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2010-01-22, 07:24 PM (ISO 8601)
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do clerics actually get to cast arcane spells for free?
I noticed some people saying that identify is free if cast by a cleric, since it is "arcane material component" and whenever casting a spell that is wizard/cleric the cleric gets to not use the component...
This just doesn't seem right to me... it can't be true, can it?I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-01-22, 07:30 PM (ISO 8601)
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- Nov 2008
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- Heroic Domains of Ysgard
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Re: do clerics actually get to cast arcane spells for free?
I'm 95% sure that's true. Clerics don't require arcane spell components.
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2010-01-22, 07:33 PM (ISO 8601)
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2010-01-22, 07:33 PM (ISO 8601)
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Re: do clerics actually get to cast arcane spells for free?
They wouldn't make it only an arcane component if it was a divine one. There would be no reason for the distinction.
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2010-01-22, 07:34 PM (ISO 8601)
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Re: do clerics actually get to cast arcane spells for free?
Um, Identify isn't a Cleric spell. It is a Magic domain spell, but many Clerics don't have the Magic domain ... and it's Level 2 for them. The lack of a 100-gp cost is probably the main reason it's a higher-level spell for Magic Clerics than for Wizards.
Same way Psionic Identify is a Level 2 power.You can call me Draz.
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2010-01-22, 07:52 PM (ISO 8601)
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- Mar 2009
Re: do clerics actually get to cast arcane spells for free?
It says "arcane spell component" for a reason. Free identification won't ruin your game. Free Continual Flame or Stoneskin might, though, which is why clerics don't waive those material components.
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2010-01-22, 07:52 PM (ISO 8601)
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Re: do clerics actually get to cast arcane spells for free?
well, wizards need analyze dweomer, which is a level 6 spell and takes a 1500gp focus.
http://www.d20srd.org/srd/spells/AnalyzeDweomer.htm
It would seem reasonable to me that it was an unintended omission...
As expensive arcane components are only found on arcane only spells. Spells shared between clerics and wizards have a material component that isn't arcane.
http://www.d20srd.org/srd/spells/stoneskin.htm
It seemed to be an intended piece of fluffs... wizards use free components, clerics use a divine focus instead. But when the component has value AND it is a spell available to clerics it is always listed a material component, not arcane material component.
My thought is, that they don't have those because those are cleric spells to begin with... clerics with the spell domain get access to a lot of spells that normally require a material component.Last edited by taltamir; 2010-01-22 at 07:54 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-01-22, 07:59 PM (ISO 8601)
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- Mar 2009
Re: do clerics actually get to cast arcane spells for free?
Forcecage.
Arcane Lock.
Magic Mouth
Phantom Trap.
Sepia Snake Sigil.
Illusory Script.
Simulacrum.
Instant Summons.
Wall of Iron.
Circle of Death.
Tenser's Transformation.
All of these are labeled as just "material component" for these expensive components. All are arcane-only spells. Therefore, adding the word "arcane" to the material component line is no omission.
Clerics can cast Identify for free. Clerics with the Oracle domain can sell wands of Identify for 750 gp each. Anybody with an Artificer's Monocle can reproduce Identify with a simple Detect Magic. Paying 100 gold per identification is dead; let us feast on its cow meat.Last edited by Foryn Gilnith; 2010-01-22 at 08:00 PM.
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2010-01-22, 08:02 PM (ISO 8601)
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Re: do clerics actually get to cast arcane spells for free?
thanks for the clarification...
this does seem like a raw deal to wizards. and a pretty odd and obscure rule at that.I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-01-22, 08:07 PM (ISO 8601)
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- Aug 2007
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Re: do clerics actually get to cast arcane spells for free?
I agree that it is an odd distinction suggesting that clerics don't need to pay it. And since a 2nd level scroll costs 125 gp more than a 1st level scroll, it's not all that imba nor game breaking. Not to mention it takes a cleric of a certain domain... not all that common and quite a build price just for free identifies.
Last edited by ericgrau; 2010-01-22 at 08:08 PM.
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2010-01-22, 08:08 PM (ISO 8601)
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- Mar 2009
Re: do clerics actually get to cast arcane spells for free?
Dude, they're wizards. They just get their chump friend to do it, use the aforementioned Wands of Identify (wands don't distinguish between arcane/divine), or use an Artificer's Monocle.
