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Thread: Rust Monsters as Characters
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2010-02-09, 09:28 PM (ISO 8601)
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Rust Monsters as Characters
So, inspired by this comic, I started wondering- if you were to have an intelligent rust monster-impossible by RAW, but we're assuming something exceptional here- (say, roll for stats or use point buy with the following adjustments to stats, derived from the Rust Monster stats: Dex +6, Con +2, Int -8, Wis +2, Cha -2), how would you go about making it a viable PC? Let's overlook the ECL effect of the RHD and potentially added LA for now.
We have two problems: 1) It can't hold anything. 2) It's only damage dealing ability is its extremely suboptimal bite, since its primary attack (antennae) has the rust effect with no other damage (still powerful, but situational and doesn't deal damage to non-metal).
One solution is to make the critter into a caster, giving it levels in Cleric or Druid, or some similar Wis-based caster. But that, I think, is too easy, especially if we let it use wild shape. So what other solutions can you think of? Preferentially, we want it to stay in Rust Monster form, not do shape-shifting. We also don't want to be adding fifty million templates and making it too confusing. And making a viable non-caster would be super-good, and is the hardest thing for me to think of how to do.
Go wild.
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2010-02-09, 09:29 PM (ISO 8601)
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Re: Rust Monsters as Characters
Another problem: Characters below 6 int are really, really, really hard to play. It's difficult to avoid either making them a caricature or accidentally having them realize things they really shouldn't simply by your own reactions.
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2010-02-09, 09:49 PM (ISO 8601)
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Re: Rust Monsters as Characters
Could a psychic warrior work? It's wisdom based, gives natural attacks, and has some direct damage powers.
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2010-02-09, 10:03 PM (ISO 8601)
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2010-02-09, 10:06 PM (ISO 8601)
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Re: Rust Monsters as Characters
What's that, mindswitch? You say that this would be a good time to use you as a plot device?
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2010-02-09, 10:10 PM (ISO 8601)
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Re: Rust Monsters as Characters
Well even though you're opposed to shape-shifting, getting a druid with the aberration wild shape feat would be much easier. You wouldn't lose out on mental stats and you'd still get the full druid casting you wanted.
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2010-02-09, 10:17 PM (ISO 8601)
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Re: Rust Monsters as Characters
Swordsage. Or any ToB class, but the Int penalty hurts Warblades and the Cha penalty slightly hinders Crusaders. I'm thinking ToB because then you can be effective in melee via using strikes, which work with any weapon. Diamond Mind, for example, has strikes that don't care what weapon you are using. Shadow Hand lets you put that dex to work via the Shadow Blade feat. They even make the racial hit dice less of an impediment, because those count as 1/2 Initiator Level.
Alternately, do like the comic does and have a party entirely of monsters. Then it's fair to everyone to change up the rules to make monster characters more viable.
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2010-02-09, 10:44 PM (ISO 8601)
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Re: Rust Monsters as Characters
First, Vow of Poverty, though that is naturally horribly broken with a beast that can't actually use anything.
If you can get a ruling on allowing the antenna to count as unarmed strikes, monk could work. Would be an interesting character.
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2010-02-09, 10:52 PM (ISO 8601)
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Re: Rust Monsters as Characters
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2010-02-09, 11:18 PM (ISO 8601)
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Re: Rust Monsters as Characters
Take a lok at the savage species rules for playing very difficult to play creatures...
and the rules for playing dragons.
these are s rules but varient rules, thoughThere is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
Need to find a God? or Spell or Feat?
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2010-02-09, 11:34 PM (ISO 8601)
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2010-02-10, 12:04 AM (ISO 8601)
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Re: Rust Monsters as Characters
How about a warforged egoist, using metamorphosis? Having a ferrous construct that eats metals would be funny.
Alternately, maybe a hengeyokai/divine minion/changeling who then takes Master of Many Forms and Warshaper?Last edited by Lycanthromancer; 2010-02-10 at 12:04 AM.
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2010-02-10, 12:16 AM (ISO 8601)
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Re: Rust Monsters as Characters
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2010-02-10, 03:24 AM (ISO 8601)
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Re: Rust Monsters as Characters
Ugh. I am properly horrified/intrigued/amused.
That was my first thought too. Give it bite of the wolf and that bite is suddenly not so suboptimal. Breath of the black dragon also seems appropriate for a monster whose main power is corrosive.
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2010-02-10, 04:51 AM (ISO 8601)
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2010-02-10, 05:10 AM (ISO 8601)
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2010-02-10, 05:34 AM (ISO 8601)
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Re: Rust Monsters as Characters
Or just be a Half-Dragon Rust Monster? I suggest copper, green, or black for the acid.
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2010-02-10, 05:41 AM (ISO 8601)
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Re: Rust Monsters as Characters
Soulknife was the class that could "manifest" a blade, wasn't it? So it could make it's own blade, and you could rule that it hovered above him and attacked.
Si non confectus, non reficiat.
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2010-02-10, 06:20 AM (ISO 8601)
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2010-02-10, 06:32 AM (ISO 8601)
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Re: Rust Monsters as Characters
Yeah, I knew I would get laughed at for that suggestion. Sue me.
Si non confectus, non reficiat.
The beautiful girl is courtesy of Serpentine
My S.T.A.L.K.E.R. Call of Pripjat Let's Play! Please give it a read, more than one constant reader would be nice!
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2010-02-10, 07:49 AM (ISO 8601)
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Re: Rust Monsters as Characters
Totemist for the extra attacks? 2 lvs gives you 4 claw attacks (but I concede that I am not sure how that works on creatures with no arms). 1 lv of barb for pounce. So you charge, corrode their armour (thus decreasing their AC), then follow up with your natural attacks.
Your players are going to hate you for destroying their loot though.
Curse you! Now I am sorely tempted to design such an npc to use against my party. I know it is a tragedy in the making, but I just can't get that idea out of my head...
Quick! Someone come up with another awesome monster npc concept to take my mind off it...
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2010-02-10, 07:53 AM (ISO 8601)
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2010-02-10, 08:38 AM (ISO 8601)
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Re: Rust Monsters as Characters
After reading this comic, I wanted to do this too.
There's always the symbiotic creature template. Use a rust monster as the host and, say, a petal warlock as the guest.
Also, half-celestial anthropomorphic rust monster.
Or you could play a halfling/gnome with a rust monster mount.Last edited by Prime32; 2010-02-10 at 08:42 AM.
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2010-02-10, 08:47 AM (ISO 8601)
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Re: Rust Monsters as Characters
I had a guy who kept a baby rust monster in a wooden cage. It was just for the kicks.
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2010-02-10, 08:54 AM (ISO 8601)
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2010-02-10, 09:10 AM (ISO 8601)
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2010-02-10, 09:16 AM (ISO 8601)
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Re: Rust Monsters as Characters
*applause*
I was going to suggest this, it seems a logical pairing. Mind, I've never quite worked out what rust-dragons sleep on, because if its a pile of gold like other dragons then they really can eat their 'pillows' and I doubt they'd have a 'bed' for long.Originally Posted by Douglas Adams
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2010-02-10, 09:20 AM (ISO 8601)
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2010-02-10, 09:25 AM (ISO 8601)
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2010-02-10, 09:29 AM (ISO 8601)
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Re: Rust Monsters as Characters
Doesn't matter. Rust monsters still eat any metal, even if they prefer ferrous metals. And Rust dragons don't even "rust" things their breath weapon "instantly corrodes and destroys any metal", it specifically says that even adamantine (and gold) are susceptible.
Its therefore logical that humans gave them the name of rust -whatever because they tend to prefer to eat ferrous metals and because everyone knows what rusting does to metal. Also, D&D ignores chemistry a lot, I don't think it cares about the literal definition of words, it invents enough after all!Originally Posted by Douglas Adams