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  1. - Top - End - #1
    Ettin in the Playground
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    Default "Why won't you die!" (3.5/PF)

    In DnD versions 3.0/3.5 and Pathfinder, how many monsters are there that, without any plot playing by the DM, just will refuse to stay dead no matter what you do to them (outside of the usual "Lolz Magixs iz teh ubranezs!")?

    And I don't mean regeneration, the Tarrasque, etc kind of this trope or using resurrection magic/plane traveling back, but more as you were sure as damn you killed the thing dead but it comes back later to try and waste you again.

    Liches and Ghosts come to mind for me, as well as possibly Cursts. I don't count Inevitables since each one is a brand new entity on itself, not just the original coming back from blatant death.
    Last edited by Tanuki Tales; 2010-01-17 at 08:05 PM.

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    Mystic Muse's Avatar

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    Default Re: "Why won't you die!" (3.5/PF)

    Vampire muses in 4th edition. (they're essentially the Lich version of vampires)

    Gods tend to avoid staying dead.

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    Ettin in the Playground
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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by Kyuubi View Post
    Vampire muses in 4th edition. (they're essentially the Lich version of vampires)

    Gods tend to avoid staying dead.
    *coughs and points at the title*

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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by Bendraesar View Post
    *coughs and points at the title*
    oops.

    okay let me think.

    well, Demons and Devils endlessly regenerate unless they're killed on their home plane or through a specific spell I believe.

    Gods still qualify.

    I don't play Pathfinder (and due to the stupidity and poor phrasing of the Paladin code never will) so I don't know about monsters from there.
    Last edited by Mystic Muse; 2010-01-17 at 08:12 PM.

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    Colossus in the Playground
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    Default Re: "Why won't you die!" (3.5/PF)

    Everything is killable as long as you know what you're doing. Ghosts are rather difficult to dispose of through traditional means though. Big T obviously also belongs. Some vampire types have a strong aversion to dying. Overall, many types of Undead tend to...well, not go away unless you do something very specific.

    Mind you, every single one of them can be ended with a sufficient application of appropriate spells, but it'll take more than swinging a sword, which I guess is what you're asking.
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    Ettin in the Playground
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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by Eldariel View Post
    Everything is killable as long as you know what you're doing. Ghosts are rather difficult to dispose of through traditional means though. Big T obviously also belongs. Some vampire types have a strong aversion to dying. Overall, many types of Undead tend to...well, not go away unless you do something very specific.

    Mind you, every single one of them can be ended with a sufficient application of appropriate spells, but it'll take more than swinging a sword, which I guess is what you're asking.
    I mean aside from just using magic to just make it straight dead.

    Lich's will keep regenerating until it's Phylactery is destroyed and Ghosts just reform eventually until their reason for staying are gone.

    Cursts only kind of count since a single mid-level spell could ruin them.

    I did say that I wasn't talking about things that just use massive regeneration or are uniquely immortal (like Big T).

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    Default Re: "Why won't you die!" (3.5/PF)

    I had a couple of cockatrices that haunted me. I'd try to get rid of them and they would turn me to stone, the cleric would drag me back and turn me back to flesh, and then I would go back after them to the same end..

    I'm pretty sure I still haven't gotten rid of the stupid things. They're just a running gag now.

    Undead don't seem to like to stay dead...
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    MindFlayer

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    Default Re: "Why won't you die!" (3.5/PF)

    Edit: misread OP

    Bluff to act like an Undead or Construct
    fall below 0hp
    Diehard
    Bluff to act as a corpse
    Last edited by OldTrees; 2010-01-17 at 08:36 PM.
    "The fool is marked by ignoring the wisdom of the wise. The wise are marked by their eagerness to heed the wisdom of the fool."

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    Ettin in the Playground
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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by OldTrees View Post
    The Survivor PrC from Savage Species could help enemies survive longer at the cost of offensive power.

