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    Barbarian in the Playground
     
    quiet1mi's Avatar

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    Default Legion of Sentinels

    I was wondering how the spell, "Legion of Sentinels" works...

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    I know that it has the above area, but can it make an attack of opportunity more than once in any given round?

    For example:

    If a monster ran straight through the center of the field, he would take, 15 attacks of opportunity from the ethereal swordsman (Bypassing AC bonuses that are not force, deflection, dodge, luck, etc...)

    But if a second monster ran through the center of the field, would he be fine as the swordsman already used up their AOO?

    Do not get me wrong, having a single opponent take 10d8+40 (level 12) for casting a spell is quite strong and can kill spellcasters that are not prepared...
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    A Fighter/Paladin will just hack you to bits

    A Wizard/Sorcerer will just blow you up with a spell

    A Rogue/Ranger/Monk will just kill you in your sleep

    A Cleric/Druid will just squash you after buffing himself

    A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.

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    Halfling in the Playground
     
    OldWizardGuy

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    Default Re: Legion of Sentinels

    Firstly, the Legion of Sentinels has a 10-foot radius, so they're actually:

    [-][x][x][-]
    [x][x][x][x]
    [x][x][x][x]
    [-][x][x][-]


    and if somebody ran through from one side to the other (in one round), I count 10 attacks of opportunity. The spell specifically states that the sentinels only do one AoO per round. If say, you also cast a movement-restricting spell like solid fog, then the enemy is forced to only do 5-foot movement, increasing the number of rounds they're in the LoS.

  3. - Top - End - #3

    Default Re: Legion of Sentinels

    Quote Originally Posted by GreyVulpine View Post
    Firstly, the Legion of Sentinels has a 10-foot radius, so they're actually:

    [-][x][x][-]
    [x][x][x][x]
    [x][x][x][x]
    [-][x][x][-]


    and if somebody ran through from one side to the other (in one round), I count 10 attacks of opportunity. The spell specifically states that the sentinels only do one AoO per round. If say, you also cast a movement-restricting spell like solid fog, then the enemy is forced to only do 5-foot movement, increasing the number of rounds they're in the LoS.
    You're forgetting the 20 spaces full of soldiers above and below the center space. If the target is airborn, that's 30 AoOs for a single Move action. If not, 20. Still, 20d8+(5/3CLs) is retarded for a 3rd level spell slot. It's literally one of the most powerful DD spells in the game. SR Yes though, so take Arcane Mastery (CARc, take 10 on CL checks to overcome SR).

  4. - Top - End - #4
    Bugbear in the Playground
     
    Gorbash's Avatar

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    Default Re: Legion of Sentinels

    It's literally one of the most powerful DD spells in the game
    I completely agree. If you're using it against braindead monkeys. Why would someone charge/move through an area occupied by 30 ghostly warriors?
    Common sense is not so common.

    Nanfoodle the Maverick, Conjurer of expensive tricks

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    Quote Originally Posted by I'm da Rogue!
    You make sense in an annoying way.

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    Titan in the Playground
     
    DrowGuy

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    Default Re: Legion of Sentinels

    Quote Originally Posted by Gorbash View Post
    I completely agree. If you're using it against braindead monkeys. Why would someone charge/move through an area occupied by 30 ghostly warriors?
    Because they won't know its exact effect. All they know it that something bad will happen. They may take a gamble that it will be worth it to get to the caster on the other side.
    Last edited by Boci; 2010-02-14 at 08:51 PM.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

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    Thurbane's Avatar

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    Default Re: Legion of Sentinels

    A good AC, miss chance or SR is decent defense again LoS.

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    Bugbear in the Playground
     
    Gorbash's Avatar

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    Default Re: Legion of Sentinels

    Quote Originally Posted by Boci View Post
    Because they won't know its exact effect. All they know it that something bad will happen. They may take a gamble that it will be worth it to get to the caster on the other side.
    You're standing in front "a phalanx of spectral swordfighters. Their blades are drawn, and they stand ready to strike" (as per description of the spell) and you don't know what will happen if you run into them?
    Common sense is not so common.

    Nanfoodle the Maverick, Conjurer of expensive tricks

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    Quote Originally Posted by I'm da Rogue!
    You make sense in an annoying way.

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    Titan in the Playground
     
    DrowGuy

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    Default Re: Legion of Sentinels

    Quote Originally Posted by Gorbash View Post
    You're standing in front "a phalanx of spectral swordfighters. Their blades are drawn, and they stand ready to strike" (as per description of the spell) and you don't know what will happen if you run into them?
    No, why should I? I reguarly reflavour the cosmetic appearance of spells.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  9. - Top - End - #9
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    Kelb_Panthera's Avatar

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    Default Re: Legion of Sentinels

    You go through the LoS because the enemy beatstick pushes you through it, obviously.

  10. - Top - End - #10

    Default Re: Legion of Sentinels

    Quote Originally Posted by Kelb_Panthera View Post
    You go through the LoS because the enemy beatstick pushes you through it, obviously.
    Exactly. You center it on the enemy, then force them to provoke an AoO. A Chain Tripper or Bigby's Hand spell works nicely, especially if the Chain Tripper has Mage Slayer to interupt their Teleport effect.

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