New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 13 of 13
  1. - Top - End - #1
    Bugbear in the Playground
     
    Hyooz's Avatar

    Join Date
    Jun 2008

    Default Level by Level: The Shadowdancer

    I have a fair amount of spare time on my hands these days, so I thought this might be fun. The purpose of these posts is to provide a basic examination of Wizards created prestige classes; from the broken to the bad, the interesting to the boring, I intend to step through these classes and detail what, to me, makes them worth taking or not. While I call it level by level, it'll mostly be class ability by class ability. I won't talk about recurring abilities multiple times, but I will talk about the class ability in its entirety. I hope these posts can be of service to those seeking to create their own homebrew, and maybe an interesting forum for discussion of mechanics and design in general. If nothing else, it'll help me kill time, which is just fine by me. Since a good amount of this stuff will be licensed, I won't provide the actual class abilities in the posts, but I'll provide the book the class comes from for reference.

    We'll kick this off with a DMG classic -

    The Shadowdancer

    Requirements: The requirements here are pretty basic, easy for a rogue-type to get into. A few feats you might have anyway, and a bunch of skills you might have anyway, save Perform, but you have the points lying around to grab that no problem. All in all: you need to give up a few skill points, maybe a less than ideal feat, but for the class, the requirements aren't terrible.

    Hide in Plain Sight: Woo, we have a doozy at level 1. There's a reason this class is popular for dips. HiPS is pretty awesome, by all accounts. It's limited by a bit of a shadow clause, but really, there's always shadows. So you can always hide, which is pretty baller. It's like invisibility, but with a skill check, and the enemies better hope they've cranked up their spot check. Overall, this is a 9/10 level.

    Evasion, Darkvision, Uncanny Dodge: Second level is nice to certain entry methods, but redundant for others. If you came in as a rogue, you'll have evasion already (which does not get bumped to improved evasion, sad day) and Uncanny Dodge (which again, does not improve, but can be improved if you take rogue levels later, which is... weird.) Darkvision is handy, and outside of races or spells or magic items, hard to come by. In all likelihood, though, darkvision isn't that great. Still, not a bad level. 6/10

    Shadow Illusion, Summon Shadow: Silent image in itself is a nice spell to have, but once a day? Another issue, though small: how is the DC determined? This might come up useful sometimes, but a first level wizard spell once a day? The summoned shadow, however, makes up for it. Even if it can't make spawn, shadows are handy things to have around. Hope it doesn't ever die, though, since you'll lose some piddling XP and this class ability for a month. 6/10

    Shadow Jump: Teleporting is always handy, especially for melee classes. This is basically a really limited Dimension Door, which comes with the same standard action use, which kind of kills making this an awesome ability. Kick it down to a swift and Shadowdancer might be a little more popular beyond level 1, but as is, it's probably just as easy, if not preferable, to just take a move action. 5/10

    Defensive Roll: This is another neat ability nixed by restrictions. If you could use this against all attacks, this would be really powerful, or even 1/round and you're cooking, but when it comes to a blow that could kill you, and all you're doing is halving the damage (upon making a Reflex save DC equal to the amount of damage you would take... which might just be straight up impossible) you want some more out of a 5th level PrC ability. Oh, and you can't use it when you're denied Dex to AC, y'know, when you might REALLY need it. 3/10

    Improved Uncanny Dodge: Eh. It's nice, but kind of blase. Not a bad level, but nothing exciting. 5/10

    Slippery Mind: This one is hard to really decide on. It's basically a reroll one round later, but only against enchantment spells you've already failed a save to. That's so... specific, and in all reality, you've already spent around being dominated or charmed or what-have-you. It just won't come up overly often, unless you're fighting a lot of the right monsters/enemies. Not a bad ability, but super specific, and still kind of underpowered at this level. Make it all mind effecting abilities, and make the second save the same round, and you might have something here. I might be crazy, but eh. 4/10

    Improved Evasion: Good ability, no doubt. Way too late in the game, though. Should allow the first evasion to stack with evasion you come in with, and include a real capstone. You hit level 10 here, and your reward is Improved Evasion and a little more distance on Shadow Jump? That's boring. 5-6/10 on its own, but as a capstone ability 4/10

    In the end, you have a prestige class designed for rogues (or at least rogue-types, but this is a DMG PrC, in the end. Rogue and... maybe ranger would get in here with any rapidity.) that doesn't advance sneak attack, and in all reality doesn't give you that much to make up for it, excepting Hide in Plain Sight, which is quite good. The problem there, however, is that they stuck Hide in Plain Sight, the biggest, baddest class ability you get here, at first level. If it was a 5th level ability, you might get people to take 5 levels of this pretty easy. Shadow Jump and Summoning Shadows are nice bonuses to get along with HiPS. Just not worth killing sneak attack for after getting HiPS. A classic problem of front-loading a prestige class. Happens to the best of us.

    A good spread, in my mind, is key to a good PrC. I have a personal bias toward good capstone abilities, and it's always nice to start out with something worthwhile, (I'll talk about the Pale Master later. Oh boy.) so if you get that down, and the middle is passably worthwhile, you have a solid basis for a good PrC.

    Current Contest Entries:

    Prestige Class Contest: In the Shadows -The Ghost Wyrm

    Base Class Contest: Altar of Naught - The Nihilist

    Monster Competition: Beings of Legend - The Omni Template

    Spoiler
    Show


  2. - Top - End - #2
    Barbarian in the Playground
     
    RangerGuy

    Join Date
    Sep 2009
    Location
    Craig, Co
    Gender
    Male

    Default Re: Level by Level: The Shadowdancer

    Are you simply discussing, or are we also fixing these sub-par classes? Which most of the DMG prestige classes fall into.
    Spoiler
    Show


    Warforged Upgrades
    Blade Lord Vestige
    Soulforged PrC
    Transformers RPG Now Updated as PDFs on Google Drive.

  3. - Top - End - #3
    Orc in the Playground
     
    SamuraiGuy

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Level by Level: The Shadowdancer

    Bards can also get into Shadowdancer pretty easily. In fact, it strikes me as a slightly more bardy class than roguey class, what with the whole dancing theme.
    Quote Originally Posted by MammonAzrael View Post
    Causing Hideous laughter is an Extraordinary ability of 20th level monks.

    At least, it should be.
    Proud Supporter of Vorpal Tribble's Monster Competition

  4. - Top - End - #4
    Banned
     
    DragoonWraith's Avatar

    Join Date
    Apr 2009
    Gender
    Male

    Default Re: Level by Level: The Shadowdancer

    Shadowdancer was actually the class that first prompted my looking into homebrew - I wanted a Shadowdancer that actually, ya know, danced. Put those ranks in Perform to some use. As it is... eh, yay for HiPS? At least give it SA, then it'd be OK.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Mongoose87's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Level by Level: The Shadowdancer

    Quote Originally Posted by Schylerwalker View Post
    Bards can also get into Shadowdancer pretty easily. In fact, it strikes me as a slightly more bardy class than roguey class, what with the whole dancing theme.
    You know what would be awesome? If Shadowdancers could use a Perform (Dance) check in place of a Hide/Move Silently.
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

  6. - Top - End - #6
    Bugbear in the Playground
     
    Hyooz's Avatar

    Join Date
    Jun 2008

    Default Re: Level by Level: The Shadowdancer

    Yeah, bards can get into it too, but you run into the same problems as going in with a rogue. You basically have to forsake what your base class did in its entirety for, well, kind of mediocre benefit.

    And the idea of this was mostly discussion, but discussing how to fix something like this is also discussion, so go for it. I mentioned a couple of tweaks in my 'review' that could help (shadow jump being a swift action, any SA progression at all.)

    Current Contest Entries:

    Prestige Class Contest: In the Shadows -The Ghost Wyrm

    Base Class Contest: Altar of Naught - The Nihilist

    Monster Competition: Beings of Legend - The Omni Template

    Spoiler
    Show


  7. - Top - End - #7
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Level by Level: The Shadowdancer

    Quote Originally Posted by Hyooz View Post
    Shadow Jump: Teleporting is always handy, especially for melee classes. This is basically a really limited Dimension Door, which comes with the same standard action use, which kind of kills making this an awesome ability. Kick it down to a swift and Shadowdancer might be a little more popular beyond level 1, but as is, it's probably just as easy, if not preferable, to just take a move action. 5/10
    To improve I suggest making more like teleport not dimension door (so you can act after using it).
    Defensive Roll: This is another neat ability nixed by restrictions. If you could use this against all attacks, this would be really powerful, or even 1/round and you're cooking, but when it comes to a blow that could kill you, and all you're doing is halving the damage (upon making a Reflex save DC equal to the amount of damage you would take... which might just be straight up impossible) you want some more out of a 5th level PrC ability. Oh, and you can't use it when you're denied Dex to AC, y'know, when you might REALLY need it. 3/10
    1/rd, when attacked you may roll to reduce damage? Sounds fine, but Rogues can get this by level 10 as a special ability (unless we make this ability called Improved Defensive Roll.)

