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    Ettin in the Playground
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    Default Optimizing the Gnome Artificer (3.5)

    If one was to take this wacky PrC and optimize it, how would you go about it?

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    Default Re: Optimizing the Gnome Artificer (3.5)

    Quote Originally Posted by Bendraesar View Post
    If one was to take this wacky PrC and optimize it, how would you go about it?
    1) Artificer is a class, not a prestige class
    2) http://community.wizards.com/go/thre...Artificer?pg=1
    Last edited by Overshee; 2010-02-12 at 09:39 PM.

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    Default Re: Optimizing the Gnome Artificer (3.5)

    Quote Originally Posted by Overshee View Post
    1) Artificer is a class, not a prestige class
    2) http://community.wizards.com/go/thre...Artificer?pg=1
    Page 23 of Magic of Faerun.
    Last edited by Tanuki Tales; 2010-02-12 at 09:40 PM.

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    Default Re: Optimizing the Gnome Artificer (3.5)

    Play a small race. they can carry more.

    Ask the DM to add spells to the device list.

    Ask if metamagic can be built in. Maybe for extra charges.

    Beg for a price reduction

    Also, Planar Handbook has a feat that lets you carry twice as much stuff.
    Last edited by Vizzerdrix; 2010-02-12 at 09:54 PM.
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

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    Default Re: Optimizing the Gnome Artificer (3.5)

    Quote Originally Posted by Bendraesar View Post
    Page 23 of Magic of Faerun.
    I don't have any Faerun books... What are you referring to?

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    Default Re: Optimizing the Gnome Artificer (3.5)

    A feat in the DMG II, Apprentice (Crafter), lets you reduce the base price of anything you craft by 10%. Combined with Extraordinary Artisan and Legendary Artisan, this lets you create magic items at 65/200 the base price in GP, and 65/2500 the base price in XP. Basically lets you get 3 times your WBL if you use it all on magical items.

    Also, make sure you have yourself a portable hole and a dedicated wright or three to put in it, so you can adventure while they make you magic items.

    Also, the Dual Wand Wielder feat lets you fire two wands in one round; alas, it forces you to take Two Weapon Fighting. Oh well. Grab some wands of metamagicked-up-the-arse orb spells, and you can generally one-shot just about anything you like.

    I'd also suggest you try maybe being a warforged (the ability to use infusions on yourself, the warforged artificer ACFs and warforged components are sexy), but if you want a gnome that's okay, too.

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    Ettin in the Playground
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    Default Re: Optimizing the Gnome Artificer (3.5)

    Quote Originally Posted by Overshee View Post
    I don't have any Faerun books... What are you referring to?
    It's a PrC that allows you to make purely "tech" devices that replicate the effects of magic without actually being magic itself...I think.

    So you can make a Flamethrower and grenades.

    @Lycan: You do know I meant the PrC from Magic of Faerun book and not just a Gnome who is an artificer yes?

    Now, Artificer is an obvious entry into the class, but it does require actual spellcasting.
    Last edited by Tanuki Tales; 2010-02-12 at 10:32 PM.

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    Default Re: Optimizing the Gnome Artificer (3.5)

    Quote Originally Posted by Bendraesar View Post
    It's a PrC that allows you to make purely "tech" devices that replicate the effects of magic without actually being magic itself...I think.

    So you can make a Flamethrower and grenades.

    @Lycan: You do know I meant the PrC from Magic of Faerun book and not just a Gnome who is an artificer yes?

    Now, Artificer is an obvious entry into the class, but it does require actual spellcasting.
    Well, if you're creating stuff, Apprentice (Crafter) still comes in handy.

    Though since I don't know anything about the PrC, I can't really help. Sorry.

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    Default Re: Optimizing the Gnome Artificer (3.5)

    Quote Originally Posted by Lycanthromancer View Post
    A feat in the DMG II, Apprentice (Crafter), lets you reduce the base price of anything you craft by 10%. Combined with Extraordinary Artisan and Legendary Artisan, this lets you create magic items at 65/200 the base price in GP, and 65/2500 the base price in XP. Basically lets you get 3 times your WBL if you use it all on magical items.

    Also, make sure you have yourself a portable hole and a dedicated wright or three to put in it, so you can adventure while they make you magic items.

    Also, the Dual Wand Wielder feat lets you fire two wands in one round; alas, it forces you to take Two Weapon Fighting. Oh well. Grab some wands of metamagicked-up-the-arse orb spells, and you can generally one-shot just about anything you like.

    I'd also suggest you try maybe being a warforged (the ability to use infusions on yourself, the warforged artificer ACFs and warforged components are sexy), but if you want a gnome that's okay, too.
    Wrong Artificer. But the first feat you mentioned may be of use.
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

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    Ettin in the Playground
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    Default Re: Optimizing the Gnome Artificer (3.5)

    Quote Originally Posted by Vizzerdrix View Post

    Ask the DM to add spells to the device list.
    Which spells do you think should be added?

    Edit: And if I'm reading right, can't they add new "device powers" to their available list?
    Last edited by Tanuki Tales; 2010-02-12 at 10:42 PM.

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    Default Re: Optimizing the Gnome Artificer (3.5)

    Quote Originally Posted by Bendraesar View Post
    Which spells do you think should be added?

    Edit: And if I'm reading right, can't they add new "device powers" to their available list?
    There's nothing listed for coming up with ideas for device powers that aren't on the list on page 25. The text is talking about learning ones that you don't know but are on the list. So it's alllll up to the DM (as usual).

    I like the idea behind the class and have spent a bit of time thinking about what kinds of powers I'd like to see available, but because it'd be so dependent on the campaign and DM, I didn't bother making a list. Suffice to say, about a third of every level of sorc/wiz spell would make sense as a device, and most of those would be pretty useful in some way.

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    Default Re: Optimizing the Gnome Artificer (3.5)

    Ironically, in the heat of a thread about necromancy, I may be committing my first act of thread necromancy.
    However, I love this class.
    But I must ask, what is a good base class to lead in with?
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

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    Default Re: Optimizing the Gnome Artificer (3.5)

    someone link this op to Bree's scrollcase!
    Rule of Cool former designer

    Games I'm playing: League of Legends, Mechwarrior Online

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