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Thread: Sound Lance (Spell Compendium)
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2010-02-14, 02:59 AM (ISO 8601)
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Sound Lance (Spell Compendium)
This looks like a really fricking awesome spell for 3rd level, doing 1d8 per caster level to max 10d8, of sonic damage no less, and it can't be Evaded. Even if saved against, it still does almost as much damage as an Orb of Sound.
But I'd never heard of it until I noticed it browsing through Spell Compendium just then.
Is there something I'm missing?
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2010-02-14, 03:05 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
yes there is.
Uberchargers are better.
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2010-02-14, 03:11 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
Compare it to fireball. It is higher damage dice, but only single target. It requires a fort save (which sucks because most big monsters have good fort saves). It can be "evaded" with mettle. It is still capped at 10d8. It is still a low level spell that requires a save. It is still direct damage.
Edit: The range is medium compared to Fireball's long. It is explicitly cancelled by silence.
On the other hand, it's pretty good for blastin' unattended objects.Last edited by Hallavast; 2010-02-14 at 03:16 AM.
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2010-02-14, 03:15 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
Direct damage spells can be useful, though. *points to Orb spells*
And this does almost as much damage as an Orb (more, if you haven't maxed out the CL cap), out of a lower level slot.
Comparing Maximised Sound Lance to Empowered Orb of Sound (and we all know that Maximise is suboptimal for its power boost) gives 80 damage compared to 56.25.
Useful for disrupting casting, wouldn't you say?
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2010-02-14, 03:18 AM (ISO 8601)
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2010-02-14, 03:20 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
It is a lower level spell, though. And I can't remember a single monster that has Mettle, and it's very rare even for PCs. So 99% of the time you're automatically dealing 5d8 damage, even against monsters with good fort saves.
I think it's a good spell. I've used it myself in arena type of games, especially against casters.
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2010-02-14, 03:22 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
Last edited by Temotei; 2010-02-14 at 03:23 AM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-02-14, 03:22 AM (ISO 8601)
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2010-02-14, 03:23 AM (ISO 8601)
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2010-02-14, 03:28 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
Mettle is indeed rare. Evasion is more common, but monsters often are missing that as well. They more commonly have high Fortitude saves.
Fireball does less damage, but not by much, and it hits several enemies. It's not canceled by silence, and it uses Reflex as its half-damage save.
Against casters, this sound spell is probably better. Against everything else,there's Master Cardfireball is pretty much better. Unless your enemies happen to have fire resistance.Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-02-14, 03:30 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
They do stand.
As a DM I've made more than one NPC with mettle. My point was that if fireball is counteracted by evasion, then soundlance is counteracted by mettle.
At level 10+, 5d8 is not enough against a single monster. 5d6 against 4 or more mooks is more reasonable.
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2010-02-14, 03:34 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
Evasion IS more common than mettle, though, by a long way.
At level 10+, 5d8 is not enough against a single monster. 5d6 against 4 or more mooks is more reasonable.
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2010-02-14, 03:34 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
5d8 damage averages to 22.5 damage.
10d8 damage averages to 45 damage.
Compare to Empowered Magic Missile.
(5d4+5) x1.5 (at caster level 9) = 26.25 average damage. Splittable, not subject to resistances or immunities (against 99.99% enemies). No attack roll required, no save allowed. Hits incorporeal/ethereal reliably. Stopped only by short duration spells that are less likely to be memorized.
This is why Sound Lance is only 'ok'.Last edited by PhoenixRivers; 2010-02-14 at 03:35 AM.
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2010-02-14, 03:36 AM (ISO 8601)
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2010-02-14, 03:39 AM (ISO 8601)
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2010-02-14, 03:39 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
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2010-02-14, 03:40 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
And there's no such thing as force resistance.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-02-14, 03:41 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
It is a cleric spell, though, unlike Magic Missile. Clerics get none too many blasty spells.
(I personally used it Sudden Maximized with an Ur-priest, so my stance may be biased.)
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2010-02-14, 03:42 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
The comparison is Sound Lance vs Fireball.
Fireball has longer range, hits several people, and targets a better save.
Sound Lance does more damage, is harder to completely negate, and is a far better energy type.
.....eh, seems balanced to me.
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2010-02-14, 03:45 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-02-14, 03:48 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
Last edited by PhoenixRivers; 2010-02-14 at 03:49 AM.
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2010-02-14, 04:24 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
Cast Triplecast or whatever the one is that splits one slot into three if you really wanna spam it up. I was trying to find a nice blast spell yesterday and found the same problem...all the good ones are either medium range no save/SR, or medium range and allowed a save. And I still could have sworn there was a blast somewhere that did automatic damage on a RTA to the primary target and then burst for AoE that was Ref half for anyone who happened to be near the poor dude who ate it in the face.
"I live apart from you
But I know the things you do
No angel can save you, how?
You don't need a god, 'cause I'm here now."
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2010-02-14, 05:22 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
I think I've sufficiently proven that Magic Missile is indeed on the Cleric spell list if you get creative enough
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2010-02-14, 05:25 AM (ISO 8601)
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2010-02-14, 05:29 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
"I live apart from you
But I know the things you do
No angel can save you, how?
You don't need a god, 'cause I'm here now."
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2010-02-14, 05:41 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
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2010-02-14, 05:46 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
Harumph!
Also, what is the Druid 9 spell you mention? And from whence does Kelgore's Firebolt come?
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2010-02-14, 05:55 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
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2010-02-14, 05:56 AM (ISO 8601)
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Re: Sound Lance (Spell Compendium)
I hadn't realized meteor swarm had direct fire capability...Kelgore's firebolt is PHB II, and the druid spell in question isn't up on the spell database, as Masters of the Wild wasn't completed on there. I'll have to go digging for my copy and then see if it was reprinted. Functionally, it was meteor swarm, only electricity damage.
EDIT : Uncapping is accomplished via Reserves of Strength, from Dragonlance Campaign Setting. +1-3 CL (for 1d6/3d6/5d6 damage if you're immune to stunning, which you are if you're a good little caster and have elemental body 24/7) and removal of dice caps on spells. If you have a ridiculous caster level, stuff like phantom steed is fun too, since mathematically you can fly at Mach 1+ :DLast edited by KellKheraptis; 2010-02-14 at 05:59 AM. Reason: Additional information
"I live apart from you
But I know the things you do
No angel can save you, how?
You don't need a god, 'cause I'm here now."
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2010-02-14, 05:57 AM (ISO 8601)
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- Oct 2005
Re: Sound Lance (Spell Compendium)
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist