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Thread: Paladin mount?

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    Ettin in the Playground
     
    gallagher's Avatar

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    Default Paladin mount?

    hello all,
    i was wondering how one figures out the skill points for a paladin mount? i have the dragon mount feat that allows me to have a dragonell as a mount, and am a level 5 pally.

    also, any advice in what skills to put points in is helpful. thanks!
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    Default Re: Paladin mount?

    It retains its race's skills, according to the SRD.

    A paladin’s mount is treated as a magical beast, not an animal, for the purpose of all effects that depend on its type (though it retains an animal’s HD, base attack bonus, saves, skill points, and feats).

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    Default Re: Paladin mount?

    Quote Originally Posted by Narazil View Post
    It retains its race's skills, according to the SRD.

    A paladin’s mount is treated as a magical beast, not an animal, for the purpose of all effects that depend on its type (though it retains an animal’s HD, base attack bonus, saves, skill points, and feats).
    but what about the skills it gains for having 2 extra HD at 5th level?
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    Quote Originally Posted by 3SecondCultist View Post
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    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
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    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    In the past, I played Sir Theo Roost.
    I am soon to begin playing his heir, Dora the Destroya

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    Default Re: Paladin mount?

    Again, SRD: The mount gains additional skill points or feats for bonus HD as normal for advancing a monster’s Hit Dice.


    Assuming the Dragonnel has the Dragon type:

    6 + Int mod per HD x4 at first HD.
    6 + Int mod per HD every HD thereafter.
    Last edited by Narazil; 2010-01-29 at 03:39 PM.

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    Ogre in the Playground
     
    Devil

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    Default Re: Paladin mount?

    It's "Dragonnel" and "Dragon Steed feat", by the way. Just in case anyone else was having trouble finding those.

    A paladin mount starts with the base statistics of a normal creature of its kind, including skill ranks. Skill ranks are then increased by adding hit dice.

    The "class skills" for monster hit dice are the skills listed in a creature's stat block. Each hit die of Dragon provides (6 + Int modifier, minimum 1) skill points. So a dragonnel has Hide, Listen, Move Silently, and Spot as class skills and gains 4 skill points per hit die. It's simplest just to increase the modifier for each of those skills by 1 for each bonus HD.

    Note, however, that dragonnels are only available as special mounts to paladins of 9th level or higher, and for purposes the mount's advancement, the paladin is treated as 4 levels lower than normal. The Dragon Steed feet is available by character level 6, but the dragonnel does not become a special mount until Paladin level 9.

    As a DM, I would allow a paladin with the feat to call a dragonnel as a special mount at Paladin level 6 and allow the mount to have the Empathic Link, Share Spells, and Share Saving Throws features; but it wouldn't get bonus hit dice, improved natural armor, extra Strength, or Improved Evasion until Paladin level 9. Eh, maybe +2 to its natural armor.

    But then, I'd let any paladin call whatever sort of mount 3 levels earlier with those restrictions.
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    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

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