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Thread: Zombies and Skeletons
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2010-01-18, 02:47 PM (ISO 8601)
- Join Date
- Feb 2005
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- NJ
- Gender
Zombies and Skeletons
Which make the best for what...the ten hd limit on zombies is tough, but I'd say one of the most useful zombies would probably be a heavy warhorse. Skeletons, I'd go with something with the fire subtype, preferably a dragon if you get the chance.
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2010-01-18, 02:58 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Zombies and Skeletons
Dragonomicon gives you the Skeletal and Zombie templates for dragons, which are in all ways better than the ones in core, but only work on dragons(MMIII Rage Drake. Learn it. Love it). The best Zombies are Hydras, since they can full-attack using a standard action, and things with wings, so you can have a flying mount.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2010-01-18, 03:03 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
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2010-01-18, 03:48 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Zombies and Skeletons
Minor nitpick, only the zombies created by animate dead are limited to 10HD. Zombies created through other means have no such limit.
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2010-01-18, 03:57 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
Re: Zombies and Skeletons
There are few differences between the two. One is that zombies retain winged flight (though they are downgraded to clumsy) while skeletons do not. Useful information if you want to pull a Xykon.
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2010-01-18, 05:36 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Zombies and Skeletons
Not least because you can't animate yourself an Ancient Dragon Zombie without using the Draconomicon rules.
Still has the "move or attack" rule ordinary Zombies have, though.Marut-2 Avatar by Serpentine
New Marut Avatar by Linkele