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2010-02-11, 01:28 PM (ISO 8601)
- Join Date
- Dec 2009
Delayed Blast Fireball Confusion (v3.5/Pathfinder)
Originally Posted by PFSRD
What is the significance of treating it as a thrown weapon with a range increment (and an attack roll against a single target?) if it simply explodes as an area effect that forces a save? How is this rule intended to be handled? If I hit somebody with it directly, do they not get a save like Meteor Swarm or something?
Why not just have the text say the bead can be thrown and detonated within 50 feet? The only reason an attack roll would be required at all is to get the bead through a narrow opening. That way there is no confusion whatsoever.
Also, what happens if the bead leaves the spell's range? For example, a wizard casts the spell in a populated bar with a 5 round duration, then teleports 100 miles away. Does the bead still explode even though it is now outside spell range? Or is the effect negates just as a fireball launched outside of spell range would be?Last edited by Ravingdork; 2010-02-11 at 01:29 PM.
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2010-02-11, 03:58 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Delayed Blast Fireball Confusion (v3.5/Pathfinder)
I think the range is important, because you use it like a thrown weapon (PHB) and aim at a specific square or something like that and if you don`t hit you might hi your allies if they are close to the point of origin
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2010-02-11, 04:01 PM (ISO 8601)
- Join Date
- Jul 2009
Re: Delayed Blast Fireball Confusion (v3.5/Pathfinder)
The spell has a range of Long when first cast, but after that it can be picked up and thrown away, potentially putting out of range of anyone.
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2010-02-11, 04:02 PM (ISO 8601)
- Join Date
- Mar 2007
Re: Delayed Blast Fireball Confusion (v3.5/Pathfinder)
... Theoretically, one could use a Delayed Blast Fireball bead to sneak attack someone if you qualify for sneak attack.
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2010-02-11, 04:30 PM (ISO 8601)
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- Sep 2009
- Location
- Bronx, NY
- Gender
Re: Delayed Blast Fireball Confusion (v3.5/Pathfinder)
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2010-02-15, 01:09 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Delayed Blast Fireball Confusion (v3.5/Pathfinder)
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2010-02-15, 01:55 AM (ISO 8601)
- Join Date
- Sep 2009
Re: Delayed Blast Fireball Confusion (v3.5/Pathfinder)
It makes it a grenade. I can pick it up and throw it into the enemies trench, if i want to. Without specifying the rules for that it would be impossible
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2010-02-15, 08:11 AM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: Delayed Blast Fireball Confusion (v3.5/Pathfinder)
So...where does it go if you miss the attack? Normally this isn't very important for ammunition, but for an AOE, it is.
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2010-02-15, 10:05 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- In my own little world
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Re: Delayed Blast Fireball Confusion (v3.5/Pathfinder)
I'm not sure if this is canon anymore, but the way we've always done it is a grenade-like missile that misses goes 1d6*5 ft, using a d8 to determine direction. So it could end up behind you!
The other significance of it being a thrown weapon is that you can only throw it a maximum of 5 range increments - 50' in this case - so it might not end up far away for everyone to be safe.
Love this spell, though it was more fun in previous editions when it produced what appeared to be a red jewel. One party was held up at a checkpoint by a very low challenge amount of bog standard humanoids demanding a toll to pass. They couldn't be bothered to fight them, so the party mage said 'We don't have enough cash, but will you take this ruby instead?'Look at me - I'm Robespierre!
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2010-02-15, 10:10 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- On my back, in my heart
- Gender
Re: Delayed Blast Fireball Confusion (v3.5/Pathfinder)
Simple: Cast the spell, and a bead appears at the target (Anywhere within Long range). Some guy who's smart might think 'OH $HIT!', and pick it up and chuck it as far as freakin' possible before it blows if you set the timer for too long.
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2010-02-15, 10:11 AM (ISO 8601)
- Join Date
- Aug 2008
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2010-02-15, 10:18 AM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Delayed Blast Fireball Confusion (v3.5/Pathfinder)
There used to be some very specific rules about where things might wind up when thrown, but it's been a very long time since I read them. Basically you roll for direction ( outward from intended target ) and roll for distance, ( outward from target ) and use the results to decide where the thrown object lands. It also applied to catapults as I recall.
Ah, yes, the old style big red ruby of doom...
I used to hurt so many player characters with that one.