New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 4 of 4
  1. - Top - End - #1
    Retired Mod in the Playground Retired Moderator
    Join Date
    Jul 2005
    Location
    South Korea
    Gender
    Male

    Default [3.5; Spell] The Funniest Joke in the World

    The original sketch.

    This is obviously a joke, but what do you think? Are the spell levels about right?

    Britain’s Great Pre-War Joke
    Enchantment (Compulsion) [Mind-Affecting][Language-Dependent]
    Level: Brd 4, Sor/Wiz 5
    Components: V
    Casting Time: 1 full-round action
    Range: Touch; Close (25 ft. + 5 ft./2 levels)
    Target: Creature touched; See text
    Duration 1d4 rounds
    Saving Throw: Will negates
    Spell Resistance: Yes

    ”It was obvious that this joke was lethal...no one could read it and live...”

    The caster tells the target one of the funniest jokes in the world, causing them to laugh hysterically, physically harming the target because of how hilarious the joke is. The caster and the target must both be able to speak and comprehend a common language, and the target must have an Int of at least 3. Upon hearing the joke, the target must succeed on a Will save or be sent into convulsions and bursts into laughter for 1d4 rounds. When laughing the target gains a -4 penalty to Armor Class and a -10 penalty on Reflex saves, and AC bonus granted by a shield the target holds is negated. The laughing subject provokes attacks of opportunity each round on its turn. While laughing, the target takes 1d8/caster level damage (max 15d8) over the course of the spell’s effects (the damage is rolled when the spell begins and is split over the duration). Once the target stops laughing it is out of breath and cannot speak or breath until its next turn.

    Alternatively, the caster may instead choose to say the joke out loud for all that can hear. Any creature within 15 feet that meets the requirements is affected by the joke, albeit with a +4 bonus to their Will save (the joke being difficult to hear when yelled).

    The caster must succeed on a DC 10 Will save or also find the joke funny and be affected by the spell as well. The caster may deliberately tell the joke in a language they do not understand to auto-succeed on this save. Telling the joke in a different language requires a DC 10 Intelligence check (a failed check requires the caster to make the save as normal; this check grants knowledge on which languages a single intended target can speak). The spell still affects any creature affected by this spell that comprehends the language the joke is told in.


    The Funniest Joke in the World
    Enchantment (Compulsion) [Mind-Affecting][Language-Dependent]
    Level: Bard 5, Sor/Wiz 7
    Components: V
    Casting Time: 1 full-round action
    Range: Touch; Close (25 ft. + 5 ft./2 levels)
    Target: Creature touched; See text
    Duration 1d4 rounds
    Saving Throw: Will negates
    Spell Resistance: Yes

    “It was a fantastic success. Over sixty thousand times as powerful as Britain's great pre-war joke...”

    The caster whispers the funniest joke in the world to their target, causing them to laugh hysterically and die from laughter. The caster and the target must both be able to speak and comprehend (respectively) a common language, and the target must have an Int of at least 3. Upon hearing the joke, the target must succeed on a Will save or be sent into convulsions and bursts into laughter for 1d4 rounds. When laughing the target gains a -4 penalty to Armor Class and a -10 penalty on Reflex saves, and the AC bonus granted by a shield the target holds is negated. The laughing subject provokes attacks of opportunity each round on its turn. While laughing, the target takes 1d8/caster level damage (max 15d8) over the course of the spell’s effects (the damage is rolled when the spell begins and is split over the duration). At the end of the effect, the target must succeed on a Will save or die from laughter. The target receives a penalty on their Will save equal to the number of rounds they spent laughing. Upon a successful Will save, the laughing ceases but the target is out of breath and cannot speak or breath until its next turn.

    Alternatively, the caster may instead choose to say the joke out loud for all that can hear. Any creature within 15 feet that meets the requirements is affected by the joke, albeit with a +4 bonus to their Will save (the joke being difficult to hear when yelled).

    The caster must succeed on a DC 15 Will save or also find the joke funny and be affected by the spell as well. The caster may deliberately tell the joke in a language they do not understand to auto-succeed on this save. Telling the joke in a different language requires a DC 15 Intelligence check (a failed check requires the caster to make the save as normal; this check grants knowledge on which languages a single intended target can speak). The spell still only affects any creature affected by this spell that comprehends the language the joke is told in.
    Last edited by Vaynor; 2010-01-23 at 04:17 PM.
    “Sometimes, immersed in his books, there would come to him
    the awareness of all that he did not know, of all that he had not read;
    and the serenity for which he labored was shattered as he realized the
    little time he had in life to read so much, to learn what he had to know.”
    ~Stoner, John Williams~
    My Homebrew (Most Recent) | Forum Rules
    /veɪnoɚ/

  2. - Top - End - #2
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: [3.5; Spell] The Funniest Joke in the World

    I LOL'd at this, & then I died...

  3. - Top - End - #3
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
    Gender
    Male

    Default Re: [3.5; Spell] The Funniest Joke in the World

    Give them [Language-dependent] tags. They are also considerably more powerful than Irresistible Dance, which is Bard 6/SorWiz 8.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  4. - Top - End - #4
    Retired Mod in the Playground Retired Moderator
    Join Date
    Jul 2005
    Location
    South Korea
    Gender
    Male

    Default Re: [3.5; Spell] The Funniest Joke in the World

    Quote Originally Posted by Flickerdart View Post
    Give them [Language-dependent] tags. They are also considerably more powerful than Irresistible Dance, which is Bard 6/SorWiz 8.
    Well they do damage but they also allow saves, and don't last as long. Should I give them a chance to break out of it each round instead of just one Will save at the end?
    Last edited by Vaynor; 2010-01-23 at 04:13 PM.
    “Sometimes, immersed in his books, there would come to him
    the awareness of all that he did not know, of all that he had not read;
    and the serenity for which he labored was shattered as he realized the
    little time he had in life to read so much, to learn what he had to know.”
    ~Stoner, John Williams~
    My Homebrew (Most Recent) | Forum Rules
    /veɪnoɚ/

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •