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    Default [D&D 3.5] What can you see in torch light?

    I am a human and i have a torch. I and am standing 25 feet away from a huge creature on a moonlit night. Can i see the creature if it is not hiding?

    It seems by RAW i cannot...
    Last edited by Gnaritas; 2010-02-09 at 03:08 AM.

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    Default Re: [D&D 3.5] What can you see in torch light?

    Torch

    A torch burns for 1 hour, clearly illuminating a 20-foot radius and providing shadowy illumination out to a 40-foot radius. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage.
    You can see it well within 20ft, decently within 40ft, and not at all past that by RAW.
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    Default Re: [D&D 3.5] What can you see in torch light?

    Are you looking in the right direction?

    A torch provides shadowy illumination in a 40 ft radius, so I'd say yes.

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    Edit: Ninjaed
    Last edited by Farlion; 2010-02-09 at 03:11 AM.

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    Default Re: [D&D 3.5] What can you see in torch light?

    Ok, and how about the guy standing 100 feet away, can he see the huge creature in the shadows?

    How about if i am standing 25 feet away from the monster, but on the other side of the monster are some archers on the wall, 300 feet away. They would at least see the silhouette of a huge monster, would they be able to fire at it?

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    Default Re: [D&D 3.5] What can you see in torch light?

    Not positive on this, but by RAW I'm pretty sure anything that is standing within range of a light source is illuminated by it from all sides. Which means those archers would see the monster 25ft away from you.

    Anything outside the illumination however, is completely un-illuminated.

    Edit: http://www.d20srd.org/srd/exploratio...visionAndLight
    Last edited by EnnPeeCee; 2010-02-09 at 03:21 AM.
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    Default Re: [D&D 3.5] What can you see in torch light?

    At what point do you need to make a spot check. If the huge monster is standing in shadowy illumination, but is clearly not hiding, does the archer 300 ft away need to make a spot check?

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    Default Re: [D&D 3.5] What can you see in torch light?

    Note: shadowy ilumination provides concealment with 20% miss chance.
    For the other guys, I will request a spot check with the following modifiers:
    -4 to DC per size (of monster) larger than medium
    +5 to DC because it's moonlight
    +5 to DC as long as the monster stays still
    +1 to DC per 10 feet distance
    and a small high ground bonus for the archers on the wall.

    plus the are varius things that will add to the DC such as the enviroment (trees, bushes, grassland, rocks cliffs etc.).


    Maybe they manage to see a silouette but if it remains still, the may think its a tree or a large rock or something.

    I would suggest to the guy with the torch, to throw the torch to the monster so it can be more easy for the other to spot it...and....RUN LIKE HELL under the cover of darkness. (and wish the moster doesnt have darkvision...)
    Last edited by SethFahad; 2010-02-09 at 03:57 AM.
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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by Rules Compendium p79
    Observers outside the illumination radius of a light source can see into the illumination just fine, making Spot checks as normal to discern creatures or objects in the illuminated area.
    It also says that light sources can be spotted on a DC20 spot check:
    • at 20 times their radius of illumination if the observer is in complete darkness (half that on a failure)
    • at 10 times their radius of illumination if the observer is in dim light (half that on a failure)

    So, as long as it's not actively trying to hide and the archer is in complete darkness, I'd say that there's no need for a spot check at any distance up to 400ft (800ft if the archer's got low-light vision).

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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by SethFahad View Post
    Note: shadowy ilumination provides concealment with 20% miss chance.
    For the other guys, I will request a spot check with the following modifiers:
    -4 to DC per size (of monster) larger than medium
    +5 to DC because it's moonlight
    +5 to DC as long as the monster stays still
    +1 to DC per 10 feet distance
    and a small high ground bonus for the archers on the wall.

    plus the are varius things that will add to the DC such as the enviroment (trees, bushes, grassland, rocks cliffs etc.).


    Maybe they manage to see a silouette but if it remains still, the may think its a tree or a large rock or something.
    How is this different from someone hiding in Shadowy Illumination? Cause it seems to be you are describing someone who is actively trying to hide.
    Last edited by Gnaritas; 2010-02-09 at 03:57 AM.

