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Thread: Gestualt class advice.
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2010-01-22, 02:09 PM (ISO 8601)
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- Sep 2009
Gestualt class advice.
So I'm starting a new campaign soon its going to be Gestault starting at lvl 12.
I like to cast...I mean love to cast. Generally I play a control wizard. I've played some melee classes before too though.
I'm looking for class suggestion with which I can maintain casting prowess but still take advantage of gestualt rules. The catch in this case is that one of my classes must be core, the other can be anything...I've played Psionic/warrior before so that's out.
My stats are already rolled and I've got a 17 a bunch of 14s and a couple 12s.
Any interesting suggestions: I'm considering Battle Mage + Ranger to be a ranged DPS master + have decent AC, but I'm not too sure at this point and I'm looking for suggestions.Last edited by DudestMonk; 2010-01-22 at 02:16 PM.
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2010-01-22, 02:12 PM (ISO 8601)
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Re: Gestualt class advice.
Now I'm not that great of an optimizer so take anything I say with a grain of salt but Warblade//Wizard has some good synergy and makes a nice Gish.
Avatar by Elagune
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2010-01-22, 02:16 PM (ISO 8601)
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- Nov 2009
Re: Gestualt class advice.
How about ninja?
Wisdom to ac, sneak attack on touch and ranged touch attacks, nice skillmonky action due to the high int.
Or maybe a monk with the Kung-Fu genius feat for int to ac. In gestalt i would't mix 2 casters. One full wizard is surely enough.
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2010-01-22, 02:18 PM (ISO 8601)
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- Jun 2008
Re: Gestualt class advice.
I think that at that level, //Factorium will start giving you extra actions. I don't quite recall for sure, though. There is also the Swiftblade, which can give up castings of Haste for extra standard actions.
You'll have Schism at that level, so a Wizard//Psion can cast spells and throw around powers at the same time.
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2010-01-22, 02:18 PM (ISO 8601)
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- Sep 2009
Re: Gestualt class advice.
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2010-01-22, 02:20 PM (ISO 8601)
Re: Gestualt class advice.
The most important thing about gestalt character optimization is to pick classes that synergize well with each other.
Basically, you have a lot more abilities, but the same number of actions. So what you want to focus on is maximizing your use of actions, and pick up as many passive abilities as possible.
So, first focus on a primary role -- do you want to be weapon-based, and if so, melee or ranged? A "blaster" caster? Battlefield control? Etc.
After that, find a main class that does the job and a complimentary class to fill in the gaps.
Nope, the ignore ASF feature applies only to that class.Last edited by Duke of URL; 2010-01-22 at 02:21 PM.
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2010-01-22, 02:20 PM (ISO 8601)
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Re: Gestualt class advice.
Wizard is your core class. Bard actually doesn't make a bad opposing class at first level. Qualifies you for Sublime Chord if you want it, and gives a bucketfull of juicy skill points.
Anything also int based is pretty aweome, really. Or you can stack dips of interesting things to boost your monk. A few extra hp, abilities via monk, great saves, etc.
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2010-01-22, 02:21 PM (ISO 8601)
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- Aug 2009
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- Erutnevda
Re: Gestualt class advice.
Peanut Half-Dragon Necromancer by Kurien.
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2010-01-22, 02:36 PM (ISO 8601)
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- Sep 2009
Re: Gestualt class advice.
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2010-01-22, 02:38 PM (ISO 8601)
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Re: Gestualt class advice.
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2010-01-22, 02:39 PM (ISO 8601)
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Re: Gestualt class advice.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-01-22, 02:43 PM (ISO 8601)
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- Sep 2009
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2010-01-22, 03:07 PM (ISO 8601)
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- Sep 2009
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2010-01-22, 03:10 PM (ISO 8601)
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- Mar 2009
Re: Gestualt class advice.
If you're a Wizard, any armor at all will screw you... but you'll have so many miss chances you won't need AC.
Have you considered Duskblade//Factotum?Last edited by Faleldir; 2010-01-22 at 03:11 PM.
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2010-01-22, 03:12 PM (ISO 8601)
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- Aug 2009
Re: Gestualt class advice.
