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2010-02-13, 06:19 PM (ISO 8601)
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- Aug 2007
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- Virginia
3.5 Making Up For A Crappy Session
So here's my problem. I just went through my session, and one of my players pretty much had the. Worst. Day. Ever. She succeeded on something I asked her for all of twice in a five-hour session. Twice. Now, while the whole party is levelling up, I feel I need to give her something extra, because, let's face it, if you can't DO anything in a session, you feel pretty useless and lame, amirite? So.
The PCs are just levelling to 6 now. What's something fun, and maybe on the mostly-okay kind of broken that I could give this player? She's playing a male Elf Paladin of Heironeous.
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2010-02-13, 06:22 PM (ISO 8601)
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- Dec 2009
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- Montreal
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2010-02-13, 06:28 PM (ISO 8601)
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- Jun 2009
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- A warmish part of Canada
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Re: 3.5 Making Up For A Crappy Session
You could let her take the "Hands of the Healer" feat from the Book of Exalted Deeds, but combine it with a magical location so that the net effect is that your charisma score counts as four higher for the purposes of calculating Lay on Hands points and her Lay on Hands ability damages all evil beings as if they were undead for [as long as the magical location's ability lasts].
In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.
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2010-02-13, 07:02 PM (ISO 8601)
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- Jan 2008
Re: 3.5 Making Up For A Crappy Session
Give a free luck feat to help "balance the scales"?
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2010-02-13, 07:06 PM (ISO 8601)
- Join Date
- Oct 2006
Re: 3.5 Making Up For A Crappy Session
Was it a result of poor rolls or a result of build?
Last edited by Weezer; 2010-02-13 at 07:07 PM.
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2010-02-13, 07:21 PM (ISO 8601)
- Join Date
- Mar 2009
Re: 3.5 Making Up For A Crappy Session
You want to reward her for having bad dice luck?
I'd turn it into something a bit more humorous. Come up with ways of improving her dice luck - have her rub her dice on you before they're cast, store them correctly, microwave the first one to roll 1, ect.
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2010-02-13, 07:27 PM (ISO 8601)
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- Dec 2008
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- England
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Re: 3.5 Making Up For A Crappy Session
I'm against this. Rewarding her for doing badly makes the reward far less satisfying than if she earned it by actually doing well, and it will probably annoy the others on some level, since she did really badly yet came out of it better than they did.
If she sucked thanks to a bad build then you need to address her character and help her rebuild it, if it was just bad luck then it's tough, that's why we use dice.
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2010-02-13, 07:33 PM (ISO 8601)
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- Oct 2006
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Re: 3.5 Making Up For A Crappy Session
If you think the player is down, you could make a short encounter at the start of the session designed to show how respected/heroic/etc her character is - maybe a 5-10 minute throwback to her past successful adventures with some commoner she saved saying he recognizes the character and thanks her/tells her how her actions made a difference and the world a better place (as in, describe how the place/people she saved are doing now thanks to her efforts), or some effortless-grade bandits she can protect the peasantry from.
In other words, just some roleplaying and a reminder that her luck WAS and WILL get better, and not that her character is powerless.Last edited by Grey Paladin; 2010-02-13 at 07:37 PM.
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
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2010-02-13, 07:37 PM (ISO 8601)
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- Aug 2007
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Re: 3.5 Making Up For A Crappy Session
I recommend something amusing but with no long term impact on the game. Maybe a 1 session boon, or no mechanical effect but an amusing RP scenario involving her comes up.
If it's a long term mechanical problem I recommend solving it out of game with build help or etc. while trying to not alter her original concept.Last edited by ericgrau; 2010-02-13 at 07:37 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
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2010-02-13, 07:42 PM (ISO 8601)
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- Aug 2007
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- Virginia
Re: 3.5 Making Up For A Crappy Session
Specifications:
She couldn't hit monsters, she couldn't pass skill checks. Basically, all she did was damage sponge. Which, I mean, is something, but she was feeling pretty terrible at the end of it.
Maybe I should do something next session (off of the "one-time-boon" idea) that maybe the next time she'd fail something by more than 10, Hieroneous aids her and bumps the roll up?
