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Thread: Swordsage questions
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2010-02-05, 08:51 PM (ISO 8601)
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- Nov 2008
Swordsage questions
Looking through Google, I could not find any Swordsage advice guides. I have been trying to build a UA Swordsage for a while now but I am more or less clueless. So, general questions:
1. It seems counterproductive to use Maneuvers considering you only get a single attack. What makes them so great?
2. Is Two-Weapon Fighting a decent choice for UA Swordsages? I know that the general rule of being decent with TWF is bonus attack dice.
3. Feats, feats, and feats. Adaptive Style at level 1 obviously, but from there I am clueless.
4. General advice on what Schools to use..
Best of luck y'all.
-Eddie
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2010-02-05, 09:01 PM (ISO 8601)
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Re: Swordsage questions
I know very little about Swordsages or ToB but this might help: http://brilliantgameologists.com/boa...hp?topic=357.0
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2010-02-05, 09:05 PM (ISO 8601)
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Re: Swordsage questions
YAY more love for the swordsage!!
The best advice depends on what you want to do with your swordsage, besises IIRC there was a general ToB guide in BG, I will try to find a link.
1-IMO the swordsage isn't a damage dealer that needs to deal enormous quantities of damage per turn, since many of the manoubers have some extra effects they are quite worthwile.
2-I don't think that two-weapon fighting is useful to a swordsage unless he plans on investing heavily on Tiger Claw which has some really good boosts that depends on number of attacks connecting, from the top of my head Girallon Windmill Rip can give you up to `20d6 damage. Also the prg class Bloodclaw master is specially designed for Two-weapon fighting
3- Shadow blade is an exelent feat IMO for an Unarmed swordsage, since US count as associated weapons you can add your DEX mod to your damage when you are on a shadow hand stance, also snap kick to get you another attack, superior unarmed strike to increase your damage.... I am big fan of Darkstalker (LoM) for sneaky swordsages.
4- I am a big fan of shadow hand and tiger claw with a bit of smithers of Diamond mind, but as always it depends on your goal, for example a good damage dealer will focus on Stone Dragon, Tiger Claw and Damond Mind while a mobility fighter would prefer Shadow Hand (teleportation manoubers) desert wind (the whole point of the school) or tiger claw (has some nice movement based manoubers)
Hope that helps.
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2010-02-05, 09:25 PM (ISO 8601)
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Re: Swordsage questions
Swordsages are all about options. Some strikes are REALLY good. At low levels, Saphire Nightmare Blade is pretty sexy, and some of the mid level strikes that deny your opponent actions are also really nice, as are some of the Shadow Hand ambush attacks like Shadow Garrote. Sometimes its good though, to do a boost and with Snap Kick and maybe some form of natural attack (Deepspawn!) and make a large number of hits, like if you are fighting more than one enemy.
There is very little way to make a bad Swordsage. Superior Unarmed Strike is great, Shadow Blade is pretty good if you plan on being in a SH stance a lot and using SH weapons (UAS's are SH weapons, BTW), Snap Kick gives you an extra attack, even when you use strikes, to pile on a bit of extra UAS damage. Its all good.
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2010-02-05, 09:28 PM (ISO 8601)
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Re: Swordsage questions
1) Well, when a Swordsage gets +6 BAB, she's level 8, meaning she has access to 4th-level maneuvers and Ruby Nightmare Blade which doubles damage, arguably including things that don't normally multiply. So, instead of two attacks, one of them at a penalty, you get one attack that (pending a Concentration check) deals double damage. Good times. Come 8th-level, Diamond Nightmare is quadruple. And a lot of the other effects are shiny and fancy and stuff.
Also, a lot of maneuvers provide swanky defenses and effects without getting in your way, like replacing all three saves with Concentration checks, or infinite teleportation, or hardness penetration for the purposes of smashing things, or the ability to reroll saves.
2) Two-weapon fighting still sucks. Especially since they don't help many maneuvers at all. Especially for an unarmed Swordsage who doesn't want to be using maneuvers anyways.
3) Shadow Blade, as mentioned, is great. It pretty much locks you to Shadow Hand stances, but it's worth it. Improved Natural Attack (Monster Manual) is a must, as is Superior Unarmed Strike. If you have Magic of Incarnum, then Shape Soulmeld can get you all kinds of fancy, useful effects.
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2010-02-05, 09:29 PM (ISO 8601)
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- Dec 2009
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- Montreal, Canada
Re: Swordsage questions
Alright a couple of things
First I think swordsages get more out of their stances than their maneuvers unlike Warblades and Crusaders.
