New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 22 of 22
  1. - Top - End - #1
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default The Triceratops Shuffle...how does it work?

    I've read about the triceratops shuffle...where you charge your opponent, score some powerful charge damage, then trample him, move away, and end your turn far enough away to charge him again on your next turn.

    How is this executed? Charge is a full-round action and trample would require an additional action during your turn, which you don't have available to spend.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  2. - Top - End - #2
    Ettin in the Playground
     
    Eurus's Avatar

    Join Date
    Apr 2008
    Gender
    Male

    Default Re: The Triceratops Shuffle...how does it work?

    Never heard of it, but off the top of my head, be riding the triceratops and using Ride-By Attack?

  3. - Top - End - #3
    Troll in the Playground
     
    UglyPanda's Avatar

    Join Date
    Feb 2007

    Default Re: The Triceratops Shuffle...how does it work?

    It's mentioned in here: Druid Handbook.

    It's essentially: powerful charge, trample, repeat.
    Last edited by UglyPanda; 2010-02-12 at 11:22 PM.
    Avatar by Serpentine

    If, at any point, I write something that appears humorous, just chalk it up to your twisted imagination.
    Spoiler
    Show

    Winnie the Pooh by Sneak.
    Fishing by Dr. Bath.


  4. - Top - End - #4
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: The Triceratops Shuffle...how does it work?

    So is it supposed to take two rounds, then?
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  5. - Top - End - #5
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: The Triceratops Shuffle...how does it work?

    Quote Originally Posted by jiriku View Post
    I've read about the triceratops shuffle...where you charge your opponent, score some powerful charge damage, then trample him, move away, and end your turn far enough away to charge him again on your next turn.

    How is this executed? Charge is a full-round action and trample would require an additional action during your turn, which you don't have available to spend.
    I read recently that there's justification for the mount itself taking the Trample feat, rather than the rider. Mounted combat has me hella confused in the first place, so I didn't process the information. Sorry I can't be more useful.

  6. - Top - End - #6
    Ettin in the Playground
     
    MonkGuy

    Join Date
    Feb 2007
    Gender
    Male

    Default Re: The Triceratops Shuffle...how does it work?

    Quote Originally Posted by jiriku View Post
    So is it supposed to take two rounds, then?
    Yup, pretty much.
    Pokemon friend code : 3067-5701-8746

    Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.

    Padherders for my phone and my tablet!

  7. - Top - End - #7
    Troll in the Playground
     
    Chimera

    Join Date
    Jan 2010

    Default Re: The Triceratops Shuffle...how does it work?

    So what's the point of this combination? To set yourself up for the ability to make multiple charges over the course of the whole fight?

  8. - Top - End - #8
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    May 2005
    Location
    BROOKLYN!!
    Gender
    Male

    Default Re: The Triceratops Shuffle...how does it work?

    Quote Originally Posted by Runestar View Post
    So what's the point of this combination? To set yourself up for the ability to make multiple charges over the course of the whole fight?
    You need a reason to run people over now?
    Gitp's No. 1 Cake hater
    On Vacation until Aug 7th.
    Spell currently researching: Explosive Pie.
    Weapon currently crafting: +1 cakebane kris

  9. - Top - End - #9
    Troll in the Playground
     
    Chimera

    Join Date
    Jan 2010

    Default Re: The Triceratops Shuffle...how does it work?

    Quote Originally Posted by Orzel View Post
    You need a reason to run people over now?
    I am just wondering if there is some synergy or interaction between the two abilities which I am missing. Otherwise, it seems likely a fairly straightforward and intuitive tactic any DM pitting a triceratops against the PCs would use. Nice to point out, but nothing worth going "Ahh..." over.

  10. - Top - End - #10
    Titan in the Playground
     
    Darrin's Avatar

    Join Date
    Oct 2006
    Location
    Cleveland, OH
    Gender
    Male

    Default Re: The Triceratops Shuffle...how does it work?

    Quote Originally Posted by Dimers View Post
    I read recently that there's justification for the mount itself taking the Trample feat, rather than the rider. Mounted combat has me hella confused in the first place, so I didn't process the information. Sorry I can't be more useful.
    The Trample feat stinks. Actually, it more than stinks, it utterly blows brixashulties from 60' away. Instead of trample damage, you treat it as an overrun attempt that the target can't avoid. Since it's an overrun, your mount only gets one move action, and has to use a standard action for the overrun attempt. *IF* your target fails the strength check and gets knocked prone, your mount has a chance to hit them with one hoof attack.

    Trample (Ex) is awesomesauce on toast. As a full-round action, your mount can move up to twice it's speed, and the damage is automatic. The target gets a Ref save for half, or it can give up the Ref save to make an AoO (but takes full damage... so WHY would they do this...?).

    The Triceratops Shuffle most likely involves the fact that if you Tample (Ex), you do not have to end your movement on or adjacent to your target. You can move 10' or more away. Your opponent then has to decide if he wants to move+standard attack to close back to melee range, or do something else. If your opponent doesn't close back to melee range, you can then most likely charge him. Never really heard of the Triceratops Shuffle before, but yeah, it does sound like two rounds, but I'm guessing it can be boiled down into a simple IF/ELSE statement:

    IF my opponent(s) are adjacent, trample and move away. ELSE, Charge.

    Rinse and repeat as necessary.

  11. - Top - End - #11
    Troll in the Playground
     
    Chimera

    Join Date
    Jan 2010

    Default Re: The Triceratops Shuffle...how does it work?

    The target gets a Ref save for half, or it can give up the Ref save to make an AoO (but takes full damage... so WHY would they do this...?).
    The DC for trample can be quite high (in the case of monsters with a lot of racial HD and high str score). If you know you cannot hope to make that reflex save (a 9th lv fighter has like...base+3, +2cloak, +1dex or +6reflex?), don't bother making one. Give it up to make a free attack, you aren't really losing anything in the process.

    Since we are on the topic, what ways are there to optimize the triceratops for this purpose?

    For instance, powerful charge adds +3d6 damage to a charge. Shock trooper lets it sac its AC to damage (and its AC is already low enough to be auto-hit anyways). Martial study/stance?
    Last edited by Runestar; 2010-02-13 at 08:07 PM.

  12. - Top - End - #12
    Titan in the Playground
     
    Darrin's Avatar

    Join Date
    Oct 2006
    Location
    Cleveland, OH
    Gender
    Male

    Default Re: The Triceratops Shuffle...how does it work?

    Quote Originally Posted by Runestar View Post
    Since we are on the topic, what ways are there to optimize the triceratops for this purpose?

    For instance, powerful charge adds +3d6 damage to a charge. Shock trooper lets it sac its AC to damage (and its AC is already low enough to be auto-hit anyways). Martial study/stance?
    Well, the one puzzling thing about Trample (Ex) is even though the damage is more or less automatic, it does *not* knock your opponents prone, even if they do fail the save. It'd be nice if there was some kind of Improved Trip or Knockdown you could add to the trample attack, but trample is one of those oddball attacks that doesn't work well with other feats (mostly because it doesn't use an attack roll).

    As far as Martial Study/Stance... I was fiddling around with some Warbeast builds that add 1HD and in some cases can add a bonus feat (base creature has 2HD, 5HD, 8HD, etc.) and I was looking at Martial Study... I can't really find any rules against animals being able to perform maneuvers or get into stances, but it doesn't quite feel right to me that they should. I may dig into ToB and see if I can find something, but by RAW I don't think there's anything preventing an animal from taking Martial Study. And there are some martial arts that are inspired by and base a lot of their techniques on animal traits/abilities. Would anyone really have a problem with a tiger learning Tiger Claw maneuvers?

  13. - Top - End - #13
    Troll in the Playground
     
    Chimera

    Join Date
    Jan 2010

    Default Re: The Triceratops Shuffle...how does it work?

    I can't really find any rules against animals being able to perform maneuvers or get into stances, but it doesn't quite feel right to me that they should.
    It may take a bit of refluffing (more animalistic, rather than martial arts) but it should be possible.

    Imagine one adding fire damage to its attacks, turning invisible or teleporting...

  14. - Top - End - #14
    Retired Mod in the Playground Retired Moderator
     
    kpenguin's Avatar

    Join Date
    Feb 2007
    Location
    Northern California
    Gender
    Male

    Default Re: The Triceratops Shuffle...how does it work?

    Wuxia dinosaurs. Brilliant.
    Visit the Chocolate Hammer IRC channel!
    (IRC Joining Guide Here!)

  15. - Top - End - #15

    Default Re: The Triceratops Shuffle...how does it work?

    Quote Originally Posted by Darrin View Post
    so WHY would they do this...?
    Because Damage far outpaces HP , meaning that they can use the AoO to kill you whilst only having moderate damage.

    note: this is the reason many DMs maximize HP rolls...

  16. - Top - End - #16
    Bugbear in the Playground
     
    Devil

    Join Date
    Jul 2009
    Location
    Oregon, USA
    Gender
    Male

    Default Re: The Triceratops Shuffle...how does it work?

    Especially since the AoO interrupts the action, so you can literally kill it before it takes its action. Cue anime cutscene here :P

  17. - Top - End - #17
    Bugbear in the Playground
     
    Bibliomancer's Avatar

    Join Date
    Jun 2009
    Location
    A warmish part of Canada
    Gender
    Male

    Default Re: The Triceratops Shuffle...how does it work?

    Quote Originally Posted by Runestar View Post
    It may take a bit of refluffing (more animalistic, rather than martial arts) but it should be possible.

    Imagine one adding fire damage to its attacks, turning invisible or teleporting...
    It would certainly be within the fluff for some animals to take maneuvers from the Tiger Claw discipline, although those wouldn't be appropriate for a triceratops (unless you can picture it jumping on top of you).
    In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.

    Avatar by Darwin.

  18. - Top - End - #18
    Ogre in the Playground
     
    Volkov's Avatar

    Join Date
    Feb 2009

    Default Re: The Triceratops Shuffle...how does it work?

    A triceratops that jumped on top of you would make you a very dead man indeed.
    "No extra charge!"

  19. - Top - End - #19
    Banned
     
    faceroll's Avatar

    Join Date
    Jan 2010

    Default Re: The Triceratops Shuffle...how does it work?

    Quote Originally Posted by Darrin View Post
    The target gets a Ref save for half, or it can give up the Ref save to make an AoO (but takes full damage... so WHY would they do this...?).
    If you have a low reflex save and readied action to stab it with a spear.

  20. - Top - End - #20
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: The Triceratops Shuffle...how does it work?

    Quote Originally Posted by Darrin View Post

    As far as Martial Study/Stance... I can't really find any rules against animals being able to perform maneuvers or get into stances, but it doesn't quite feel right to me that they should.
    Druid solves this concern nicely, and usually has feat slots to spare, plus it has some good self-buffing spells for this attack.

    Currently I'm thinking triceratops wild shape with bite of the werebear for +16 strength, animal growth for +8 strength more and a size increase to the damage dice. This should increase the charge from 4d8+20 (avg 38) to 6d8+44 (avg 71), and the trample from 2d8+15 (avg 24) to 3d8+33 (avg 46.5), which is a damage increase of ~87% for the charge and ~94% for the trample. Plus, the larger size give it more reach when charging and makes it easier to trample more targets.

    Wasn't there some spell or feat or maneuver somewhere that allows you to turn your charge into a line that gives you one attack on every target in the line of the charge? Could that be combined with the Knockback feat from RoS or the Tiger-blooded feat from ToB to repeatedly knock a target further back along the path of your charge and hit it repeatedly in the same charge?
    Last edited by jiriku; 2010-02-15 at 01:34 PM.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  21. - Top - End - #21
    Bugbear in the Playground
     
    Optimator's Avatar

    Join Date
    Apr 2007
    Location
    SLC
    Gender
    Male

    Default Re: The Triceratops Shuffle...how does it work?

    Animal Growth won't work.

  22. - Top - End - #22
    Titan in the Playground
     
    Darrin's Avatar

    Join Date
    Oct 2006
    Location
    Cleveland, OH
    Gender
    Male

    Default Re: The Triceratops Shuffle...how does it work?

    Quote Originally Posted by jiriku View Post
    Wasn't there some spell or feat or maneuver somewhere that allows you to turn your charge into a line that gives you one attack on every target in the line of the charge? Could that be combined with the Knockback feat from RoS or the Tiger-blooded feat from ToB to repeatedly knock a target further back along the path of your charge and hit it repeatedly in the same charge?
    Whirling Blade (spell): requires a slashing weapon, Triceratops' gore is piercing.
    Desert Tempest (maneuver, Desert Wind 6): doesn't count as a charge, can only attack a target once
    Tornado Throw (maneuver, Setting Sun 9): doesn't count as a charge, but you can repeatedly pummel an opponent every 10'. Knockback or Tiger-Blooded doesn't seem to add anything, unless you're adding Dungeon Crasher to the mix.

    Hmm... Trample (Ex) + Knock-Down + Improved Trip would be pretty fantastic (particularly if you ignore the idiotic Sword & Fist non-errata).

    Quote Originally Posted by Optimator View Post
    Animal Growth won't work.
    Enlarge Person or Expansion should work just fine.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •