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2010-01-17, 10:40 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Arthurian America
- Gender
New Skill and Associated Feats [PEACH]
So my buddy and I were chatting a couple of weeks ago, and he presents me with his idea for a new skill: Brutality. The thing is, you have to convince the DM that your substitution is valid.
So here it is.
New Skill
*Brutality* (Cha)
Through an odd combination of rage, hate, force, and luck you do things you are not normally capable of doing.
*Check:* You may use your Brutality modifier for any skill check of a skill you are not trained in. The DC may be modified by the DM.
Special: Improved Brutality let you add you Str modifier to your Cha modifier for Brutality checks
*Synergy:* If you have 5 or more ranks in Intimidate, you get +2 on Brutality checks.
*Restriction:* Class Barbarian or Feat Brutality no untrained/cross class
*Brutality*
Through an odd combination of rage, hate, force, and luck you do things you are not normally capable of doing.
*Benefit:* You gain Brutality as a class skill
*Improved Brutality*
Through an odd combination of rage, hate, force, luck, and more force you do things you are not normally capable of doing.
*Prerequisite:* Brutality (feat), Brutality 10 ranks or BAB +5
*Benefit:* Add both Cha and Str modifiers to Brutality checksOriginally Posted by gdiddy
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2010-01-17, 11:17 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston
- Gender
Re: New Skill and Associated Feats [PEACH]
That's ridiculous. For one feat, you essentially gain max ranks in every skill? Totally ridiculous. Maybe if all DCs were doubled...
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2010-01-18, 01:36 AM (ISO 8601)
- Join Date
- Jan 2009
- Gender
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2010-01-18, 02:12 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Craig, Co
- Gender
Re: New Skill and Associated Feats [PEACH]
This has "Bad Idea" written all over it. The only skills you would ever put ranks into would be Brutality, Intimidate and Wisdom based skills, and it would overshadow the other player's contibutions on any Charisma, Dexterity, or Strength based skills. I can't imagine any way to convince a DM that it would replace any Intelligence or Wisdom based skill, such as Spot or Listen. Now I'm not totally against some amount of powergaming aka optimising, but this takes it straight to munchin levels.
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2010-01-18, 02:44 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Mi Lower P
- Gender
Re: New Skill and Associated Feats [PEACH]
Maybe make this into a ACF for the barbarian:
Lose Trap sense
Gain: Brutality
You gain a bonus to psychical skills (and some mental) based on you brutality. Apply when making a Str, Dex, Con, check or skill check along with gather information and intimidate.
Special: if you have 5 or more ranks into intimidate you brutality increase by 2.
Feat:
Savage/Dexterous/Powerful/Wise/Intelligent/Gracefu Brutality
You Savage/Dexterous/Powerful/Wise/Intelligent/Graceful power knows no bounds
Need Brutality
Effect: Gain your Str/Dex/Con/Wis/Int/Cha to you brutality score
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2010-01-18, 10:49 AM (ISO 8601)
- Join Date
- Apr 2009
- Gender
Re: New Skill and Associated Feats [PEACH]
Sorry, this is a pretty bad idea. Instead of making it a skill make it a feat or Alternate Class feature that allows you to replace some rolls with brutality checks, but make it more difficult to get really high bonuses to brutality checks (ie without optimization it should be +2 or +4 at most). With optimization though (like spending all your feats on it and taking alternate class features) you could set it up so that it not only grants a really high bonus but can replace things other than skill checks.
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2010-01-18, 11:11 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- IN MUH HED!
- Gender
Re: New Skill and Associated Feats [PEACH]
Make it ain alternate class feature and skill check, perhaps? BUT up the DC's by minimum 5 for EVERY check you do with it, cannot apply to crafting skills, and restrict max ranks in it to equal to class level instead of character level+3.
Sir Ouranos Helaine, The Silver Wing, Paladin of Bahamut
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