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  1. - Top - End - #1
    Orc in the Playground
     
    Ertier's Avatar

    Join Date
    Jul 2007
    Location
    Eugene, OR

    Default Calling All Homebrewers! Submit Your Creations for "Vote Up a PbP Game!"

    Hi there! I'm currently running the voting on the collaborative creation of a Campaign Setting and a massive Western Marches style game run right here on GiantITP.

    Here's the thread: Vote Up A PbP Game!

    What I need from is homebrew monsters, classes, class variants, items, deities etc. that fit with the setting that is slowly taking form. Feel free to post them here (please spoiler) or PM me.

    If you wish to help with world building, PM me or just vote on the thread regularly.

    If you wish to help DM PM me.

    If you wish to play, hold out a little longer till we finish.

    Thank You!
    Credit to Mr_Saturn for the fantastic avatar.

  2. - Top - End - #2
    Firbolg in the Playground
     
    Temotei's Avatar

    Join Date
    Nov 2008
    Location
    Minnesota
    Gender
    Male

    Default Re: Calling All Homebrewers! Submit Your Creations for "Vote Up a PbP Game!"

    I'm going to post my wiki link, because that's far easier than finding each homebrew on the board.

    Temotei's Homebrew.

    The debaser is a darker debuff-focused class. Any nongood alignment.
    The radiant monk is a light-based class. Any good alignment.

    The half-tainted creations are still unfinished, due to lack of inspiration.

    Improved divine grace is just that--an expanded divine grace ability for the paladin. It doesn't really improve divine grace specifically. Rather, it gives more options to the paladin.

    Some feats are there too, including one epic feat for the radiant monk.

    If you want me to finish up the tainted template, I can.

    The tainted template is now finished.
    Last edited by Temotei; 2010-01-18 at 08:49 PM.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  3. - Top - End - #3
    Orc in the Playground
     
    Ertier's Avatar

    Join Date
    Jul 2007
    Location
    Eugene, OR

    Default Re: Calling All Homebrewers! Submit Your Creations for "Vote Up a PbP Game!"

    Skadds (Sk-a-Ds) (Singular: Skadd)
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    Description:
    Skadds come in many shapes and sizes. Some are small, and only about 1 to 1.2 meters tall. Others approach 2.5 meters tall. Some are skinny, others are disgustingly obese. Most however, are shaped much like Humans. Skadds tend to look like fish or crustaceans, but with a humanoid. Some look like clownfish, with black eyes and bright orange-white stripes on their scaly skin. Others look like giant armored humanoids, with crab like claws in place of hands. No two Skadds look exactly the same, often looking like different sea creatures mixed with humanoid stock.

    Littl’uns
    Small Monstrous Humanoid
    +2 Con, +2 Int, -2 Str, -2 Cha
    • 20 ft Land, 20 ft Swim
    • Bonus Feat: Stealthy
    • Favored Class: Rogue



    Mid’uns
    Medium Monstrous Humanoid
    +2 Con, -2 Cha
    • 30 ft Land, 20 ft Swim
    • Bonus Feat: Endurance
    • Favored Class: Rogue


    Big’uns
    Medium Monstrous Humanoid
    +2 Str, +4 Con, -2 Dex, -4 Int
    • 30 ft Land, 20 ft Swim
    • Powerful Build
    • Bonus Feats: Endurance, Diehard
    • LA: +1
    • Favored Class: Barbarian



    In addition, all Skadds have the following racial traits:
    • Residual Gills: Can hold breath for a number of minutes equal to 4 x Con.
    • Players may pick one of the following Racial Traits:

    • Armored: +4 Natural Armor, 10% Spell Fail, -1 Armor Check Penalty
    • Claws: Secondary Natural Attack 1d4 Claw (1d3 Littl’uns, 1d6 Big’uns), -1 to Attack Rolls with other weapons.
    • Camouflage: +2 to Hide
    • Feelers: +2 to Spot and Listen
    • Fisheyes: 60 ft Darkvision
    • Angler Antennae/Bioluminescence: Constant “Light” effect on self. Not a magical effect, cannot be suppressed while conscious. -4 to hide when relevant.
    • Shark Skin: +1 Natural Armor, +2 Swim
    • Tail: +10 ft Swim Speed
    • Gills: Replaces Residual Gills. Can breath both air and water.
    • Frightening Appearance: +4 Intimidate
    • Automatic Languages: Common, Aquan

    Credit to Mr_Saturn for the fantastic avatar.

