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Thread: two-weapon fighting.
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2010-02-04, 10:58 PM (ISO 8601)
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two-weapon fighting.
i have it in my head that when making an attack with an off hand weapon, you only add 1/2 your strength to damage. is that correct? and where is this rule?
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2010-02-04, 10:59 PM (ISO 8601)
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- Dec 2008
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- Cydonia
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Re: two-weapon fighting.
Yes. Just look up two weapon fighting in the PHB index.
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2010-02-04, 11:00 PM (ISO 8601)
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- Jun 2009
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- Ebonwood
Re: two-weapon fighting.
Correct. I believe the information can be found pretty much every time weapons are mentioned in the PHB. Attribute's chapter, under Strength, Equipment chapter, under weapons, Combat chapter, under Two-Weapon Fighting, Feats chapter, same.
If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.
ENBY
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2010-02-04, 11:05 PM (ISO 8601)
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- Dec 2009
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- I live in Alabama
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Re: two-weapon fighting.
Your Right, found it under strength. thanks
Last edited by AustontheGreat1; 2010-02-04 at 11:08 PM.
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2010-02-04, 11:23 PM (ISO 8601)
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- Jan 2007
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Re: two-weapon fighting.
If you're going TWF, either make sure you have a lot of bonus damage to each hit to make up for not using a Two-Hander (such as through sneak-attack), or go with lots and lots (and lots) of natural attacks.
Your best bet is either a druid (just...druid), a TWF rogue, a totemist, or a psychic warrior. You'll note that only one of those actually uses the TWF feats (because they're quitesuboptimalsucky).Last edited by Lycanthromancer; 2010-02-04 at 11:28 PM.
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2010-02-04, 11:41 PM (ISO 8601)
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2010-02-04, 11:44 PM (ISO 8601)
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- Seattle, USA
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Re: two-weapon fighting.
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2010-02-04, 11:56 PM (ISO 8601)
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2010-02-05, 02:59 AM (ISO 8601)
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- Metro Manila, Philippines
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Re: two-weapon fighting.
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2010-02-05, 05:23 AM (ISO 8601)
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- Jan 2009
Re: two-weapon fighting.
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2010-02-05, 09:11 AM (ISO 8601)
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- Aug 2007
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- Imagination Land
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Re: two-weapon fighting.
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2010-02-05, 09:58 AM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: two-weapon fighting.
Two Weapon Fighting is a somewhat inefficient method of adding extra attacks. I only use it if I happen to be playing a high Dex build in a core-ish game (like a Rogue). If you choose to play a melee build, I suggest that you add attacks via Attacks of Opportunity, Natural Attacks, a Speed/Haste effect, maneuvers, psionic powers, soulmelds, etc.
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2010-02-05, 10:01 AM (ISO 8601)
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- Atlanta, Georgia
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2010-02-05, 10:56 AM (ISO 8601)
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- Jan 2007
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2010-02-05, 11:01 AM (ISO 8601)
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- Nov 2007
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- Indianapolis
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Re: two-weapon fighting.
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2010-02-05, 11:02 AM (ISO 8601)
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- Mar 2008
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- Mt. Doom
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Re: two-weapon fighting.
Has to be a feat somewhere that will allow you to add back normal damage to your off hand. I know it's in the base book for the Pathfinder game, has to exist in some book somewhere for 3.5. And in I believe PHBII their is a feat "Over-sized two weapon fighting" that treats a medium sized weapon in your off hand as a small weapon. This way you can use your scimitars in both hands, or two longswords etc.
Friend of mine made a fighter / rogue around the Two-Weapon fighting. I found it to be really nasty (for us, your millage may vary). Granted we were 20 to 25th level. He either tripped, or snuck up on the bad guy and then with two weapon, greater two weapon, ridiculously two-weapon combat, and a sword of speed, went stabiety stab stab stab stab stab. Not much lasted past his first assault. Less it could not be critted, or didn't fall down.
I also don't agree with the half damage on the off hand. My right hand will knock the snot out of you just about about as well as my left. It's has always been that way for me. Yes my right is a wee bit weaker than my left (I'm a lefty) but it's not half as strong, nore half as coordinated. We house rule away the off hand most of the time. Probably why we don't see two weapon combat as weaker than other forms of melee.
Then again I'm proabaly bias on the matter. I've been practicing Martial Arts for 8 years now. Monks have no off hand, or foot for that matter.Remember no matter where you go. There you are.
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2010-02-05, 11:58 AM (ISO 8601)
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- Aug 2007
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Re: two-weapon fighting.
In core-ish two-weapon fighting actually keeps up pretty close to two-handed on full attacks, even without sneak attack or other bonus damage. The disadvantage is so little I hear about many who don't notice any difference. Heck even ranger bonus damage can close the gap. It's only once you bring in the uberchargers and what not that the gulf widens a bit.
Other tricks besides bonus damage to beef up TWF include tripping, especially on the lower AB attacks, and other touch attacks or triggered effects like spell storing weapons.
It bears mentioning that a TWF rogue without a method of defense or combat stealth (like greater invisibility) commonly leads to threads complaining about death-prone rogues. Without greater invis or some such trick, a buckler rogue will actually do more damage than a TWF rogue b/c he'll fight longer and doesn't have the -2 to hit on top of a mid BAB. Or a ranged rogue will do more damage in round 1 since he can full attack, while being safer. Last little note: a semi-reliable sneak attack in general on a mid BAB, with a penalty to hit, on a fragile class makes for a worse combat character than any true martial class. Even, say, a TWF fighter/barbarian/paladin. But that's the trade-off to get skills.Last edited by ericgrau; 2010-02-05 at 12:15 PM.
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