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Thread: Dungeon Crasher
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2010-02-02, 01:55 AM (ISO 8601)
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Dungeon Crasher
I've heard people talk about the "Dungeon Crasher" build a lot and how it can do some rediculous damage, but no one has ever actually said what the build consists of, other than the fact that it's a fighter build. What feats exactly compose the Dungeon Crasher build and other than saying "you run people into walls" how does it work?
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2010-02-02, 02:01 AM (ISO 8601)
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Re: Dungeon Crasher
Duneon Crasher is an ACF in Dungeonscape. The point of it is to get as high a bull-rush mod as possible, ensure there's always something available to run someone into, the Bull-Rush the opponent into it repeatedly. I like Raptoran+Ground for that. War Hulk is great for it, too, since it boosts Str and Bull-Rush doesn't need BAB.
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FAQ is not RAW!Avatar by the incredible CrimsonAngel.
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2010-02-02, 02:03 AM (ISO 8601)
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Re: Dungeon Crasher
Well, Dungeoncrasher is an alternative class feature for Fighter in Dungeonscape. It makes you better at breaking stuff, surviving traps and the like in exchange for two feats (2nd and 6th levels). Basically, better at surviving in dungeons. It also enables you to Bull Rush people to walls for massive damage; 4d6+2xStr on level 2 and 8d6+3xStr on level 6.
This combined with ability to fly means there's almost always a wall (the ground) available and then you pick up a feat that allows Bull Rushing people while hitting (e.g. Knockback) and full attack people into ground (with or without some help from things that allow bull rush-as-trip (e.g. Rampaging Bull Rush [RoS]); stands to reason that prone people bull rushed do get slammed to the ground) for literally massive damage.
EDIT: Bloody ninjas, showing their heads where they don't belong. Thought this was a Fighter-thread...Last edited by Eldariel; 2010-02-02 at 02:04 AM.
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2010-02-02, 02:18 AM (ISO 8601)
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Re: Dungeon Crasher
so, effectively, you only need 6 levels of fighter to make a dungeon crasher build?
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2010-02-02, 02:20 AM (ISO 8601)
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Re: Dungeon Crasher
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FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2010-02-02, 02:22 AM (ISO 8601)
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Re: Dungeon Crasher
Mix Dungeon Crasher fighter, Barbarian, and Warforged Juggernaut for Bullrush glory.
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2010-02-02, 02:25 AM (ISO 8601)
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Re: Dungeon Crasher
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
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2010-02-02, 02:28 AM (ISO 8601)
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Re: Dungeon Crasher
The Super Special Awesome Yiuel made my very manly Avatar
The Great Steam Golem, Blitzcrank!
He really has a heart of gold...encased in a framework of iron...in a carapace of steel.
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2010-02-02, 02:29 AM (ISO 8601)
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Re: Dungeon Crasher
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2010-02-02, 02:35 AM (ISO 8601)
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Re: Dungeon Crasher
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FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2010-02-02, 02:36 AM (ISO 8601)
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Re: Dungeon Crasher
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-02-02, 05:50 AM (ISO 8601)
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2010-02-02, 05:54 AM (ISO 8601)
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Re: Dungeon Crasher
wouldn't Dragon Disciple be superior to War Hulk ? Instead of +10 str you gain +8 with Con +2, Int +2, Cha +2, flight and AC +4
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2010-02-02, 06:01 AM (ISO 8601)
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Re: Dungeon Crasher
It also requires spellcasting, which kind of ruins the whole build.
Some levels in a ToB class would also help, if only for access to Charging Minotaur (Warblade would probably be the best since you can replenish your maneuvers quickly and often and the levels stack with fighter). Even better, the maneuvers give you something else to do when you find yourself in a position where you can't bull rush.
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2010-02-02, 06:14 AM (ISO 8601)
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Re: Dungeon Crasher
Well instead of going fighter 6/Barbarian 1/War hulk 10
you go fighter 6/Hexblade 1(best spontaneous I could find to fit)/Dragon Disciple 10
only problem is that the strength bonus is not scaled like war hulk, but at least you get a BAB progression so you can always just hit something
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2010-02-02, 06:28 AM (ISO 8601)
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Re: Dungeon Crasher
Well, in my mind "Dungeon Crasher" and Person_Man's "Flaming Homer" build are somewhat synonymous. It certainly was a big part of the inspiration behind my King of Pong build.
Handbooks:
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Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2010-02-02, 06:29 AM (ISO 8601)
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Re: Dungeon Crasher
http://www.giantitp.com/forums/showp...4&postcount=22
and
http://www.giantitp.com/forums/showthread.php?t=107248
are the awesome versions.
EDIT: Hey, look, a ninja.Last edited by term1nally s1ck; 2010-02-02 at 06:29 AM.
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2010-02-02, 07:19 AM (ISO 8601)
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Re: Dungeon Crasher
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2010-02-02, 07:26 AM (ISO 8601)
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Re: Dungeon Crasher
He meant Duskblade I think.
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2010-02-02, 07:27 AM (ISO 8601)
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2010-02-02, 08:53 AM (ISO 8601)
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2010-02-02, 09:01 AM (ISO 8601)
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2010-02-02, 10:52 AM (ISO 8601)
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Re: Dungeon Crasher
I see that all the good advice has pretty much already been given. To summarize:
You can improve your Bull Rush with any of the following:
- Brutal Surge weapon enhancement: Free Bull Rush Con bonus times per day. Magic Item Compendium.
- Factotum 3: Int to Str checks.
- Improved Bull Rush: +4.
- Karmic Strike: Enemy hits you, you hit them back, and use Brutal Surge or Knockback to Bull Rush them away from you, preventing a full attack.
- Knockback: Free Bull Rush whenever you Power Attack an enemy. Requires Large or bigger size, or Powerful Build.
- Marshal 1: Cha to Str checks.
- Mauling Gauntlets soulmeld: 2 + (2 * essentia) to Str checks.
- Robilar's Gambit: Enemy swings at you, you hit them back, and use Brutal Surge or Knockback to Bull Rush them away from you, preventing a full attack.
- Shield of the Severed Hand: Free Bull Rush once per round when an enemy attacks and misses you, often preventing a full attack. Requires True Believer. Comp Divine and Magic Item Compendium.
- Shock Trooper: Steer your Bull Rush, Trip enemies when you knock them into each other. See Flaming Homer.
- Size: Enlarge Person, Expansion, Giant Size, Polymorph, etc.
- Strength bonus: War Hulk, Kensai, magic items, etc.
- Step of the Wind stance (Setting Sun 1): +4 when in difficult terrain.
- Warblade 11: Int to Bull Rush (and most other opposed checks).
- Warforged Juggernaut 5: Class level to Bull Rush checks. Also grants moderate damage bonuses on Charge attacks, and a excellent list of construct immunities.
Which combo you pick basically depends on your stats, ECL, books allowed, and what your other build goals might be. Note that many other abilities/feats grant you a bonus to resist Bull Rushes (like Dwarvern Stability), which does not count when you initiate them.
Dungeoncrasher is a great mid level option, particularly so if you play in a large party, with plenty of opportunities to create AoO for your friends by Bull Rushing enemies directly past them and into other enemies, Tripping both enemies. But it loses much of it's usefulness at higher levels because Bull Rushing your enemy often prevents you from making a full attack, and taking 6 levels of Fighter prevents your from getting access to high level maneuvers, psionics, spells, capstone abilities, etc.
Also note that Dungeoncrasher is a poor idea against some enemies, either because they are immune to Bull Rush attacks (Swarm, Incorporeal), or because they are so ridiculously big and/or strong that your chance of success is negligible. So have a backup plan that doesn't depend on Str checks, such as a Daze attack, spells, maneuvers, soulmelds, psionics, etc.Last edited by Person_Man; 2010-02-02 at 10:57 AM.
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2010-02-02, 11:36 AM (ISO 8601)
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Re: Dungeon Crasher
Not necessarily; there's some precedent for barbarian/sorcerer/dragon disciple being a decent build. Access to first level buff spells can make your bull rushing better; you just have to build the character with that in mind.
I could see Fighter 6/Sorcerer 1/Dragon Disciple 10/whatever 3 being passable. You'd have Enlarge Person for yourself, at least. You'd probably need Able Learner or something to get those Knowledge ranks without completely killing your skills, of course.
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2010-02-02, 12:26 PM (ISO 8601)
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Re: Dungeon Crasher
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2010-02-02, 12:28 PM (ISO 8601)
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Re: Dungeon Crasher
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2010-02-02, 12:37 PM (ISO 8601)
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Re: Dungeon Crasher
Well, you could always go half-minotaur 1 (buy it off)/fighter 6/ardent 1/illithid slayer 10/ToB class 3, taking mantles that allow you access to expansion and metamorphosis.
Practiced Manifester is practically a given, of course.Last edited by Lycanthromancer; 2010-02-02 at 12:44 PM.
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2010-02-02, 12:47 PM (ISO 8601)
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Re: Dungeon Crasher
Correct. But you can use Alter Self (presumably through a scroll or wand), presumably to turn yourself into a Dragon one size category larger.
However, I personally think that Dragon Disciple is a poor choice. 10 levels for +8 Str (only +4 bonus to Bull Rush), +2 Con, +2 Int, +4 Cha, and a bunch of mediocre class abilities that can be duplicated with affordable magic items and feats is ripoff.
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2010-02-02, 01:56 PM (ISO 8601)
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2010-02-02, 02:04 PM (ISO 8601)
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Re: Dungeon Crasher
Last edited by 9mm; 2010-02-02 at 02:04 PM.