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2010-02-09, 08:59 PM (ISO 8601)
- Join Date
- Oct 2009
Would giving Lizardfolk Powerful Build make them too good a race?
I was thinking how subpar the race is, as it is able to hold it's breath fairly long and is pretty strong. Thats it. so I was wondering if they would be more viable and essentially, playable, if they had that ability. Seeing how other races gain spell like abilities and powers, one effect could make them worthwhile. However, it is a strong ability, and thus might be too much.
Thoughts?"Now if you don't mind, I am somewhat preoccupied telling the laws of physics to shut up and sit down."
You know you're an epic wizard when you use a stilled silent extended quickened Gust of Wind spell to blow out the candles of your candle covered birthday cake.
Adventurers steal everything thats not nailed down. And what is. And the nails. After all, a bag full of nails can fetch a pretty penny. No doubt they'll weaponize it, too.
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2010-02-09, 09:02 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Would giving Lizardfolk Powerful Build make them too good a race?
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2010-02-09, 09:07 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Would giving Lizardfolk Powerful Build make them too good a race?
Use the dragonblood variant in dragon magic, remove the NA and racial HD, and make them LA+0. With that feat which gives them a tail attack...
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2010-02-09, 09:16 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Midwest, not Middle East
- Gender
Re: Would giving Lizardfolk Powerful Build make them too good a race?
I don't generally see breath holding as being important very often. Maybe in a nautical game, or one with lots of swamps, or many poison gases. Powerful build is nice, but my gut says the two humanoid hitdice are punishment enough and no LA would be needed.
On a completely self-promoting note, I recently made a PrC for lizardfolk.
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2010-02-10, 12:22 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Redding, Ca
Re: Would giving Lizardfolk Powerful Build make them too good a race?
Instead of giving it powerful build you could give it elite stats, give them max HP for the 1st HD and keep the same CR.
S: 17, D: 14, C: 15, I: 8, W: 12, CH: 8
Attack: 2 claws at +4 d4+3
AC: 19 (+5 NA, +2 Dex, +2 Large shield)
Hp: 16
Much more dangerous and still only a CR 1.
Add a level of warrior for +.5 CR and you get. (now CR 1.5)
S: 17, D: 14, C: 15, I: 8, W: 12, CH: 8
Attack: 2 claws at +5 d4+3
AC: 19 (+5 NA, +2 Dex, +2 Large shield)
Hp: 22
additional feat: Weapon Focus Claw
2 levels in warrior (now a CR 2 monster)
S: 18, D: 14, C: 15, I: 8, W: 12, CH: 8
Attack: 2 claws at +7 d4+4
AC: 19 (+5 NA, +2 Dex, +2 Large shield)
Hp: 28
additional feat: Weapon Focus ClawLast edited by Splendor; 2010-02-10 at 12:23 AM.
Always attack a man’s strengths, No one ever expects you to attack the strongest part of the fort. Up the middle that’s where the action is. And it’s the same in life. Don’t run away, attack them head on as their coming at you at full speed. Because that my friend is living.
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2010-02-10, 12:44 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: Would giving Lizardfolk Powerful Build make them too good a race?
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-02-10, 01:01 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Would giving Lizardfolk Powerful Build make them too good a race?
Lizardmen (oldschool!) have 2 cruddy humanoid RHD, and a LA +1.
I don't see how powerful build would make them remotely overpowered.
I would also advocate making them monstrous humanoids, so their RHD wouldn't be so lame...My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2010-02-10, 01:38 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: Would giving Lizardfolk Powerful Build make them too good a race?
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-02-10, 03:05 AM (ISO 8601)
- Join Date
- Jan 2010
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2010-02-10, 03:07 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Northern California
- Gender
Re: Would giving Lizardfolk Powerful Build make them too good a race?
Recommend just taking off the LA. It wouldn't make Lizardfolk all that unbalanced with those nasty racial hit dice.
Visit the Chocolate Hammer IRC channel!
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2010-02-10, 03:11 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Would giving Lizardfolk Powerful Build make them too good a race?
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2010-02-10, 03:48 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- raiding wales!
- Gender
Re: Would giving Lizardfolk Powerful Build make them too good a race?
cant you just remove their RHD?
make a completely normal LA+0 race?
(powerful build would be awesome tho'. that lets em use oversized weapons, right?)Last edited by Shademan; 2010-02-10 at 03:49 AM.
Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.
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on M&B:
Originally Posted by Celesyne
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2010-02-10, 03:55 AM (ISO 8601)
- Join Date
- Oct 2007
- Gender
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2010-02-10, 06:51 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Would giving Lizardfolk Powerful Build make them too good a race?
And lizardfolk aren't supposed to use weapons. At least not when their draw is having all those natural weapons to sneak attack with...
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2010-02-10, 05:21 PM (ISO 8601)
- Join Date
- Jun 2005
Re: Would giving Lizardfolk Powerful Build make them too good a race?
The problem with balancing some monsters is that they make up for a lack of gear with natural racial features. Lizardfolk get a big, juicy +5 bonus to their armor class that stacks with everything. For the lizardman in the Monster Manual, that's no big deal, since he doesn't have actual armor. But if you equip a lizardman with all of the gear appropriate to an NPC of his class, it becomes a significant boost. The DMG says that just making an NPC a lizardfolk instead of, say, an orc, only raises its CR by 1. But the actual sample 5th-level lizardfolk NPC Druid doesn't have the hide armor that's listed as part of the equipment for a normal Druid. There's probably a reason for that.
One possible way to deal with this would be to make lizardfolk incapable of wearing normal armor, like warforged. Alternately, you could lower or remove their natural armor and have just have lizardfolk warriors wear armor. Then, with the major unbalancing factor gone, you could take away their LA, remove their racial hit dice, make them Monstrous Humanoids, give them Powerful Build, and/or some other improvement.
If they're given Powerful Build, maybe they should be. That spell isn't really intended to be able to make someone bigger than Large, and a Large creature with Powerful Build is effectively Huge for some purposes.
The size-enhancing spells really illustrate how inconsistent D&D 3.5 is about size categories, by the way. The weight of your equipment is multiplied by eight, but your carrying capacity doesn't increase nearly that much. Your greatsword now weighs four times what a Large greatsword does. How much damage does it deal? Can you even wield it anymore?
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2010-02-10, 05:36 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: Would giving Lizardfolk Powerful Build make them too good a race?
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.