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Thread: Holy. O_o Fire Seeds?
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2010-02-05, 04:37 PM (ISO 8601)
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Holy. O_o Fire Seeds?
We have a cleric with the fire domain, how just got access to fire seeds, and noted... well, that fire seeds does a ridiculously large amount of damage. O_o
Relevant statement is holly berry bombs.
Holly Berry Bombs
You turn as many as eight holly berries into special bombs. The holly berries are usually placed by hand, since they are too light to make effective thrown weapons (they can be tossed only 5 feet). If you are within 200 feet and speak a word of command, each berry instantly bursts into flame, causing 1d8 points of fire damage +1 point per caster level to every creature in a 5-foot radius burst and igniting any combustible materials within 5 feet. A creature in the area that makes a successful Reflex saving throw takes only half damage.
Sure, the range is only 5ft, but you can cast them a couple hours in advance, and it doesn't take particular effort nor optimization to get it such that it doesn't blow you up (or at least doesn't kill you).
Geez. O_o
Edit: Mistake pointed out by Pharoah Fist; fixed to 8d8Last edited by Kantolin; 2010-02-05 at 04:39 PM.
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2010-02-05, 04:39 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
Damage would be 8d8+96 damage, not 12d8.
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2010-02-05, 04:39 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
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2010-02-05, 04:45 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
Considering the cleric doesn't get much in the way of offensive spells...
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2010-02-05, 04:50 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
Dropping an item is a free action, right? So you could just always carry these babies in one of your free hands, drop them at your feet during a fight, 5ft-step back, move another 5-ft and blow everything to hell?
I think I'm going to use these on my blasty-spells deprieved Priest of Bahamut.
EDIT: Level 6 spell, ugh. For some reason, I thought it would be level 3-4.Last edited by Grushvak; 2010-02-05 at 04:51 PM.
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2010-02-05, 04:58 PM (ISO 8601)
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2010-02-05, 05:00 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
The seeds themselves are too light, but perhaps you could place them in some kind of hollow projectile to throw them? I don't see why not.
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2010-02-05, 05:05 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
If the projectile weighed something. Besides possibly breaking design intent, it's a standard action to throw them and another standard action to speak the command word. Best to have them already carried, drop them (free action), move (move action), and then make with the boom (standard action). EDIT: unless "word of command" is different from a typical command word.
Last edited by ericgrau; 2010-02-05 at 05:17 PM.
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2010-02-05, 05:05 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
Setup? Just have an Unseen Servant or Floating Disk spell carry them over to the enemy. The Servant is undamaged, and the bombs go off the way you want them to.
Or use the Summon Elemental Reserve feat if you don't want to waste another slot. That gives them a 30ft range.
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2010-02-05, 05:07 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
Why not make more than eight with multiple castings?
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2010-02-05, 05:07 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
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2010-02-05, 05:09 PM (ISO 8601)
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2010-02-05, 05:10 PM (ISO 8601)
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2010-02-05, 05:12 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
It's not bad, for level 11, but it's not really stepping on the Rogue's toes that much either (especially with that save).
Last edited by Surgo; 2010-02-05 at 05:13 PM.
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2010-02-05, 05:13 PM (ISO 8601)
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Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-02-05, 05:22 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
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2010-02-05, 05:24 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
Belkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
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2010-02-05, 05:25 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
Resist energy also protects your gear.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-02-05, 05:52 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
Give them/hide them on your groups rogue. Once he's finished sneak attacking, blow him up. He makes the save, and with Imp evasion takes no damage, and you get a ranged attack.
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2010-02-05, 06:47 PM (ISO 8601)
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Last edited by Abd al-Azrad; 2010-02-05 at 07:25 PM.
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2010-02-05, 06:52 PM (ISO 8601)
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2010-02-05, 07:02 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
Also remember each berry offers a seperate save. And it can be really nasty if you have a couple of days to prepare for defense.
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2010-02-05, 07:04 PM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
Drop em in a flask, then stopper the flask.
Vampire: What is that, more holy water? Hah.
Player: BURN WITH ME!
Edit: ooh ooh slip em in the victim's food!Last edited by huttj509; 2010-02-05 at 07:12 PM.
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2010-02-05, 07:16 PM (ISO 8601)
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2010-02-06, 04:35 AM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
If they're still berries (albeit exploding ones), you could cast the spell multiple times, press the juice out, ferment it, and you'd end up with a bottle of highly explosive (yet stable, until command word is spoken) wine. Think of all the possibilities.
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2010-02-06, 04:58 AM (ISO 8601)
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2010-02-06, 05:03 AM (ISO 8601)
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2010-02-06, 05:16 AM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
It gets better than that. You're allowed to drop items in adjacent squares.
So, you're standing toe to toe with an enemy... Drop the handful of berries at his feet (in his square, 5 feet ahead of you). Then take a free 5 foot step back (you're now 10 feet from the berries). Now, standard action, command word boom. Now, they get a save for each berry, by the wording, but it's still a lot of damage.
Alternately? Drop em every 15 feet as you fly over a group. 13-20 damage to everything in a 15 foot wide, 120 foot long pass (8 berries). That's at CL 12.
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2010-02-06, 05:25 AM (ISO 8601)
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Re: Holy. O_o Fire Seeds?
But it is better then a spell with a single save that does the same amount of damage, on average. Against creatures with no evasion and 50% to save, it will do 75% of it's damage if it saves for half of them. It's like a 1d12 vs 2d6 damage weapons. And if the target has evasion, it increases the chances of it getting damaged at least a bit.
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2010-02-06, 05:38 AM (ISO 8601)
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Re: Holy. O_o Fire Seeds?