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    Orc in the Playground
     
    PirateGuy

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    Default How to price these [3.5]

    I've developed some unique items for my campaign, but am not sure what to price them at:

    Erdrick's Armor
    +1 Mithril Breastplate
    Resist Force 15
    Immunity to Poison
    Fast Healing 3

    Dragon Scale
    (works as a lesser augment crystal)
    Increases armor's enhancement bonus to +3 (replaces normal enchantment bonus on armor)

    Meteorite Armbands (wrists)
    +4 Enhancement bonus to Dexterity, Lightning Reflexes feat, +3 competence bonus on Dexterity checks and Dexterity Based Skills
    -Dyllan

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    Orc in the Playground
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    Default Re: How to price these [3.5]

    Quote Originally Posted by Dyllan View Post
    I've developed some unique items for my campaign, but am not sure what to price them at:

    Erdrick's Armor
    +1 Mithril Breastplate
    Resist Force 15
    Immunity to Poison
    Fast Healing 3

    Dragon Scale
    (works as a lesser augment crystal)
    Increases armor's enhancement bonus to +3 (replaces normal enchantment bonus on armor)

    Meteorite Armbands (wrists)
    +4 Enhancement bonus to Dexterity, Lightning Reflexes feat, +3 competence bonus on Dexterity checks and Dexterity Based Skills
    The Armor is 5.350 gp + 20k for the resist Force (prevents less than energy resist, but is harder to get)+ another 20k or so for the Fast Healing and the poison you get for free.
    So i would say around 45k

    Dragon Scale
    +3 enhancement - +1 enhancement = 8000 gp

    Armbands
    30k

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    Orc in the Playground
     
    PirateGuy

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    Default Re: How to price these [3.5]

    Quote Originally Posted by Gnaritas View Post
    The Armor is 5.350 gp + 20k for the resist Force (prevents less than energy resist, but is harder to get)+ another 20k or so for the Fast Healing and the poison you get for free.
    So i would say around 45k
    Makes perfect sense to me. I'll go with that pricing.

    Quote Originally Posted by Gnaritas View Post
    Dragon Scale
    +3 enhancement - +1 enhancement = 8000 gp
    Does the fact that it can be moved from one set of armor to another make any difference? Or the fact that it makes your +1 equivalent enchantments much cheaper than if you had +3 armor naturally?
    Quote Originally Posted by Gnaritas View Post
    Armbands
    30k
    Any clues to how you priced that one? It feels about right though...

    Oh, and thanks for the help.
    Last edited by Dyllan; 2010-01-22 at 10:39 AM. Reason: Adding thanks
    -Dyllan

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    Tyndmyr's Avatar

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    Default Re: How to price these [3.5]

    Well, you can get the +enhance to dex via MiC. I believe it's 4k for +2, and another 12k to upgrade to +4, so 16k in total for the dex.

    Not sure where he got the other prices from, but I wouldn't price lightening reflexes terribly high.

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    Orc in the Playground
     
    PirateGuy

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    Default Re: How to price these [3.5]

    And please tell me someone recognizes these items...
    -Dyllan

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    MichielHagen's Avatar

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    Default Re: How to price these [3.5]

    Quote Originally Posted by Dyllan View Post
    Does the fact that it can be moved from one set of armor to another make any difference? Or the fact that it makes your +1 equivalent enchantments much cheaper than if you had +3 armor naturally?

    Any clues to how you priced that one? It feels about right though...

    Oh, and thanks for the help.
    Oops ya, i was wrong on the 8k one. It should be higher, it will be insanely good for higher levels.

    The armbands i got like this:

    16k for the +4 dex, i gave the feat 2k, and i believe the added Dex checks and skills are worth over 20k.

    <edit> and no, i do not recognize the Items or the name you mentioned on the armor.
    Last edited by MichielHagen; 2010-01-22 at 11:09 AM.

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    Bugbear in the Playground
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    Default Re: How to price these [3.5]

    Quote Originally Posted by Dyllan View Post
    And please tell me someone recognizes these items...
    Dragon Warrior / Dragon Quest

    You could change the fast healing on the armor to: the PC heals 1 HP every 5 ft. he moves
    Last edited by SpikeFightwicky; 2010-01-22 at 11:19 AM.
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    Orc in the Playground
     
    PirateGuy

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    Default Re: How to price these [3.5]

    Quote Originally Posted by SpikeFightwicky View Post
    Dragon Warrior / Dragon Quest

    You could change the fast healing on the armor to: the PC heals 1 HP every 5 ft. he moves
    I could, but I don't really want something like that in the game... and pricing it would be crazy. Anyway, time only passed when you moved in Dragon Warrior, so this still fits the purpose of the mechanic.
    -Dyllan

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    tyckspoon's Avatar

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    Default Re: How to price these [3.5]

    The armor depends mostly on how cheap and easy healing already is/isn't in your games. If you want it to take meaningful resources to heal, than the armor should be expensive- Fast Healing is one of the most efficient ways to do post-battle recovery. If your groups regularly work with Wands of Cure Light/Lesser Vigor/have Dread Necros touch Tomb-Tainted Souls/any of the other cheap healing methods the game has, than 40-50k sounds alright to me.

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    Bugbear in the Playground
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    Default Re: How to price these [3.5]

    Quote Originally Posted by Dyllan View Post
    Dragon Scale
    (works as a lesser augment crystal)
    Increases armor's enhancement bonus to +3 (replaces normal enchantment bonus on armor)
    I'd make it 16,000: Glassteel heavy armour (+25,000) - mithral heavy armour (+9,000) = +3 Enhancement bonus (16,000)

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    NinjaGuy

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    Default Re: How to price these [3.5]

    I also have an item I want priced:

    ring of the tannar'i temptress
    you are immune to the succubi energy drain ability (but just for succubi), including the suggestion effect created by the kiss
    Last edited by Tao the Ninja; 2010-01-28 at 05:59 PM.
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