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2010-02-13, 05:38 PM (ISO 8601)
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Do enchanted items have higher hardness/hp? (3.5)
Let's say I have an +1 adamantine light shield.
It has a hardness of 20 and (I figure) 13 hp.
This is really easy to sunder.
I think it ought to be harder.
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2010-02-13, 05:43 PM (ISO 8601)
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Re: Do enchanted items have higher hardness/hp? (3.5)
Shield Hardness and Hit Points
Each +1 of enhancement bonus adds 2 to a shield’s hardness and +10 to its hit points.
I thought something like this applied to weapons and other armor but I'm having trouble finding it.
Same applies to Weapons.Last edited by Scoot; 2010-02-13 at 05:45 PM.
Avatar by Thormag
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2010-02-13, 05:46 PM (ISO 8601)
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Re: Do enchanted items have higher hardness/hp? (3.5)
There's a Hardness-bonus for enhancement. More precisely, +2 Hardness, +10 HP for every +1. Same goes for weapons. Also, I recall a weapon needs enhancement bonus equal or larger to the enhancement bonus of the to-be-sundered weapon to damage it.
EDIT: Here is the generic rule for +2 Hardness, +10 HP. Took some time to find it.
EDIT#2: Peculiarly, I can't find the "weapon needs enhancement bonus..." rule right now. Maybe I just fail at searching. I'm pretty confident one exists.Last edited by Eldariel; 2010-02-13 at 05:55 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-02-13, 05:54 PM (ISO 8601)
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Re: Do enchanted items have higher hardness/hp? (3.5)
Thanks, folks.
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2010-02-13, 06:08 PM (ISO 8601)
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- Jan 2010
Re: Do enchanted items have higher hardness/hp? (3.5)
I think the #2 you are talking about is a house-rule.
I remember a house-rule my old group had to deal with the problem of weak items sundering hard items was that both items in a sunder takes damage, but based on the "to-hit" roll, the damage of each blow was reduced to the attacking items, iirc it was on a 2:1 convertion ratio, so if you needed a 10 to hit, rolled a 18, your weapon took 4 less damage than it dealt and thus had a higher chance of it all being soaked by it's hardness than the item it was hitting, that would mean that, with all else being equal, a +1 item hitting a +2 item would need to hit with 3 higher than the enemy to deal more damage to that item than it took itself, giving a 10% chance of it being sundered just as much itself and with 10 fewer hit-points, that could prove to make it a bad idea to sunder the better item.
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2010-02-13, 06:14 PM (ISO 8601)
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Re: Do enchanted items have higher hardness/hp? (3.5)
Editor and playtester for Legend.
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2010-02-13, 06:20 PM (ISO 8601)
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Re: Do enchanted items have higher hardness/hp? (3.5)
First of all, it's not an enchanted item, it's an enhanced item. You enchant a person, you enhance an object.
Second of all, DMG errata contains a correction you're looking for:
Hardness and Hit Points
Dungeon Master’s Guide, page 222
Problem: The first paragraph is not consistent with similar
information for shields on page 217.
Solution: Delete the first sentence after the boldface header.
Change the next sentence to read as follows:
Each +1 of enhancement bonus adds 2 to a weapon’s or
shield’s hardness and +10 to its hit points.Common sense is not so common.
Nanfoodle the Maverick, Conjurer of expensive tricks
SpoilerOriginally Posted by I'm da Rogue!
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2010-02-13, 06:23 PM (ISO 8601)
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Re: Do enchanted items have higher hardness/hp? (3.5)
Last edited by Eldariel; 2010-02-13 at 06:23 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-02-13, 08:20 PM (ISO 8601)
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- Mar 2009
Re: Do enchanted items have higher hardness/hp? (3.5)
What is this mysterious rule?
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2010-02-13, 09:23 PM (ISO 8601)
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2010-02-13, 09:44 PM (ISO 8601)
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Re: Do enchanted items have higher hardness/hp? (3.5)
Common sense is not so common.
Nanfoodle the Maverick, Conjurer of expensive tricks
SpoilerOriginally Posted by I'm da Rogue!
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2010-02-13, 10:18 PM (ISO 8601)
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- Mar 2009
Re: Do enchanted items have higher hardness/hp? (3.5)
I'm inclined to ignore his whining out of principle.
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2010-02-13, 10:55 PM (ISO 8601)
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Re: Do enchanted items have higher hardness/hp? (3.5)
Last edited by Shalist; 2010-02-13 at 10:57 PM.
Dragons in the Playground (true dragons rebalanced and fleshed out to be playable characters without any class levels).
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2010-02-14, 03:50 AM (ISO 8601)
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Re: Do enchanted items have higher hardness/hp? (3.5)
Nope, here it is: "A weapon with a special ability must have at least a +1 enhancement bonus." Likewise armor and shields.
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2010-02-14, 04:24 AM (ISO 8601)
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Re: Do enchanted items have higher hardness/hp? (3.5)
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-02-14, 06:44 AM (ISO 8601)
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- Feb 2009
Re: Do enchanted items have higher hardness/hp? (3.5)
The rule stating that you cannot sunder a magical weapon with a lower "+x" enhancement modifier weapon is found in the dmg (real paper book ), I guess that detail is copyrighted or something...
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*As a DM I run sand-box games.
Challenge me.
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2010-02-14, 06:45 AM (ISO 8601)
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Re: Do enchanted items have higher hardness/hp? (3.5)
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-02-14, 07:00 AM (ISO 8601)
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- Feb 2009
Re: Do enchanted items have higher hardness/hp? (3.5)
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*As a DM I run sand-box games.
Challenge me.
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2010-02-14, 11:04 AM (ISO 8601)
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- Jun 2009
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Re: Do enchanted items have higher hardness/hp? (3.5)
It made a lot of sense? No it didn't. To give a real world analogue, just because my TV is made out of high quality materials doesn't mean I can't bash it with a cheap hammer and break the screen, it just takes longer than if I was beating a low quality TV. That's why magic items ave higher hardness and HP, after all.
The entire concept of a +1 weapon (which in itself is an abstract concept like HP) being entirely unable to scratch a +2 weapon, but a +2 weapon being able to snap it in half, breaks suspension of disbelief and is making the fluff run on abstractions (much like if doctors in the D&D world started saying "You're fine, that stab only took one hit point, get the cleric to CM(inor)W if it bothers you that much" and not "You only got scratched, but Jeff over there can patch it up if it bothers you that much."
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2010-02-14, 12:31 PM (ISO 8601)
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- Dec 2007
Re: Do enchanted items have higher hardness/hp? (3.5)
The opposite is true, I'd say. Fantasy and mythic literature is full of tales of mystical weapons that cut lesser blades like so much bamboo. It has nothing to do with materials, or well, not necessarily (Hephaestus forged items in some stories used special metals, but it was not those metals, but the fact that a god made them that made them special). Anduril and Excalibur are imbued with the mystical powers of awesome, not merely an alloy with a certain amount of cobalt in them, as your real world example would indicate.
Magic items simply are not special because of their material. Magic is not a material. You take a well made sword composed of normal high quality steel (masterwork, in the rules) and you enchant it. Now it is harder and stronger and sharper and lighter because it is bound with the power of the cosmos, the gods, the aura of Chuck Norris, whatever, but in no way a material.