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Thread: From the ground up
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2010-02-12, 03:34 PM (ISO 8601)
- Join Date
- Jan 2010
From the ground up
I've read the character building and optimization threads on this forum with great interest.
One question, though. If you know you are going to have to actually *play* a character from Level 1 on and spend several sessions at lower levels, does your choice of feats or class change compared to, say, a build that will start play at 10th level?
This might be a bad example, but would you take Toughness at Level 1, for instance (esp. in a low-point buy campaign), in order to stay alive and avoid restarts (and levels lost compared to longer-lived party members) even when it has no place on an optimized character tree?
I've seen this sort of thing in a limited extent in my own group over the years, and given the more intricate level of character planning I've seen on these boards, I was wondering if the same thing held true here, too.
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2010-02-12, 03:38 PM (ISO 8601)
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- Aug 2009
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2010-02-12, 03:52 PM (ISO 8601)
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- Aug 2006
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Re: From the ground up
In my experience the answer is: yes, but only a little bit.
For example, a build might take the same feats in a different order, or end up with Suggestion instead of Charm Monster ... but usually you can make it playable at every level, without having to change the final build much.
Retraining rules, of course, change this drastically. Suddenly, Toughness at level 1 actually does become quite viable.You can call me Draz.
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2010-02-12, 04:23 PM (ISO 8601)
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- Jul 2007
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Re: From the ground up
Well, certainly not toughness.
The key differences between the two generally occur because when creating a higher level character it seems like I've always forgotten something. Either I meant to take it and didn't or my concept really should have had something and it never crossed my mind and it comes up in play later. As I play through I go "Wow, I really should have that." and can pick it up.
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2010-02-13, 02:06 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: From the ground up
If retraining is allowed, I might pick Toughness at some point on particularly low HP characters (though note that Con is effectively always my #2 stat meaning I tend to have at least 14 in it even on Elite Array). I also may do some other early "feat gambits" that lose their luster later on, like Adamantine Body or Precocious Apprentice. If retraining isn't allowed though, I'll build my level 1 characters just the same as my level 20 characters. I make a plan, start on that plan and make do with what I've got.
I may reprioritise some levels as necessary (e.g. level 1 in Barbarian for the extra HP over Rogue for the skill points, though this rarely as I love skilled characters to no end) and reorder feats as possible (maybe, if I need Weapon Focus as a prerequisite later, I'll pick it on level 1 when it's comparatively more useful), but by and large the character will look the same whether made on level 1 or level 20. This is a function of how I build level 20 characters, of course (with the exception that I might use alignment shifts more on non-1 characters; but that's only 'cause I find alignment-based restrictions ridiculous outside Paladin).Last edited by Eldariel; 2010-02-13 at 02:07 AM.
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2010-02-13, 02:38 AM (ISO 8601)
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Re: From the ground up
Some combos, like gishes, will require you to make pretty drastic changes in how your character approaches situations until certain PrC's start to kick in, so yes, how you build the character can change in the two situations. But it is entirely possible with planning to have a character who makes the transition without wasting feats and the like.
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2010-02-13, 02:46 AM (ISO 8601)
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- Jan 2010
Re: From the ground up
Unless the feat is a prerequisite for a prc, I usually take general-purpose feats which remain useful all the way. This way, my PC is not disadvantaged in the present or future.
It is the best compromise for me, since I don't like taking feats I know will soon become useless, nor do I want to waste slots on feats which are of no immediate benefit to me.
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2010-02-13, 04:25 AM (ISO 8601)
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- Feb 2006
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- Redding, Ca
Re: From the ground up
It depends upon the DM and the game.
If the game is equal parts role-playing and combat I usually just increase my level as we go and only have a basic plan. I never know what I am going to need. (What do you mean the groups moving to the frozen wastes for 2 years.... All I took was sandstorm feats....)
If the game is combat based and less role-playing then a well planned out character is needed. You can't get caster level 26 at 10th level without planning your character out ahead of time or if your DM is the "lets kill the PCs" type of person, then your going to need to plan out your character.Always attack a man’s strengths, No one ever expects you to attack the strongest part of the fort. Up the middle that’s where the action is. And it’s the same in life. Don’t run away, attack them head on as their coming at you at full speed. Because that my friend is living.