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  1. - Top - End - #1
    Troll in the Playground
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    Default ToS Test Run: Adumbration vs. theterran

    Buff rounds: go with 4+all day, then?

    Map:
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  2. - Top - End - #2
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Fine with me.

  3. - Top - End - #3
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Rolling for time of day - 1, it's day, 2, it's night. I'm alright with it having a mechanical effect or not: I just need the information for a feat I have. (1d2)[2]

    Initiative:
    (1d20+8)[23]

    Buff rounds/all day:
    Spoiler
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    All day: drawing a fruit from the cornucopia. (1d100)[27]

    Round 1: Use Aura of shade to gain a buffer of 156 damage against cold damage.
    Round 2: Standard action to use Thoughts of Shadow for +4 to Charisma.
    Round 3: Standard action to use Flood of Shadows, centered on the starting place. (20 ft spread, 130 minutes.)
    Round 4: Move action, Hide in plain sight: (1d20+43)[61]. Standard: use supernatural ability Dancing Shadows to gain Total Concealment for 13 rounds.

  4. - Top - End - #4
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    I'll start on the western side, in:
    Spoiler
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    Z10.

  5. - Top - End - #5
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Alright, we start with LoS on this map, unless we're doing natural darkness, which I would advise against, as the LoS scenario would be such a pain...besides, I have mindsight

    Initiative - (1d20+3)[10]

    All Day Buffs:
    Spoiler
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    Greater Mage Armor
    Superior Resistance


    4 Buffing Rounds:
    Spoiler
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    1 - Shield
    2 - Forceward
    3 - Use Karma Bead / Spell Resistance
    4 - Spellcaster's Bane / Fly

  6. - Top - End - #6
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    I think that means that I start. Unless your mindsight goes beyond 100 ft, you do not detect my character.

    My turn:
    Spoiler
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    Standard action to use Control winds version of Dark air or water with a 20 ft spread eye of calm air, centered on the starting point. The Control winds is centered on the eye, with a radius of 640 feet and tornado force winds. Rotation counter-clockwise.


    Make a Fort save DC 30 to avoid being picked up and drawn into the funnel cloud of the tornado that suddenly surrounds you and everything else in about... 150 feet towards east, and 450 towards west..

    If you fail, you will be thrown around for (1d10)[10] rounds, taking 6d6 damage a round.

  7. - Top - End - #7
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran



    wow...ok...

    Fort - (1d20+13)[24]

  8. - Top - End - #8
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Since there's LoS at the beginning, do I get any glimpse of what you might be doing?

    Nevermind, my darkvision isn't that far...

    (edit)

    So is that more or less it?

    I'm not exactly what actions I can take while trapped in a tornado...
    Last edited by theterran; 2010-01-25 at 11:19 AM.

  9. - Top - End - #9
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Umm. If you have True seeing, you might try a spot check.

    Otherwise? Probably not.

  10. - Top - End - #10
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    See my edits

  11. - Top - End - #11
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Well, I guess you could cast if you can make the concentration checks. Not sure what the DC would be, though. 10+half damage dealt on last round, as per continuous damage? DC 20, extraordinarily violent motion? Beats me.

    Either that or weather (bad pun, I know) out 60d6 damage.

    If you like, we can take a rematch afterwards... Without me using that effect.

  12. - Top - End - #12
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    We'll just call that match...as I can't see you, and I can't get out of this thing...

    We'll go rematch, and you can use it again if you'd like.

    same as before, all day +4 buff rounds?

  13. - Top - End - #13
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Sure.

    Buffs:
    Spoiler
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    All day: drawing a fruit from the cornucopia. (1d100)[81]

    Round 1: Devour the fruit from cornucopia OR, if one of the instant effects (heal, break enchantment) use Aura of shade to gain a buffer of 156 damage against cold damage.
    Round 2: Standard action to use Thoughts of Shadow for +4 to Charisma.
    Round 3: Standard action to use Flood of Shadows, centered on the starting place. (20 ft spread, 130 minutes.)
    Round 4: Move action, Hide in plain sight: (1d20+43)[54]. Standard: use supernatural ability Dancing Shadows to gain Total Concealment for 13 rounds.


    I'll start in the west again. Same starting location (it's in the previous spoiler).

    Rolling for time of day - 1, it's day, 2, it's night. I'm alright with it having a mechanical effect or not: I just need the information for a feat I have. (1d2)[2]

    Initiative:
    (1d20+8)[26]

    Ready to roll.
    Last edited by Adumbration; 2010-01-25 at 11:41 AM.

  14. - Top - End - #14
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    I can't beat that Initiative...

