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Thread: werewolves?
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2010-01-22, 04:36 PM (ISO 8601)
- Join Date
- Feb 2009
werewolves?
what are werewolves in dnd and how can you become one?
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2010-01-22, 04:42 PM (ISO 8601)
- Join Date
- Jun 2008
- Gender
Re: werewolves?
Well, in 3.5 they are technically medium humanoids with the Shapechanger subtype. You can be a werewolf either by being bitten by one and failing a DC15 fort save or by being born to one (Afflicted Lycanthrope and natural lycanthrope, respectively). Naturals are more powerful than afflicted lycanthropes, and afflicted ones can't spread lycanthropy.
For more info, see the SRD's entry on Lycanthropes
*Edit*
For 4th edition, I'm afraid I have no clue how it works. I'm sure someone around here does, though.Last edited by Fendalus; 2010-01-22 at 04:43 PM.
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2010-01-22, 04:44 PM (ISO 8601)
- Join Date
- Mar 2008
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- Chicago, IL
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Re: werewolves?
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2010-01-22, 05:38 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Scotland
- Gender
Re: werewolves?
If you're eager to play as a were-creature, I'd just use a shifter. It might have changed in 4th Edition (since I havn't seen their rules in that version) but in 3.5 they're pretty much just the Diet-Coke* of lycanthropes, having less raw power but without the LA.
Then again, they come from the Races of Ebberon book, most of the creatures within are just Diet-Coke Monsters (Changlings are just Dopplegangers made into a player race with no LA and Warforged are just golems made into player race with no LA).
*Note, I'm not meaning this in a negative way. In fact, I prefer Diet Coke to normal Coke strangly
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2010-01-22, 05:42 PM (ISO 8601)
- Join Date
- Feb 2009
Re: werewolves?
cool thanks for the info, didnt realize it was in the srd
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2010-01-22, 05:43 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- A warmish part of Canada
- Gender
Re: werewolves?
The rules are a bit ambigious about how lycanthropy works for players, since the minimum lycanthrope ECL adjustment(an afflicted) would have +2 LA. Presumably, you spend your next 2 levels paying for it, which suggests that you could become a lycanthrope the day before a large battle in order to get a power boost, and then be cured afterwards.
Hmm. I might try this in Red Hand of Doom, if I can find one.In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.
Avatar by Darwin.
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2010-01-22, 05:47 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: werewolves?
Don't forget you also have to add the animal's Hit Dice to your ECL as well.
Last edited by KillianHawkeye; 2010-01-22 at 05:48 PM.
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2010-01-22, 05:49 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- A warmish part of Canada
- Gender
Re: werewolves?
In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.
Avatar by Darwin.
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2010-01-22, 05:53 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- London
- Gender
Re: werewolves?
Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.
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2010-01-22, 05:58 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- A warmish part of Canada
- Gender
Re: werewolves?
In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.
Avatar by Darwin.
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2010-01-22, 06:01 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- London
- Gender
Re: werewolves?
Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.
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2010-01-22, 06:06 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Boston, MA
- Gender