A swordsage's best attribute is his access to shadow hand maneuvers/stances. He is the only class that has access to them directly and is clearly meant to use them. A swordsage is a monk/rogue/ranger while the other two are more Fighter/Paladin/Barbarian.
In my opinion, a swordsage is a good build because of a single feat: shadow blade. Replacing your Dex bonus to your Str makes you capable of creating proper Dex based builds that do a lot of damage on normal hits. You can safely spend the stats to be able to use Two-Weapon fighting feats without completely crippling your damage output. It could be debated whether your Dex bonus is reduced by half on your offhand weapons, and it mostly depends on your DM's ruling. If it is, than is should also be 1.5 while using a 2 handed weapon (spiked chain) , if it isn't then I would go TWF. I usually prefer the spiked chain because so much Dex gives you a lot of AoO.
Finally don't forget that you add your Wisdom bonus on strikes, and static bonuses are multiplied on a crit.
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2010-02-05, 09:33 PM (ISO 8601)
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Re: Swordsage questions
Fun combo: Evasive Reflexes allows you to 5' every time you would make an AoO. Robilar's Gambit allows you to AoO before an attack. You basically get Abrupt Jaunt, but better, for 2 feats.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2010-02-05, 09:43 PM (ISO 8601)
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- Nov 2008
Re: Swordsage questions
Hmm, does the UA adaption actually give you Improved Unarmed Strike as a feat?
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2010-02-05, 09:47 PM (ISO 8601)
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2010-02-05, 09:47 PM (ISO 8601)
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Re: Swordsage questions
It gives you the entire monk unarmed strike entry.
Unarmed Strike
At 1st level,a monkswordsage gains Improved Unarmed Strike as a bonus feat. Amonk’sswordsage's attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that amonkswordsage may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. Amonkswordsage may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
Usually amonk’sswordsage's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
Amonk’sswordsage's unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
Amonkswordsage's also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Monk. The unarmed damage on Table: The Monk is for Mediummonksswordsages. A Smallmonkswordsage deals less damage than the amount given there with her unarmed attacks, while a Largemonkswordsage deals more damage; see Table: Small or Large Monk Unarmed Damage.[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2010-02-05, 09:59 PM (ISO 8601)
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- Oct 2009
Re: Swordsage questions
I always played that it did. Would be pretty suck if it didn't.
As for feats:
Dump STR completely. Take weapon finesse and shadow blade for everything to be based off dex.
Adaptive style obviously.
Superior unarmed strike + Improved Nat attack for your fists.
Snap kick plus a two level dip into monk could be pretty sexy.
Two weapon fighting isn't that amazing, but can be pretty good. If you can convince your DM that it should be upgraded (which it shouold be) definetly take it.
The best thing about the swordsage is it's versitility, so grab a range of maneuvers to switch up with adaptive style.
Thats all for the first few levels. Tell us a bit about your character concept so we can fill it out.
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2010-02-05, 10:17 PM (ISO 8601)
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Re: Swordsage questions
TWF can work well for a Swordsage, but if you want it, you definitely have to specialize in it to keep it worthwhile. If you have two Kukris, Improved Critical (kukri), Blood in the Water, ways to move and still make a full attack (e.g. Sudden Leap, Pouncing Charge, Quicksilver Motion), Danging Mongoose, Raging Mongoose, Girallon Windmill Flesh Rip, maybe a one-level Rogue dip and the Craven feat, and maybe some of the Desert Wind ____ Blade Boosts, then yes, two-weapon fighting can definitely deal terrifying amounts of damage. But such a character will never be able to specialize in some of the other cool options that the Swordsage can pick, like Shadow Blade/Gloom Razor or the Setting Sun Tripping madness.
Oh, and while you should definitely take Adaptive Style early, it's not a crime to put it off later than 1st level.
Basically, what kind of Swordsage do you want to be? The Unarmed variant narrows down some of your choices, but you could still go with a judo throwing master, a ninja, or a monk type, just to name three.You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-02-05, 10:25 PM (ISO 8601)
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- Nov 2008
Re: Swordsage questions
I like the concept of the Unarmed Warrior but I think Monks were made poorly. It almost seems like they were given too many colorful things (Slow Fall, Movement Speed, Still Mind) and were deprived of decent combat skills to compensate for all the small bonuses they got.