EDIT: It was no fault of her build at all. She was just getting raped by statistics. Like, she generally needed to roll around a 12 to hit the enemies - not the best, but certainly doable, ja? - and generally rolled about a 10. Also, she'd need to roll a 10 (or 8) on skill checks, but only ended up rolling under a 5, every time. I even told her to trade dice, and the new dice still failed.
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2010-02-13, 07:46 PM (ISO 8601)
- Join Date
- Feb 2007
Re: 3.5 Making Up For A Crappy Session
Elf Paladin? I'm guessing she picked that because she wanted to be pretty. Correct me if I'm wrong*, though.
Why don't you run a short solo adventure for her before your next session? Something where she can roleplay and try to feel appreciated by the world her character lives in. Something where her character mechanics don't matter as much, pretty much.
*I often am.Last edited by UglyPanda; 2010-02-13 at 07:47 PM.
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2010-02-13, 07:49 PM (ISO 8601)
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- Aug 2007
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Re: 3.5 Making Up For A Crappy Session
IMO yeah, a luck boon for only a single session would be nice. The Voice of Hieroneous describing it to her is a nice touch. I'd do a +2 luck bonus to almost all rolls, or reroll 5's and lower (just once). If you want a +4 or reroll 10's and lower, it's up to you, but be aware that the impact will be huge. I wouldn't.
Melee elves aren't as bad as people think. A bow, reflex save, initiative or at very high levels mithral armor can use the dex. The +2 to will saves vs. enchants is nice for melee, not to mention elf senses.Last edited by ericgrau; 2010-02-13 at 08:01 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-02-13, 07:51 PM (ISO 8601)
- Join Date
- Mar 2009
Re: 3.5 Making Up For A Crappy Session
Don't give her any bonuses simply because she rolled poorly. It happens, next time she might be lucky instead.
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2010-02-13, 08:01 PM (ISO 8601)
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- Jan 2008
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- Within my own Insanity
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Re: 3.5 Making Up For A Crappy Session
If the luck remains truly awful for another session... reverse rolls. 1's are now 20's, 19's are now 2's. So on and such forth. If it's just rolling low, the luck will reverse. If it's just plain bad luck, and the rolls reverse too... umm... come up with another idea.
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A well played paladin is a valuable asset to a party, and a beautiful roleplaying opportunity.
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2010-02-13, 08:04 PM (ISO 8601)
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- Nov 2007
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- Mi Lower P
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Re: 3.5 Making Up For A Crappy Session
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2010-02-13, 08:06 PM (ISO 8601)
- Join Date
- Mar 2009
Re: 3.5 Making Up For A Crappy Session
IMO, it goes against the principal of having a dice-based system, if you're going to be handing out bonuses if someone is rolling poorly. Her character was simply having a bad day.
It's what to be expected from a dice-based game, don't reward her for it. You don't give players who roll high a penalty, do you?
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2010-02-13, 08:06 PM (ISO 8601)
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- Nov 2008
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- Sweden
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Re: 3.5 Making Up For A Crappy Session
I'm for the idea of a one-time (or at least limited time) boon. Make sure it has something to do with her bad luck as well; it makes a nice connection.
Example: She was a paladin of Heironeous, correct? Maybe, the next session, you can have him speak to her in a dream, assure her that all creatures go through trying times and that it is in those situations that faith is needed at it's most, faith in both the deities and in oneself.
Heironeous is impressed by his paladin's perseverence, not backing down even when all the world was against her. He blesses her with his blessing, which can take several guises.
It could be mechanical, providing an untyped bonus of +2 or so, or allow her to reroll results of 4 or lower, or let her perfectly suceed at a single action of her choice.
Otherwise, it could be plot-related; maybe something good or funny or positive will happen to her in the next session. She will be allowed to use her powers in the service of people, maybe in some little solo sidequest, or she could be the one to discover the leads to the next part of your story. This latter one might be more appropriate if she actually roleplays moody and dissapointed, it will show her character the importance of fortitude.
The blessing could last for a session or in in-game day. The point is to cheer her up and make her feel favored again.Quoth the raven, "Polly wants a cracker."