    Buffs
    Spoiler
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    Greater Mage Armor (all-day)
    Superior Spell Resistance (all-day)

    1 - Karma Beads, Shield
    2 - Dragonskin (green)
    3 - Spell Resistance
    4 - Spellcaster's Bane, Conviction

  15. - Top - End - #15
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Actions:
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    Move to Z6. Cast Ephemeral image to the center of Flood of shadows.


    At Y10, a gnomish creature appears. It is shrouded in shadows, wearing a wizard hat, a cloak - apparently - made of stone, some pouches, a belt and gauntlets.

    Do I see you, by the way?

  16. - Top - End - #16
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Yep.

    In B-10, you see a kobald with dull-black scales...he wears simple clothes, a belt, and a cloak.

    (FYI, Y10 is on the eastern side)

  17. - Top - End - #17
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Further actions:
    Spoiler
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    Swift action to activate Belt of Battle, standard action to channel Maximized Afraid of the Dark via ephemeral image. Flood of shadows empowers the spell.


    Although you see no visible actions on the behalf of the gnome, suddenly a shadowy image of yourself appears before you, reaching out to touch you. Then the image vanishes. Take 9+(1d3+1)[4] Wisdom damage, with a Will save DC 18 halving the effect. Spell resistance does not apply, but immunity to mind-affecting negates it.

    End of turn, barring immediate actions.
    Last edited by Adumbration; 2010-01-25 at 12:27 PM.

  18. - Top - End - #18
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Interesting...

    Will - (1d20+21)[28]

  19. - Top - End - #19
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    My go I guess.

    Cast a spell DC:16
    Spoiler
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    Swift Expeditious Retreat


    I move from A10 to H3. and cast a spell.

    Spoiler
    Show
    Cast Greater Invisibility


    I vanish from view (what modes of vision / perception do you have?)

    Note that my Mindsight covers move of the map now, accept for the bottom right corner. so could I please get an INT score and what race you are (incase the gnome is a disguise )
    Last edited by theterran; 2010-01-25 at 12:52 PM.

  20. - Top - End - #20
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    First, a spellcraft check for the first. Does the second one also grant spellcraft?

    #1: (1d20+19)[25]
    #2 (if applies, won't open the spoiler before you tell me to do so): (1d20+19)[25]

    Immediate action pending, but to your surprise your Mindsight detects no intelligence at Y10. Instead, you detect a humanoid with an intelligence of 17 at Z6.

    Senses? Currently none to speak of, apart from Darkvision. This may change soon.

  21. - Top - End - #21
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    #1 Swift Expeditious Retreat
    #2 Greater Invisibilty

  22. - Top - End - #22
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Right. Make a caster level check, opposed by mine: (1d20+13)[22].

    Action:
    Spoiler
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    Immediate action to use Warp spell. If successful, power Afraid of the Dark against him.


    EDIT: I'm trying to interrupt the second spell, to clarify.
    Last edited by Adumbration; 2010-01-25 at 01:18 PM.

  23. - Top - End - #23
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    CLCheck - (1d20+18)[33]

    *crosses fingers*

  24. - Top - End - #24
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Alright. You succeed. Any further actions?

  25. - Top - End - #25
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Nope, you're up.

  26. - Top - End - #26
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Actions:
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    Apply Line of Shadow and Empower metamagic to an Afraid of the dark mystery, effectively obviating the need for LoS or LoE for this one time. Oh, and I'm still channeling it through ephemeral image to get the additional empowerement from Flood of Shadows.


    All right, this may come to you as a surprise. Make a Will save DC 18 to halve the Wisdom damage caused by the image of yourself appearing before you, touching you, and vanishing. You gain +1 on this save.

    Wisdom damage:
    (2d6+6)[14]

    Again, immunity to mind-affecting prevents all damage.

    End of turn.

  27. - Top - End - #27
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Immediate Action:
    Cast a Spell
    Spoiler
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    Wings of Cover


    Great Shimmering Wings come into being and encompass me briefly, just long enough to disrupt any LoE you had, basically, blocking your "spell" / "mystery" / whatever is doing it.

  28. - Top - End - #28
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    You're not going to like this... This particular mystery, at this very moment, ignores Line of sight and Line of effect.

  29. - Top - End - #29
    Firbolg in the Playground
     
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Then I'm dead...

  30. - Top - End - #30
    Troll in the Playground
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    Default Re: ToS Test Run: Adumbration vs. theterran

    Quote Originally Posted by theterran View Post
    Then I'm dead...
    All right. Right now I'm gearing up for a qualifier, and I'd like to thank you for fighting me in this informal test run. I've learned some things, and in hindsight, there were a few errors. For example, only now I notice that applying metashadow to mysteries turn them to full-round actions, which would have caused some confusion in a qualifier.

    That's the only error that I can detect, that is. If you like, you can open the spoilers (only theterran, and possible DMs, please! At least if you wish to fight me in a qualifier) and see for yourself, if I've made any errors. Much appreciated.

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