  4. - Top - End - #4
    Dwarf in the Playground
     
    PirateWench

    Join Date
    Jan 2010
    Gender
    Female

    Default Re: Calling All Homebrewers! Submit Your Creations for "Vote Up a PbP Game!"



    Minotaurs are humanoids who appear like very large humans with a bull's head. Most also display coarse, shaggy, cow-like fur. A minotaur stands more than 7 feet tall and weighs about 700 pounds.

    Minotaurs speak Giant.

    • +2 Strength, -2 Dexterity, -2 Intelligence, +2 Wisdom
    • Medium size: Minotaurs, being medium, receive no adjustments based on size (but see the Powerful Build ability, below).
    • Monstrous Humanoid: Minotaurs are monstrous humanoids. As monstrous humanoids, minotaurs are immune to spells and effects that specifically target humanoids.
    • Speed: A minotaur's base land speed is 30 feet.
    • Darkvision: out to 60'.
    • Scent: Minotaur have a well-developed sense of smell.
    • Natural Weapons: Minotaur have a gore attack that deals 1d6 points of damage. A charging minotaur who attacks with no other weapons than his gore deals double damage. A minotaur's gore attack is its primary natural attack.
    • Natural Tracker: Minotaurs receive a +4 racial bonus on Survival checks used to track a target.
    • Keen Senses: Minotaurs receive a +2 racial bonus on Awareness checks due to their keen senses.
    • Powerful Build: The physical stature of minotaurs lets them function in many ways as if they were one size category larger.

      Whenever a minotaur is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the minotaur is treated as one size larger if doing so is advantageous to him.

      A minotaur is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A minotaur can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
    • Natural Talent: A minotaur has a small pool of reserve energy they may tap into daily. A minotaur has one charge per three class levels, minimum one. A charge may be spent to activate one of the following abilities as an immediate action or to power a feat with the [Minotaur] descriptor:
      • Born Tracker: A minotaur may activate this ability as an immediate action to attempt recover a trail he has lost in the last round.
      • Powerful Charge: A minotaur may activate this ability as an immediate action when charging. He takes an additional -2 penalty to his AC this round, but if his attack lands he deals an additional 1d8 plus Strength modifier damage.
      • Resounding Bellow: A minotaur may activate this ability as a standard action. All allies within 30' receive a +1 morale bonus to attack rolls for a number of rounds equal to the minotaur's Wisdom modifier. This bonus increases by 1 every four levels (to +2 at 4th, +3 at 8th, +4 at 12th, +5 at 16th, and +6 at 20th). This is a sonic morale effect.
    • Automatic Languages: Giant. Bonus Languages: Common, Gnoll, Orc, and Terran.
    • Favored Class: Ranger.





    Lizardfolk look like a crocodile on its back legs: they have long snouts full of vicious teeth, mottled green scales, and long tails. A lizardfolk is usually 6 to 7 feet tall and weights between 200 to 250 pounds. Its tail is used for balance and is 3 to 4 feet long.

    Lizardfolk speak Draconic.

    • -2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom
    • Medium size: Lizardfolk, being medium, receive no adjustments based on size.
    • Reptilian: Lizardfolk are humanoids with the (Reptilian) subtype.
    • Speed: A lizardfolk's base land speed is 30 feet.
    • Low-Light Vision
    • Natural Weapons: Lizardfolk possess vicious natural attacks. They have two claw attacks that each deal 1d4 damage. They also possess a bite attack that deals 1d6 damage. A lizardfolk's bite attack is its primary natural attack.
    • Balancing Tail: Lizardfolk receive a +4 racial bonus on Athletics checks due to their tail
    • Natural Armor: Lizardfolk have a +1 natural armor bonus. This bonus improves by 1 every four levels (to +2 at 4th, +3 at 8th, +4 at 12th, +5 at 16th, and +6 at 20th).
    • Hold Breath: Lizardfolk are natural-born swimmers and can hold their breath for twice the normal duration underwater.
    • Automatic Languages: Draconic. Bonus Languages: Aquan, Common, Goblin, Gnoll, Orc.
    • Favored Class: Druid.


    All credit to:
    Last edited by Mikka; 2010-01-19 at 10:57 AM.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Hyooz's Avatar

    Join Date
    Jun 2008

    Default Re: Calling All Homebrewers! Submit Your Creations for "Vote Up a PbP Game!"

    Here's a few PrCs I've 'brewed up.
    The Blacklight Warper
    The Grammaton Cleric

    Current Contest Entries:

    Prestige Class Contest: In the Shadows -The Ghost Wyrm

    Base Class Contest: Altar of Naught - The Nihilist

    Monster Competition: Beings of Legend - The Omni Template

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