Another spell like Identify is False Vision. Clerics with the Trickery domain can cast False Vision without the expensive 250-gp spell component. In the Spell Compendium, there is a spell called Wall of Good/Evil/Chaos/Law, which costs 25 gp for an arcanist to cast, but none for a cleric.
.
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2010-01-22, 08:17 PM (ISO 8601)
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- Jun 2009
Re: do clerics actually get to cast arcane spells for free?
Identify is on the spell list for the Cloistered Cleric.
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2010-01-22, 08:18 PM (ISO 8601)
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- Jan 2008
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Re: do clerics actually get to cast arcane spells for free?
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-01-22, 09:48 PM (ISO 8601)
- Join Date
- Aug 2006
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- Utah
- Gender
Re: do clerics actually get to cast arcane spells for free?
You can call me Draz.
Trophies:
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Also of note:
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- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-01-22, 09:53 PM (ISO 8601)
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- May 2009
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- Fl
Re: do clerics actually get to cast arcane spells for free?
A loremaster also gets free IDs.
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2010-01-22, 10:24 PM (ISO 8601)
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- May 2006
Re: do clerics actually get to cast arcane spells for free?
As has been pointed out:
Partially accurate. There are a great many spells on both the Cleric and Wizard lists that require expensive components for both; for instance, just grabbing some from the SRD:
Animate Dead
Astral Projection
Continual Flame
Create Undead (and it's Greater sibling)
The Entire Symbol line
There are quite a few spells that differentiate between the two, such as Identify. It's a case-by-case basis.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-01-22, 10:34 PM (ISO 8601)
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- Oct 2008
Re: do clerics actually get to cast arcane spells for free?
Avatar by Assassin89
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2010-01-22, 10:39 PM (ISO 8601)
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- May 2006
Re: do clerics actually get to cast arcane spells for free?
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-01-22, 11:15 PM (ISO 8601)
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Re: do clerics actually get to cast arcane spells for free?
also it costs 1500gp... its better to be in a party with a cleric that has it for free...
or summon an animal that gets it as an SLA.I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-01-22, 11:21 PM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Re: do clerics actually get to cast arcane spells for free?
Also keep in mind that Wizards get certain divine spells for free. Primarily through use of the Heart line from CMage.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
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2010-01-23, 12:55 AM (ISO 8601)
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2010-01-23, 01:02 AM (ISO 8601)
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- Mar 2008
Re: do clerics actually get to cast arcane spells for free?
I for one will be houseruling to prevent any horrific Identify abuse.
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2010-01-23, 01:02 AM (ISO 8601)
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- Jan 2009
Re: do clerics actually get to cast arcane spells for free?
Anything with M/DF in the component list doesn't use the material if you're casting it as a divine spell. Likewise F/DF means that if you're casting it as divine, you don't have to use the (often expensive) arcane focus.
There are divine spells that do have materials or foci, though.
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2010-01-23, 01:08 AM (ISO 8601)
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- Aug 2009
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- Erutnevda
Re: do clerics actually get to cast arcane spells for free?
Free Identify won't break the game. I've seen DMs simply allow detect magic to identify items and not seen it break a game.
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2010-01-23, 01:31 AM (ISO 8601)
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Re: do clerics actually get to cast arcane spells for free?
Ah but you're missing out on so much fun if you don't tempt players into risky experimentation.
Oh, ftw, analyze dweomer also allows free super identify except for the initial cost of a 1,500 gp focus. But it's a 6th level spell.So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-01-23, 02:20 AM (ISO 8601)
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2010-01-23, 02:25 AM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Re: do clerics actually get to cast arcane spells for free?
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2010-01-23, 09:00 AM (ISO 8601)
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Re: do clerics actually get to cast arcane spells for free?
how many people actually play out the identify in full... as in, it takes several casts to fully identify an item, the chances of finding out its cursed are extremely low, etc...
Or do people just say "you cast identify, you know what it is"
what now? how does that work?Last edited by taltamir; 2010-01-23 at 09:01 AM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-01-23, 09:23 AM (ISO 8601)
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- May 2009
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- Fl
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2010-01-23, 09:24 AM (ISO 8601)
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- Jan 2008
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Re: do clerics actually get to cast arcane spells for free?
swap some of those wizards levels with archmage to be even better.
that is funny...
Wizard, Sorcerer, or Bard Focus
A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet.
Cleric Focus
A holy water font costing not less than 100 gp.
Druid Focus
A natural pool of water.Last edited by taltamir; 2010-01-23 at 10:28 AM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.