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2010-01-24, 03:30 PM (ISO 8601)
- Join Date
- Nov 2007
CR and LA adjustments on the Pits of Io Rach
In the Book of Vile Darkness, there is a location for adventure called the Goblin Pits of Io Rach. It causes, in a nutshell, goblins to become medium size and gain a +4 to Str and Con, and a -4 to Int, Wis and Cha. What CR adjustment would be fair to apply to this change on goblins?
Also, could the change be expanded out to other creatures that get put in the pit. In that, if an orc was put in the pit, it would become large and gain the same adjustments to stats? In that case, would the CR adjustment be the same? and what would the LA for a Pits-dipped character be?Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.
"One of us is tender,
One of us is not,
One of us takes vengeance,
All four tied in a knot"
My homebrew
(U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.
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2011-01-30, 03:19 PM (ISO 8601)
- Join Date
- Nov 2009
Re: CR and LA adjustments on the Pits of Io Rach
After looking into other templates, some of which are over-powered to the point of near insanity (mineral warrior anyone?) I have to say +1 LA/ +1 CR.
If you're looking at the standards for core races then it should be closer to LA +2, but more recent races and templates seem to make anything over +1 LA unjust in comparison.
I would imagine it would have to be the same for any races that entered the pits. Could you imagine a Troll or Ogre that took a dip in there? Could be fun, albeit terrifying.
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2011-01-31, 04:07 PM (ISO 8601)
- Join Date
- Sep 2009
Re: CR and LA adjustments on the Pits of Io Rach
Yuck. Inherent bonus. So its a low LA+1