    5 levels nets
    +0 BAB
    +4 Saves
    Improved Evasion
    Improved Uncanny Dodge
    DR 5/-

    The Stone Power feat from ToB gives temp HP every round the enemy attacks

    A Shield with the Heartening Psionic Ability gives +5 temp hp per round as an immediate action (proper timing allows it to stack with Stone Power. Stone Power, Take Damage, Heartening, Take Damage, repeat.)

    I meant that you kill it, blast it apart, reduce it to a nice, fine dust and it still can just come back by its own devices to haunt you later.

    Guess only the Lich, Ghost and Vampire Lords can really do that.

  10. - Top - End - #10
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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by OldTrees View Post
    Edit: misread OP

    Bluff to act like an Undead or Construct
    fall below 0hp
    Diehard
    Bluff to act as a corpse
    Add Delay death and you don't have to do the first bluff check.


    Note: this trick does not work against tearing apart the body or disintegration but might work vs some coup de grace attempts
    "The fool is marked by ignoring the wisdom of the wise. The wise are marked by their eagerness to heed the wisdom of the fool."

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    MindFlayer

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    Default Re: "Why won't you die!" (3.5/PF)

    Also Undead can use the above trick if they have that one feat that allows them to survive under 0hp

    Otherwise there is that one pact spell the resurrects you when you die.

    However if the PCs are to the point of disintegrating the body then only the aforementioned monsters and the clone spell would work
    Last edited by OldTrees; 2010-01-17 at 08:44 PM.
    "The fool is marked by ignoring the wisdom of the wise. The wise are marked by their eagerness to heed the wisdom of the fool."

  12. - Top - End - #12
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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by Bendraesar View Post
    I mean aside from just using magic to just make it straight dead.

    Lich's will keep regenerating until it's Phylactery is destroyed and Ghosts just reform eventually until their reason for staying are gone.

    Cursts only kind of count since a single mid-level spell could ruin them.

    I did say that I wasn't talking about things that just use massive regeneration or are uniquely immortal (like Big T).
    Do note that there's spells that make things go away until something intervenes to fix them up (Plane Shift, Trap the Soul, Flesh to Stone, and so on) without technically killing them - drop a vampire into, say, the Plane of Fire, and he isn't coming back (he burns, then can't get back to his coffin in time). Use Trap the Soul (successfully) on ANYTHING (ideally, duplicate it with Shades to avoid the gem cost), and it's in your back pocket until you figure out what you want to do with it (the Lich's Phylactory doesn't help him in that case, nor does the Ghost's Rejuvination, nor does the Vamp's Gaseous Form).
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  13. - Top - End - #13
    Ettin in the Playground
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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by Jack_Simth View Post
    Do note that there's spells that make things go away until something intervenes to fix them up (Plane Shift, Trap the Soul, Flesh to Stone, and so on) without technically killing them - drop a vampire into, say, the Plane of Fire, and he isn't coming back (he burns, then can't get back to his coffin in time). Use Trap the Soul (successfully) on ANYTHING (ideally, duplicate it with Shades to avoid the gem cost), and it's in your back pocket until you figure out what you want to do with it (the Lich's Phylactory doesn't help him in that case, nor does the Ghost's Rejuvination, nor does the Vamp's Gaseous Form).
    And do note where I said "outside of the usual "Lolz Magixs iz teh ubranezs!""

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    Ettin in the Playground
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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by OldTrees View Post
    Also Undead can use the above trick if they have that one feat that allows them to survive under 0hp

    Otherwise there is that one pact spell the resurrects you when you die.

    However if the PCs are to the point of disintegrating the body then only the aforementioned monsters and the clone spell would work
    Or casting Deathwatch

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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by Riyoukaze View Post
    I had a couple of cockatrices that haunted me. I'd try to get rid of them and they would turn me to stone, the cleric would drag me back and turn me back to flesh, and then I would go back after them to the same end..

    I'm pretty sure I still haven't gotten rid of the stupid things. They're just a running gag now.

    Undead don't seem to like to stay dead...
    Dire Quadrupeds seems to haunt one of the players in my group. They always find him when he is alone, and always grapple him.

    Boars seem to also haunt him, for some reason. Not applicable to the thread, but amusing.

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    GnomeWizardGuy

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    Default Re: "Why won't you die!" (3.5/PF)

    don't Trolls have this habit of coming back

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    Default Re: "Why won't you die!" (3.5/PF)

    @^ no regeneration either

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    Ogre in the Playground
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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by Soranar View Post
    don't Trolls have this habit of coming back
    Regeneration was excluded.

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    Default Re: "Why won't you die!" (3.5/PF)

    There's something in the Heroes of Horror book called a soul locked creature, it's sort of a template. Basically any monster or person can have it, and all it does is returns the creature back to life after so many days. It's only completely killable by a way dictated by the DM.
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    Default Re: "Why won't you die!" (3.5/PF)

    Don't dying curses in Dragonlance have some manner of doing this? Probably to do with death knights/Lord Soth.

  21. - Top - End - #21
    Ettin in the Playground
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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by Bobmufin52 View Post
    There's something in the Heroes of Horror book called a soul locked creature, it's sort of a template. Basically any monster or person can have it, and all it does is returns the creature back to life after so many days. It's only completely killable by a way dictated by the DM.
    You sure Heroes of Horror? I'm not seeing it.

  22. - Top - End - #22
    Titan in the Playground
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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by Bendraesar View Post
    You sure Heroes of Horror? I'm not seeing it.
    It wasn't in the critter chapter, but was a paragraph somewhere. Basically, you can give a critter the power to come back from death FOREVER, unless specific DM-set requirements for it's death are set. Pg 47 has details.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  23. - Top - End - #23
    Ettin in the Playground
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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by arguskos View Post
    It wasn't in the critter chapter, but was a paragraph somewhere. Basically, you can give a critter the power to come back from death FOREVER, unless specific DM-set requirements for it's death are set. Pg 47 has details.
    Interesting, thanks.

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    Default Re: "Why won't you die!" (3.5/PF)

    +1 to Vampire Lord from the WoTC site...aside from shedding a lot of the usual weaknesses (not killed by stakes, can walk in sunlight, etc), there's this beauty:

    The only way to make sure that a vampire lord does not return is to cut its head from its body, burn the body and the head separately, scatter the ashes from the body over running water, immerse the ashes from the head in holy water, and bury the immersed ashes in consecrated ground. However, if the head ashes are ever unearthed and somehow separated from the holy water, dried thoroughly, and then subjected to an unhallow spell, the vampire lord can regenerate in a week if the ashes are placed inside one of its places of rest.
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    Default Re: "Why won't you die!" (3.5/PF)

    Wow, thats a tough mob to kill.

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    Ettin in the Playground
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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by Tyndmyr View Post
    Wow, thats a tough mob to kill.
    It gets Leadership as a bonus feat too.

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    Default Re: "Why won't you die!" (3.5/PF)

    There's an ability in Heroes of Horror that auto True Rezs the creature 4d20 days after death with no cost. DM tool only though.

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    Default Re: "Why won't you die!" (3.5/PF)

    giving a demon the incorpreal template can SORT of make it come back over and over again...

    ...we were fighting a "booloo" or something like that...

    it's pretty much a little red demon that, because it could become incorpreal, was possessing a village one by one in order to cast some type of uberevil summoning of a great and powerful demon. It would also BAMF out of rooms if it felt like it was about to lose, so, we ended up fighting it about 3 times before we used these special chains to capture and bind it to death
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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by Sinfire Titan View Post
    There's an ability in Heroes of Horror that auto True Rezs the creature 4d20 days after death with no cost. DM tool only though.
    That would be Soul-Locked, dude. We already hit that one.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Default Re: "Why won't you die!" (3.5/PF)

    Quote Originally Posted by Shalist View Post
    +1 to Vampire Lord from the WoTC site...aside from shedding a lot of the usual weaknesses (not killed by stakes, can walk in sunlight, etc), there's this beauty:
    Holy cockroach powers Batman!

    Looks like we need a Tippyverse rocket and launch the ashes into space, and scatter it everywhere in order to stop THIS type of menace.

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