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2010-02-05, 10:36 PM (ISO 8601)
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2010-02-05, 10:38 PM (ISO 8601)
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Re: Swordsage questions
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2010-02-05, 10:45 PM (ISO 8601)
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Re: Swordsage questions
OK, in that case I'd suggest you spend your first two feats on Combat Expertise and Improved Trip, so that you can rock the house with Setting Sun "___ Throw" maneuvers. Other Setting Sun stuff isn't exactly bad for the monk archetype either (and Baffling Defense is, IMHO, the coolest maneuver in the book).
Adaptive Style and Snap Kick are high-priority feats too, but AS can wait until after Improved Trip, and Snap Kick you can't get until Level 9 anyway.
Shadow Hand will have some decent pickings for you. Well, actually, you might just dip into all six Swordsage disciplines here and there. But Setting Sun and Diamond Mind will be your best two.You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-02-05, 10:50 PM (ISO 8601)
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- Nov 2008
Re: Swordsage questions
The thing with taking Improved Trip is that you become MAD very quickly. I have not looked at the throw maneuvers in a while. What is so great about them again?
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2010-02-05, 10:59 PM (ISO 8601)
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- Jan 2010
Re: Swordsage questions
1. It seems counterproductive to use Maneuvers considering you only get a single attack. What makes them so great?
Makes combat more dynamic, rather than just 5-ft move+full attack.
2. Is Two-Weapon Fighting a decent choice for UA Swordsages? I know that the general rule of being decent with TWF is bonus attack dice.
They can't used shields, and 2-handed weapons means they can't finesse (with exception of spiked chain). Though their bab isn't that great, and I would generally try to avoid decreasing it any further. Don't expect your iteratives to hit much, if at all.
3. Feats, feats, and feats. Adaptive Style at level 1 obviously, but from there I am clueless.
4. General advice on what Schools to use..
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2010-02-05, 11:00 PM (ISO 8601)
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Re: Swordsage questions
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
-
2010-02-05, 11:02 PM (ISO 8601)
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Re: Swordsage questions
They're like tripping attacks (which is already a good thing) except they give you a +4 bonus to the trip and let you use your Dexterity instead of Strength if you want. And don't let your opponent have a chance to counter-trip you. And let you move the opponent around the battlefield when you trip them. (And don't provoke an AoO, but with Improved Trip you don't do that anyway.)
The Level 3, 4, and 5 versions do a lot of extra damage to the tripped target, too. The Level 6 version does a lot of damage to the target and to a line of targets he flies through. And the Level 9 version, besides doing damage, lets you run around and around the battlefield, throwing target after target within one round (which is great, if the DM rules you're allowed to throw the same target more than once).You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-02-05, 11:31 PM (ISO 8601)
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- Nov 2008
Re: Swordsage questions
I can't find it, but is there/where is the rule saying you can only have 1 Maneuver loaded. I could have sworn there was something like that.
Do you get a free hit against someone you trip with a Maneuver if you have Improved Trip?
And thanks for helping everyone.
-EddieLast edited by Zergrusheddie; 2010-02-05 at 11:33 PM.
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2010-02-05, 11:33 PM (ISO 8601)
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Re: Swordsage questions
You can have multiple maneuvers readied to use, although you can only have one of each readied at a time (I think; I don't recall that there's anything saying one way or the other, actually), but you can only use one maneuver of each type of action (swift/immediate, standard, and move, or a full-round action and a swift/immediate) per round...
Last edited by Lycanthromancer; 2010-02-05 at 11:34 PM.
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2010-02-05, 11:47 PM (ISO 8601)
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Re: Swordsage questions
You mean only one copy of each maneuver? ToB never says so directly; it just talks about how each maneuver you know can be either "readied" or "not readied." Nothing about readying it multiple times.
But yeah, the FAQ or something makes it explicit.
Do you get a free hit against someone you trip with a Maneuver if you have Improved Trip?
Of course, if the free attack afterward is important to you, you can always just use your Improved Trip without a Setting Sun Throw. Or just ask the DM if he'll allow not throwing them more than 5 feet when you throw them.You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-02-05, 11:53 PM (ISO 8601)
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- Jan 2008
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2010-02-05, 11:55 PM (ISO 8601)
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- Nov 2007
- Location
- Texas...for now
- Gender
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2010-02-05, 11:59 PM (ISO 8601)
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- Jan 2008
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2010-02-06, 12:11 AM (ISO 8601)
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- Jan 2010
Re: Swordsage questions
You are still limited to the "can't trip foes 2 or more size categories larger than you" clause though.
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2010-02-06, 12:22 AM (ISO 8601)
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- Nov 2008
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2010-02-06, 12:28 AM (ISO 8601)
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- Aug 2006
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- Utah
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Re: Swordsage questions
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
-
2010-02-06, 12:30 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Swordsage questions