You could probably slip a level of spellsword in there, couldn't you?
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2010-01-22, 03:12 PM (ISO 8601)
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- Sep 2009
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2010-01-22, 03:14 PM (ISO 8601)
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- Apr 2009
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2010-01-22, 03:16 PM (ISO 8601)
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- Dec 2007
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Re: Gestualt class advice.
And then, if you're willing to give up Arcane casting for another kind of casting, Monk (or Swordsage)//Cleric is a good gestalt ClericZilla build...
Last edited by Mando Knight; 2010-01-22 at 03:16 PM.
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2010-01-22, 03:16 PM (ISO 8601)
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Re: Gestualt class advice.
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2010-01-22, 03:31 PM (ISO 8601)
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2010-01-22, 03:33 PM (ISO 8601)
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2010-01-22, 03:35 PM (ISO 8601)
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2010-01-22, 03:36 PM (ISO 8601)
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Re: Gestualt class advice.
Then go Druid//Monk. Eye of the Tiger... literally.
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2010-01-22, 03:39 PM (ISO 8601)
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- Apr 2009
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2010-01-22, 03:43 PM (ISO 8601)
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- Aug 2009
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Re: Gestualt class advice.
Mithril twilight chain shirt has no arcane spell failure, nor do mithril bucklers. If you want to go gish you could also see about Kung-Fu Genius Monk 2/Crusader 18//wizard 5/Abjurant Champion 5/wizard PrC 10. If you're good aligned you could get +13 AC from Greater Luminous Armor and +9 from Shield spells and keep Int to AC. Then polymorph into something for an insane AC. Make sure you pump your saves a bit, maybe even taking a level of swordsage for the Diamond Mind concentration in place of saves maneuvers because the DM will use save or lose abilities on you if you do this and mettle combined with evasion is nice to have if they do; especially with Concentration instead of saves.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2010-01-22, 04:37 PM (ISO 8601)
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- Feb 2005
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Re: Gestualt class advice.
Wizard//Factotum would let you get away with anything. You want to fight? Just cast a few buffs and go nuts (Factotums can already mix it up in melee). You want to cast spells? Have some extra actions. And hey, you can even ignore SR whenever you want.
JaronK
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2010-01-22, 05:04 PM (ISO 8601)
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Re: Gestualt class advice.
Or even psion//factotum, if psion is considered core.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-01-22, 05:12 PM (ISO 8601)
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Re: Gestualt class advice.
If you wanted to go swiftblade, tehcnically yo'd only need to take wizard for the 4 off levels to maintain full casting capability, leaving 6 more levels free for warblade (at least, that sounds like that's how it works).
Also, if you apply Feycraft and Githcraft (both inexpensive armor templates from the DMGII) to a suit of armor you can reduce the ASF by another 10%. Combine that with the first level of spellsword and you might be able ot get away with fullplate (ASF 35%). The trick is getting your DM to allow a suit that's both feycraft and githcraft.In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.
Avatar by Darwin.
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2010-01-22, 08:24 PM (ISO 8601)
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- May 2006
Re: Gestualt class advice.
Replace Monk with either Ninja or Swordsage - both get Wis to AC, and a better set of class features (Druid's core, so that restriction is handled).
If you want to powergame things some, try:
Sorcerer-X//Monk-(X/2)/Paladin(or variant)-(X/2) - taking Ascetic Mage and Ascetic Knight.
The Ascetic feats get rid of your multiclassing restrictions. Paladin gives you Charisma to saves. Thanks to Ascetic Mage, Monk gives you Charisma to AC. Sorcerer gives you Charisma-based spellcasting.
You'll be very SAD, and that tends to make the DM sad.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-01-22, 08:40 PM (ISO 8601)
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Re: Gestualt class advice.
Don't do it....it's a bad plan. Bookkeeping will kill you.
It's very very effective, though...take a level of spellsword (on the wiz side) to mitigate ASF. You should be able to still use Light armor, and do a lot in melee and out of melee.
Personally, if you've got the melee covered in the party, and you know you'll get ample occasions to rest, go with Wizard//Factotum, and grap a lot of Inspiration. You can literally burn most of your high level spell slots in one round, and nuke an entire encounter.