
Originally Posted by
Darrin
I'm hoping you can help clarify something that comes up every once in a while in various D&D forums. You're the original creator of the Dvati race, which was first printed in Dragon #271.
Yep. That was me. ;-)

Originally Posted by
Darrin
When Paizo printed the Dragon Compendium volume 1, they updated the Dvati to 3rd Edition and provided rules for using them as player characters. I'm not sure if you had any input in the update or how much you are familiar with 3rd Edition rules, but the description in the Dragon Compendium isn't entirely clear on how many actions they get per round. Mike McArtor, an associate editor for Dragon (who may or may not have been involved with updating the Dvati to 3rd Edition, we're not sure), did responed to an email way back when and answered some questions about the Dvati, but the general consensus seems to be that he has no bleepin' clue what he was talking about. Here's a link to the discussion, if you're interested:
http://paizo.com/dragon/messageboard...vati&page=1#31
I had nothing to do with the conversion to 3.5 rules. I didn't know about them until after they had been published. I have read through the rules and commented in the forums before regarding their version of the race. Generally speaking, I think they did an pretty decent job. My problem with them is one that I think makes them virtually unplayable, and that's the fact that they share a single character's hit-points, making them incredibly fragile. If I ever ran a set of Dvati, I'd waive that rule and give each twin his own full hit-points. But then, that's not what you asked about.

Originally Posted by
Darrin
Anyway, as the original designer, I was hoping you could settle this issue about how many actions they get per round. Mike's take is the pair must share whatever actions a single character would get, hence the pair gets one full round action or one move action + standard action per round to divide between the two.
By the rules they set up, that's correct. As I understand it, they took the "two bodies, one soul" thing and ran with it. When you play a Dvati pair, you're literally playing a single character who just happens to be able to be in two places at once. But in all respects, a Dvati set represents a single character and gets no more actions, hit-points or anything else that any other PC gets. This is all in the name of game-balance, of course, and has nothing to do with logic (much like most of the design of 4th edition, I might add).

Originally Posted by
Darrin
The main argument against this is it makes them pretty much unplayable.
I think this is a much smaller issue than the hit-points. Consider a first-level fighter. A first-level human fighter gets 10 hp, making him a very tough hombre for his level. A first-level dvati fighter also gets 10 HP, but those hit-points are split evenly between two bodies, meaning that each Dvati twin has FIVE hp, making them only one hp tougher than a wizard. A fighter with a wizard's hit-points is a dead fighter no mater how you slice it. This alone makes them unplayable. getting only a single set of actions... That's almost reasonable. It's unrealistically illogical, but it's not a death-sentence.

Originally Posted by
Darrin
Dvati have to split their HP, if one of them casts a spell the other one can't take any actions, and they already have a +1 Level Adjustment. On top of that, if we go with Mike McArtor's interpretation, their signature "Echo Attack" is almost unusable: Since each twin would have to spend a move action to activate it, they no longer have a standard action to attack that round, and would have to wait until the next round to attack... allowing their target to just move away if he were so inclined.
Don't they move in unison? It's been a while since I read it, but I was thinking that if both twins moved in unison, it still only took a single move action, and that it only took two if they moved separately (or in different directions). If that's the case then the Echo Attack can work in a single round as long as both dvati use their shared move action to encircle their foe. If only one moves, then it doesn't work as the other must move to catch up.

Originally Posted by
Darrin
The other interpretation, which I hope you'll endorse, is that each Dvati gets a full complement of actions every round, so each twin gets a full round action or a move + standard action. This also allows their Echo Attack to work on the same round. Would you happen to have any strong opinions on this, one way or the other?
Well, it's not my place to directly contradict the rules that the guys at Paizo have put together. I can only tell you what *I* would do if this were *MY* game, and that is to do what you have said. I would give each twin a full set of hit-points at the very least. The reason for this (besides keeping the characters alive past the first encounter) is that hit-points represent the general condition of the BODY, not the person. Even with a dvati set sharing the same soul, they do not share the same body. Physically, they are like any other normal set of twins. If you were playing human twins, you wouldn't split their hit dice and there's no reason to assume the dvati do either. As for actions per round, that one's a little more tough. My inclination is to say that each twin gets a full set of actions, but I can understand what some people would have a problem with that. That basically means that the dvati's player's character gets twice the actions of everyone else at the table and that can be annoying. A good compromise might be to say that a dvati set gets the same actions as everyone else (one move, one standard or two moves), plus a single extra move or standard action of their choice per round. I would also make sure to say that this extra action cannot be used for spellcasting, as to prevent them from casting two standard-action spells per round, which would be broken. But they could, say, cast a single spell and then stab a guy with their sword or make a standard move. I will say that if both twins get a full action separate from the other, then the level-adjustment should probably be at least a +2. Getting two full actions a round is HUGE.
But that's just a suggestion. In the end, it's really up to every DM to make his own ruling when changing the published rules. If your DM is okay with both twins getting full actions, then do it that way. If not, then go with what's in the book and hope for the best.
Interestingly, I ran a 3.0 game with a set of dvati in it long before the "official" version was released and it never occurred to me to treat the set like a single character. I, instead, treated them like two completely separate characters, just as I designed them to be in 2nd edition. They had identical starting ability scores, but other than that I treated them like normal siblings of any other race. They were developed individually and treated individually in the game (although, for the sake of ease, they shared initiative as long as they kept the same bonus). I was shocked when Paizon introduced the idea of treating them as a single, collective character split into two bodies. That had literally never occurred to me and was a beautifully elegant solution to the biggest obstacle I always faced with the race in previous editions, which was how to justify allowing a player to have two characters. I really have to give Paizo props for that solution. I only wish they'd worked out the kinks a little better. You're not the first person to approach me with this question.

Originally Posted by
Darrin
Either way, thanks for such a creative and interesting idea.
Thanks for liking it! I've created quite a bit of game material over the years and the dvati have always been one of my favorites. I was really happy when they earned Honorable Mention in the Dragon magazine Design-A-Monster contest and was honored as hell when Paizo chose to resurrect them for the compendium. I mean out of all the material they could have pulled out of all those years of Dragon magazine articles, they chose my humble creation to be in their book. I may not have won first prize, but it's my creation that stood the test of time and that's just super cool. :-)
Good luck with your games! if you'd like to see some more of my more recent creations, visit my website,
http://www.arcane-marks.com. It's still a little sparse at the moment, but I'm slowly getting new material created and uploaded. I hope you enjoy it.
Talon