system would be best.
B.No
Nah, I'd rather just have a lot of different classes, as long as players can multiclass.
F.7+
A LOT of classes.- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
-
2010-01-18, 03:22 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Fishtown, Germany
- Gender
Re: A few questiones I have to ask you people
What dice do you like in a system? Pick as many was you want.
What is your favored setting?
How many races do you like?
How do you like magic to function in a system?
What form of magic do you like?
Do you like having a few classes, that all have subtypes (i.e ranger and barbarian being subtypes of fighter) [...]
How many classes do you like?
If a class system is for any reason whatsoever mandatory, very, very broad classes with loads of options are usually the best option, because they are the least obtrusive and restrictive ones.
-
2010-01-18, 04:23 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Material plane of Jerebus
- Gender
Re: A few questiones I have to ask you people
Q1. What dice do you like in a system? Pick as many was you want.
A1: All of them. For a simple game system, I'd like to see d10 (less luck/hazard range, more predictable).
Q2. What is your favored setting?
A2: A and B.
Q3. How many species/cultures/creatures do you like?
A3: F - as much variety as possible.
Q4. How do you like magic to function in a system?
A4: D. But it's usually a question of the setting. In general, low magic should be common, with no side-effects, whereas moderate or high magic should be uncommon with little to lots of side-effects. Both villains and high-level heroes will appreciate that.
Q5. What form of magic do you like?
A5: All of them, but mana-/point-based systems are easier to balance IMHO.
Q6. Do you like having a few classes, that all have subtypes (i.e ranger and barbarian being subtypes of fighter)?
A6: B.
Q7.How many classes do you like?
A7: F - see Q3. Multiclassing would be nice, but it shouldn't be stronger than a single base class progression - it should only add some more options.
Regards,
ThiramonDeep in the human unconscious is a pervasive need for a logical universe
that makes sense. But the real universe is always one step beyond logic.
Frank Herbert, Dune
English is not my native language - please pardon my lack of grammar and vocabulary.
-
2010-01-18, 04:40 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: A few questiones I have to ask you people
Don't care much, but usually D10 is nice for the easy math and decent variance while D6 is nice simply because I have the dice already.
2.What is your favored setting?
A.Fantasy
B.Sci-fi
C.Post-apocalyptic
D.Modern day
E. Past time period (Which?)
F.Horror (What time period)
G. Ancient times (Dinosaurs,cavemen, etc.)
3. How many races do you like?
A. One
B.Three
C.Five
D.Seven
E.Ten
F.12+
G. Other number,please state
4. How do you like magic to function in a system?
A. Magic? What magic?
B.Very rare, with extreme side-effects
C.Uncommon, with moderate side-effects
D.Common, with little to no side effects
E. Very common, with no side effects
F. Other, please state.
5. What form of magic do you like?
A.Vancian spellcasting
B. Mana-based spellcasting
C. Other, please state
6.Do you like having a few classes, that all have subtypes (i.e ranger and barbarian being subtypes of fighter)
A.Yes
B.No
7.How many classes do you like?
A.1
B.3
C.4
D.5
E.6
F.7+
JaronK