  8. - Top - End - #8
    Bugbear in the Playground
     
    AssassinGuy

    Join Date
    Jan 2010
    Location
    Tor zur Welt
    Gender
    Male

    Default Re: Level by Level: The Shadowdancer

    If I wanted to enter it comming from rogue I'd go up to Shadow Jump and then continnue as Rogue

    HiPS for ranged Sneak Attacks
    Summon Shadow as BYO flanker for melee Sneak Attacks
    Shadow Jump to GTFO of melee quickly


    re: Improved Evasion
    this sucks pretty much all across the board, there should be some clause that levels in classes that grant Evasion stack for the purpose of gaining Improved Evasion
    Last edited by Agi Hammerthief; 2010-02-09 at 09:51 PM.
    * my emphasis

    http://dmreference.com/SRD/
    http://paizo.com/pathfinderRPG/prd/

    Things that don't kill me make me strong
    Things that do kill me leave me dead

  9. - Top - End - #9
    Bugbear in the Playground
     
    Hyooz's Avatar

    Join Date
    Jun 2008

    Default Re: Level by Level: The Shadowdancer

    Problem is Shadow Jump doesn't G you TFO of melee any faster than walking will. Standard actions suck like that.

    Current Contest Entries:

    Prestige Class Contest: In the Shadows -The Ghost Wyrm

    Base Class Contest: Altar of Naught - The Nihilist

    Monster Competition: Beings of Legend - The Omni Template

    Spoiler
    Show


  10. - Top - End - #10
    Bugbear in the Playground
     
    AssassinGuy

    Join Date
    Jan 2010
    Location
    Tor zur Welt
    Gender
    Male

    Default Re: Level by Level: The Shadowdancer

    Quote Originally Posted by Hyooz View Post
    Problem is Shadow Jump doesn't G you TFO of melee any faster than walking will. Standard actions suck like that.
    I was looking at the Pathfinder shadow dancer too much, it starts with 40ft

    with 3.5 it would be only a 3levl dip
    Last edited by Agi Hammerthief; 2010-02-09 at 09:56 PM.
    * my emphasis

    http://dmreference.com/SRD/
    http://paizo.com/pathfinderRPG/prd/

    Things that don't kill me make me strong
    Things that do kill me leave me dead

  11. - Top - End - #11
    Titan in the Playground
     
    Knaight's Avatar

    Join Date
    Aug 2008

    Default Re: Level by Level: The Shadowdancer

    [QUOTE=Hyooz;7848521]
    Shadow Jump: Teleporting is always handy, especially for melee classes. This is basically a really limited Dimension Door, which comes with the same standard action use, which kind of kills making this an awesome ability. Kick it down to a swift and Shadowdancer might be a little more popular beyond level 1, but as is, it's probably just as easy, if not preferable, to just take a move action. 5/10
    [QUOTE]
    Of course, this lets you get deep into buildings, past lines, etc. Excellent for infiltration, if rendered redundant when with a group. On your own though, it isn't bad. Maybe a 6/10?
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

  12. - Top - End - #12
    Bugbear in the Playground
     
    Mongoose87's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Level by Level: The Shadowdancer

    Quote Originally Posted by Agi Hammerthief View Post
    I was looking at the Pathfinder shadow dancer too much, it starts with 40ft

    with 3.5 it would be only a 3levl dip
    Pathfinder one doesn't say what kind of action it is.
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

  13. - Top - End - #13
    Firbolg in the Playground
     
    Temotei's Avatar

    Join Date
    Nov 2008
    Location
    Minnesota
    Gender
    Male

    Default Re: Level by Level: The Shadowdancer

    Quote Originally Posted by Mongoose87 View Post
    Pathfinder one doesn't say what kind of action it is.
    Must be no action then.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •