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2010-02-14, 06:51 PM (ISO 8601)
- Join Date
- Dec 2009
[3.5] Ways for a non-caster to enchant weapons?
Hi Everybody.
I'm going to be playing a Human CE Rogue/Barbarian (going into Thief Acrobat) in a game that starts tomorrow.
One problem I'm having is that one aspect of the character would be very elegantly supported if he could enhance a pair of gauntlets by his own power.
Normally, for a non-caster, that would mean Ancestral Relic, Kensai or a Samurai dip, but the alignment restrictions are coming up to bite me on those.
I talked to the DM about waiving Ancestral Relic's regs, but apparently he doesn't want to set a precedent.
(Assassins' alignments are something of a point of contention in this group.)
Item Familiar is off the table.
CE and Human cannot be changed.
So is there a way for this character to enhance weapons on his own?
(Even if spells have to come from elsewhere?)
I'd like to be able to make this happen by 7th level.
I can use all WotC sources except Dragon magazine and setting-specific materials (Dragonlance, Eberron, Forgotton Realms, et al.; Sandstorm and its ilk are options).
Pathfinder material may also be fair game.
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2010-02-14, 06:56 PM (ISO 8601)
- Join Date
- Feb 2008
Re: [3.5] Ways for a non-caster to enchant weapons?
Found a Legacy? A customized item tends to be very powerful.
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2010-02-14, 07:02 PM (ISO 8601)
- Join Date
- Mar 2009
Re: [3.5] Ways for a non-caster to enchant weapons?
DMG2 has some rituals. You need to fulfill some prereqs, though. Eating at the moment, else I'd give you the page.
Last edited by The Dark Fiddler; 2010-02-14 at 07:06 PM.
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-02-14, 07:03 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Montreal, Canada
Re: [3.5] Ways for a non-caster to enchant weapons?
There aren't many ways to go about this.
Only way I know would be to take 3 levels of stoneblessed (dwarf) and then switch to battlesmith.
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2010-02-14, 07:09 PM (ISO 8601)
- Join Date
- Mar 2009
Re: [3.5] Ways for a non-caster to enchant weapons?
Found it; Bonding Rituals, starting on page 232 of the Dungeon Master's Guide II.
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-02-14, 07:23 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Midwest, not Middle East
- Gender
Re: [3.5] Ways for a non-caster to enchant weapons?
You don't have the levels free to take Ironsoul Forgemaster, a PrC from Magic of Incarnum which lets you make magic items without being a caster (you are a meldshaper though).
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2010-02-14, 07:25 PM (ISO 8601)
- Join Date
- Dec 2009
Re: [3.5] Ways for a non-caster to enchant weapons?
Thanks for the replies!
I actually played a Forgemaster/Battlesmith not too long ago. It was a good time.
Good one! I keep forgetting that book exists.
Those are neat. I'll run them by my DM. With a bit of tweaking they should be just what I'm after.Last edited by Pluto; 2010-02-14 at 07:29 PM.
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2010-02-14, 07:40 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: [3.5] Ways for a non-caster to enchant weapons?
Assassin has been adapted to not be evil:
http://www.wizards.com/default.asp?x=dnd/prc/20070401a
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2010-02-14, 07:56 PM (ISO 8601)
- Join Date
- Dec 2009
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2010-02-14, 08:19 PM (ISO 8601)
- Join Date
- Jun 2008
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2010-02-14, 08:38 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: [3.5] Ways for a non-caster to enchant weapons?
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