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    Default Re: [D&D 3.5] What can you see in torch light?

    (I've editted my previous post.)

    Well if someone hides, then I suppose you must beat his hide check aswell...
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    Default Re: [D&D 3.5] What can you see in torch light?

    The way I handle this sort of thing is: if it's not actively hiding, but it's somehow obscured anyway, then I add up the circumstance modifiers I'd use if it were hiding, and use that +10 as the spot DC. Oh, and on the night of a full moon, I rule that anything exposed to direct moonlight is only under concealment, not total concealment. Moonlight can be pretty bright ya know.

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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by Darkfire View Post
    It also says that light sources can be spotted on a DC20 spot check:
    • at 20 times their radius of illumination if the observer is in complete darkness (half that on a failure)
    • at 10 times their radius of illumination if the observer is in dim light (half that on a failure)

    So, as long as it's not actively trying to hide and the archer is in complete darkness, I'd say that there's no need for a spot check at any distance up to 400ft (800ft if the archer's got low-light vision).
    I agree with this.
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    Default Re: [D&D 3.5] What can you see in torch light?

    That seems great for large distances. At smaller distances:

    Quote Originally Posted by Gnaritas View Post
    At what point do you need to make a spot check. If the huge monster is standing in shadowy illumination, but is clearly not hiding, does the archer 300 ft away need to make a spot check?
    No, not at all. But the monster does have concealment from the shadowy illumination and could hide if he wanted to. Unlike the guy within 20 feet of the torch who may not hide at all no matter how high his modifier is.

    IIRC the archer also has a 20% miss chance even if the monster isn't hiding, due to concealment.
    Last edited by ericgrau; 2010-02-09 at 11:50 AM.
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    Default Re: [D&D 3.5] What can you see in torch light?

    It would seem logical that the base DC to see someone who is not hiding but which might be concealed, is to assume they made a Hide check with a result of 0, adjusted by appropriate Hide and Spot modifiers.

    So, for example, spotting a huge creature walking through trees and heavy undergrowth at 300 feet is 0 - 8 (size) -5 (speed) + 30 (distance) = 17. If the creature is running, the DC would be 2 (-20 for speed instead of -5). If the creature is standing out in the open, you'd notice it automatically so long as you have line of sight, since you can't Hide without cover or concealment. If you don't have a detailed map of the terrain and you're not sure if there's cover or concealment blocking your vision, the SRD has some useful guidelines for spotting stuff based on the terrain type.

    SRD:
    Stealth and Detection in a Forest
    In a sparse forest, the maximum distance at which a Spot check for detecting the nearby presence of others can succeed is 3d6×10 feet. In a medium forest, this distance is 2d8×10 feet, and in a dense forest it is 2d6×10 feet.

    Stealth and Detection in a Marsh
    In a moor, the maximum distance at which a Spot check for detecting the nearby presence of others can succeed is 6d6×10 feet. In a swamp, this distance is 2d8×10 feet.

    Stealth and Detection in Hills
    In gentle hills, the maximum distance at which a Spot check for detecting the nearby presence of others can succeed is 2d10×10 feet. In rugged hills, this distance is 2d6×10 feet.

    Stealth and Detection in Mountains
    As a guideline, the maximum distance in mountain terrain at which a Spot check for detecting the nearby presence of others can succeed is 4d10×10 feet. Certain peaks and ridgelines afford much better vantage points, of course, and twisting valleys and canyons have much shorter spotting distances. Because there’s little vegetation to obstruct line of sight, the specifics on your map are your best guide for the range at which an encounter could begin. As in hills terrain, a ridge or peak provides enough cover to hide from anyone below the high point.

    Stealth and Detection in Plains
    In plains terrain, the maximum distance at which a Spot check for detecting the nearby presence of others can succeed is 6d6×40 feet, although the specifics of your map may restrict line of sight.

    Stealth and Detection Underwater
    How far you can see underwater depends on the water’s clarity. As a guideline, creatures can see 4d8×10 feet if the water is clear, and 1d8×10 feet if it’s murky. Moving water is always murky, unless it’s in a particularly large, slow-moving river.
    Last edited by jiriku; 2010-02-09 at 02:06 PM.
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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by jiriku View Post
    It would seem logical that the base DC to see someone who is not hiding but which might be concealed, is to assume they made a Hide check with a result of 0, adjusted by appropriate Hide and Spot modifiers.
    Or you can just follow the actual rules. The Spot DC to see someone of Large size in plain sight (i.e., without making a Hide check) is 0; see the Difficulty Class Examples table at the start of the Skills chapter. Each size step away from Large adjusts the DC opposing Spot by +4/-4, and then you just use the Spot description to try to make that DC.

    So if a Huge creature is standing out in the open at 300 feet, the DC is -4, with a -30 penalty to your Spot check -- or effectively DC 26. By RAW there's no difference if they're standing or doing cartwheels, though the DM can add circumstance modifiers (typically +2/-2) as usual.

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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by Curmudgeon View Post
    Or you can just follow the actual rules. The Spot DC to see someone of Large size in plain sight (i.e., without making a Hide check) is 0; see the Difficulty Class Examples table at the start of the Skills chapter. Each size step away from Large adjusts the DC opposing Spot by +4/-4, and then you just use the Spot description to try to make that DC.

    So if a Huge creature is standing out in the open at 300 feet, the DC is -4, with a -30 penalty to your Spot check -- or effectively DC 26. By RAW there's no difference if they're standing or doing cartwheels, though the DM can add circumstance modifiers (typically +2/-2) as usual.
    The spot skill is only supposed to be used when there is a chance that the thing being spotted will not be seen, it is not a method of determining whether something is seen in plain sight. The example DC is an accretion error from the revision between 3.0 and 3.5. The Modern D20 rules even go so far as specifically explaining that.
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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by Matthew View Post
    The example DC is an accretion error from the revision between 3.0 and 3.5. The Modern D20 rules even go so far as specifically explaining that.
    You're perfectly free to mix in Modern D20 rules in your own campaign as house rules. I was just explaining the D&D 3.5 RAW, for which no errata have been published. In contrast, the Rules Compendium -- where quite a few rule changes have been made -- maintains that Spot is used when there's no Hide check.
    Quote Originally Posted by Rules Compendium, page 114
    A Spot check is either made against a DC that reflects how hard something is to see, or it is opposed by another creature’s Hide check.

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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by Curmudgeon View Post
    You're perfectly free to mix in Modern D20 rules in your own campaign as house rules. I was just explaining the D&D 3.5 RAW, for which no errata have been published. In contrast, the Rules Compendium -- where quite a few rule changes have been made -- maintains that Spot is used when there's no Hide check.
    I know I am, but the example contradicts the text of the skill.

    Use this skill to notice bandits waiting in ambush, to see a rogue lurking in the shadows, to see through a disguise, to read lips, or to see the monstrous centipede in the pile of trash.

    Check: The Spot skill is used primarily to detect characters or creatures who are hiding. Typically, your Spot check is opposed by the Hide check of the creature trying not to be seen. Sometimes a creature isn’t intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it.
    Notice the intent of the skill is not to check whether you see somebody standing right in front of you. More importantly, the table is not even directly linked to the skill, but an example of generic difficulty classes. You are not explaining the RAW, just a rather silly interpretation of it that was clearly never intended and barely supported by the text.
    Last edited by Matthew; 2010-02-09 at 04:28 PM.
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    Default Re: [D&D 3.5] What can you see in torch light?

    The example is ridiculous unless you assume that it's been adjusted for a fairly hefty range. I've got no trouble seeing a player at the far end of a pitch (rugby for preference) but using DC0 at 0ft with +1/10ft, I should be struggling to see anything past the half-way line.

    In fact, I'd go as far to suggest that the DC to spot a Medium sized object in plain sight (i.e. not hidden or trying to hide) at 0ft in bright illumination (or even shadowy since concealment by itself doesn't increase the DC) is closer to -40 than it is to 0.

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    Default Re: [D&D 3.5] What can you see in torch light?

    Iluminated objects without cover or camouflage are automatically seem. Can you see the people in the game if a morning fog is around, or if the game is played at night without outside ilumination?

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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by Matthew View Post
    You are not explaining the RAW, just a rather silly interpretation of it that was clearly never intended and barely supported by the text.
    How is Difficulty Class (DC) Very easy (0) to notice something Large in plain sight (using Spot skill) not RAW? That's exactly what the table says. And, as you quoted:
    Sometimes a creature isn’t intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it.
    which means that this table entry isn't an aberration; it explains that a far object may be difficult to see because of distance penalties.

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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by Curmudgeon View Post
    How is Difficulty Class (DC) Very easy (0) to notice something Large in plain sight (using Spot skill) not RAW? That's exactly what the table says. And, as you quoted:
    Because it is the difficulty irrespective of distance. It's not the base difficulty for seeing a large creature 1 foot away from you, it is the base difficulty for seeing a large creature.

    Quote Originally Posted by Curmudgeon View Post
    which means that this table entry isn't an aberration; it explains that a far object may be difficult to see because of distance penalties.
    No, it's not. Only the most convoluted unintuitive reading of the text could ever yield that as the logical meaning. The text says if something is difficult to see even if it is not intentionally hiding, not if something is some way off. Obstructed by bushes, darkness, whatever, but not in plain sight. Not the same thing, not even close.
    Last edited by Matthew; 2010-02-09 at 05:24 PM.
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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by Matthew View Post
    Because it is the difficulty irrespective of distance. It's not the base difficulty for seeing a large creature 1 foot away from you, it is the base difficulty for seeing a large creature.
    Your adventuring party is out and about. There's a Large creature in the distance. You don't actually encounter it unless you make the required Spot check:
    Spot checks may be called for to determine the distance at which an encounter begins. A penalty applies on such checks, depending on the distance between the two individuals or groups, and an additional penalty may apply if the character making the Spot check is distracted (not concentrating on being observant).
    It's right there in the rules: Distance matters.

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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by Curmudgeon View Post
    Your adventuring party is out and about. There's a Large creature in the distance. You don't actually encounter it unless you make the required Spot check: It's right there in the rules: Distance matters.
    "Spot checks may be called for to determine the distance at which an encounter begins." Not, "spot checks are used to determine the distance at which an encounter begins." They are used when the enemy is not in plain sight, which is to say whenever they are not attempting to hide or in conditions where there is a question as to whether they would be seen.
    Last edited by Matthew; 2010-02-09 at 05:41 PM.
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    Default Re: [D&D 3.5] What can you see in torch light?

    If a Large monster with 14 Dex and no ranks in hide attempts to hide, and rolls a natural 1, the check required to see him is DC -1. So, by attempting to hide, he becomes more visible than if he had just been strolling along.

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    Default Re: [D&D 3.5] What can you see in torch light?

    The DC is -4. DC 0 is a large object, not Large object/creature. And distance penalties do still apply. The DC is 0, sure, but there is also a -1 penalty per 10 feet. It's not that complicated. Next you'll tell me that the balance DC on a slippery hewn stone floor is 10 not 12, b/c the DC for hewn stone is clearly stated as 10.

    Quote Originally Posted by Curmudgeon View Post
    So if a Huge creature is standing out in the open at 300 feet, the DC is -4, with a -30 penalty to your Spot check -- or effectively DC 26. By RAW there's no difference if they're standing or doing cartwheels, though the DM can add circumstance modifiers (typically +2/-2) as usual.
    Actually if you're applying the hide rules movement could apply a -5 or -20 to the DC. Vigorous showy acrobatics would be -20, making it a DC 6 spot check to notice a troll doing cartwheels 300 feet away in broad daylight. If he's just standing still or walking OTOH you might miss him without a good spot modifier.
    Last edited by ericgrau; 2010-02-09 at 06:51 PM.
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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by ericgrau View Post
    The DC is -4. DC 0 is a large object, not Large object/creature. And distance penalties do still apply. The DC is 0, sure, but there is also a -1 penalty per 10 feet. It's not that complicated. Next you'll tell me that the balance DC on a slippery hewn stone floor is 10 not 12, b/c the DC for hewn stone is clearly stated as 10.
    Actually, it says "large something", so technically it can be anything large, which is just pretty much par for the course with that particular interpolation. If we look even harder in the DMG, we find that:

    A forest fire can be spotted from as far away as 2d6×100 feet by a character who makes a Spot check, treating the fire as a Colossal creature (reducing the DC by 16). If all characters fail their Spot checks, the fire moves closer to them. They automatically see it when it closes to half the original distance. (DMG, p. 87)
    and then that:

    An avalanche can be spotted from as far away as 1d10×500 feet downslope by a character who makes a DC 20 Spot check, treating the avalanche as a Colossal creature. If all characters fail their Spot checks to determine the encounter distance, the avalanche moves closer to them, and they automatically become aware of it when it closes to half the original distance (DMG, p. 90).
    So, we need a DC 4 spot check to perceive an avalanche? A colossal sized object? Yeah, choose your poison, the books are not exactly consistent on this count, unsurprisingly since it is a revision between 3.0 and 3.5 that introduced this lunacy.
    Last edited by Matthew; 2010-02-09 at 07:47 PM.
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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by Curmudgeon View Post
    Your adventuring party is out and about. There's a Large creature in the distance. You don't actually encounter it unless you make the required Spot check: It's right there in the rules: Distance matters.
    This reminds me an OotS scene...

    Matthew,
    I think our eyes may trick us sometimes. Just because you see something far away in a landscape under the bright sun, doesn't mean that you will actually understand that it is an enemy or a monster troll...
    Sometimes we see but we don't ... we don't "pay attention" (hmmm I don't know how to say it in english... it's not my native language... never had lessons eather...).
    So the monster (in plain sight but far away) is mistaken for plain landscape scenery.

    So "SPOT" is not for merely seen something, but to "comprehend" what is this that you see.

    In greek language there is word "vlepo" wich means "i see" (wich is very general in meaning) and there is word "entopizo" wich means that I "find" something through sight that its hidden , obscured, or somewhere that it is difficult to see (far away, or against the sun, or high up, or something very small, or a detail or or or...)

    I hope I was somewhat clear in what I said above. (Maybe I need some lessons afterall)
    Last edited by SethFahad; 2010-02-10 at 12:32 AM.
    Ellery: "We will not be caught by surprise."
    Entreri: "Almost everyone I've killed uttered similar last words."
    Jarlaxle: "Then I am glad once again that you are on my side."
    Entreri: "They've often said that too."

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    Default Re: [D&D 3.5] What can you see in torch light?

    Oh my god, use common sense people.
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    Default Re: [D&D 3.5] What can you see in torch light?

    Quote Originally Posted by SethFahad View Post
    This reminds me an OotS scene...

    Matthew,
    I think our eyes may trick us sometimes. Just because you see something far away in a landscape under the bright sun, doesn't mean that you will actually understand that it is an enemy or a monster troll...
    Sometimes we see but we don't ... we don't "pay attention" (hmmm I don't know how to say it in english... it's not my native language... never had lessons eather...).
    So the monster (in plain sight but far away) is mistaken for plain landscape scenery.

    So "SPOT" is not for merely seen something, but to "comprehend" what is this that you see.

    In greek language there is word "vlepo" wich means "i see" (wich is very general in meaning) and there is word "entopizo" wich means that I "find" something through sight that its hidden , obscured, or somewhere that it is difficult to see (far away, or against the sun, or high up, or something very small, or a detail or or or...)

    I hope I was somewhat clear in what I said above. (Maybe I need some lessons afterall)
    I assume you're familiar with football(/soccer)?
    If I am at one end of the pitch, and you are at the other, I guarantee you we can both see each other enough to know we're humans.
    That's 330 feet or so; almost impossible in DnD if you require the Spot check rolls with distance.
    Last edited by SensFan; 2010-02-10 at 12:36 AM.
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