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2010-02-13, 08:30 PM (ISO 8601)
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- Apr 2005
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Re: 3.5 Making Up For A Crappy Session
If you're against making it too obvious, including an item in the next bunch of loot that is paladin-specific or at least something that only her character would want. A wand of paladin spells may be a bit too obvious and a holy weapon is probably too good for her level, but something along those lines.
Of course, if you want to be all dramatic about it, the dream from Heironyous suggested above sounds great.Last edited by RebelRogue; 2010-02-13 at 08:30 PM.
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2010-02-13, 08:34 PM (ISO 8601)
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- Jun 2009
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- A warmish part of Canada
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Re: 3.5 Making Up For A Crappy Session
You could simply use the DM's best friend. If she fails by 2 or less, come up with a favorable situation (the sun was in their eyes, etc.) or make sure that she gets a flanking bonus.
For skill checks, remind other characters to use aid another (if possible).In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.
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2010-02-13, 08:38 PM (ISO 8601)
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- Dec 2008
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- England
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2010-02-13, 08:39 PM (ISO 8601)
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- Nov 2009
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- England, UK
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Re: 3.5 Making Up For A Crappy Session
If she has an elaborate backstory, ask to include elements of it in the roleplay. Perhaps a side quest involving her fellow Paladins from the church, or even members of her family? Make her a more involved character plot-wise, if she's lagging behind the others play-wise.
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2010-02-13, 08:40 PM (ISO 8601)
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- Jun 2009
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- A warmish part of Canada
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Re: 3.5 Making Up For A Crappy Session
In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.
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2010-02-13, 09:52 PM (ISO 8601)
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- Nov 2007
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- Mi Lower P
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Re: 3.5 Making Up For A Crappy Session
I find it funny as the OP never mentioned reward, if some one is having a bad day and you give them some thing it is not a reward but more of a consolation (right word? ) prize. Its not likly to happen much so its not like a player can abuse it.
My vote: Give her a a item/class ability that lets her use up a turn attempt to reroll a roll or give a boost to rolls.
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2010-02-13, 09:52 PM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: 3.5 Making Up For A Crappy Session
A 12 to hit should result in hits a decent chunk of the time. Sure, it's a rough roll, but if everythings missing...it's just bad luck. It happens.
Permanent rewards for temporary bad luck is generally not a good solution, though. Look at tossing in the occasional mob that's easier to hit, perhaps. Look at her skill list, and try to toss in a relevant challenge or two that are easiest for her to pass.
These are temporary things to make a specific player useful that won't throw the balance of the game off, and generally are a decent practice anyhow. Theres nothing wrong with giving every character a time to shine.
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2010-02-13, 09:53 PM (ISO 8601)
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- Aug 2009
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- Maryland
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2010-02-13, 10:02 PM (ISO 8601)
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- Aug 2006
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Re: 3.5 Making Up For A Crappy Session
The poster was mistaken. It works only on attack roles, takes a swift action, and is usable only 1/day. Complete Scoundrel has a bunch of Luck feats, but I find them almost all to be of extremely limited use, and certainly not to be used in any campaign with a noticeable level of optimization.
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2010-02-13, 10:16 PM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: 3.5 Making Up For A Crappy Session
Ah, those. I like that book, and I like the idea behind luck feats, but in practice, Ive never actually considered them valuable enough to take. I might try them out in a E6 environment, I guess, but otherwise, nah, Im with you on your evaluation of them.
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2010-02-14, 12:15 AM (ISO 8601)
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- Jun 2009
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- A warmish part of Canada
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Re: 3.5 Making Up For A Crappy Session
In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.
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2010-02-14, 12:33 AM (ISO 8601)
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- Feb 2010
Re: 3.5 Making Up For A Crappy Session
I always liked the idea of giving a character a +2 bonus on their next d20 roll if they fail like 3 in a row. the +2 stays until they succeed at something, then they get another +2 when they fail 3 more times, etc.
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2010-02-14, 12:39 AM (ISO 8601)
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- Sep 2009
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- Some place near an area.
Re: 3.5 Making Up For A Crappy Session
As a DM, if anything should get a player down, giving their character a nifty little sub plot is always a solution.