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    Orc in the Playground
     
    AustontheGreat1's Avatar

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    Default magical ammunition

    Where do I find the rules and costs for magical ammunition? I want a wide variety of bane arrows and I don't know how much it would cost.

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    Barbarian in the Playground
     
    Pluto's Avatar

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    Default Re: magical ammunition

    Check the enhancement Pricing tables.

    50 pieces of ammunition = 1 real weapon for pricing purposes.

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    Troll in the Playground
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    Default Re: magical ammunition

    Quote Originally Posted by Pluto View Post
    Check the enhancement Pricing tables.

    50 pieces of ammunition = 1 real weapon for pricing purposes.
    which is a really raw deal since the 1 real weapon keeps its enchantment even after 50 attacks... its worse, the 50 attacks include misses! To seal the deal on it, a real weapon that is ranged can impart its bonus to ammunition. So a +1 bow makes all arrows fired from it +1, forever! a stack of 50 +1 arrows can be fired from normal bows, but after the 50 are used they are gone

    magical ammo is used in the odder cases. for example, you can make 50 arrows of sleep, hand them to 50 archers, and have them fire them all at once. not as cost effective, but it took 1/50th the time to affect 50 targets.
    Also, you can stack them. So a bow of +5 fire burst being used to fire arrows of lightening and sonic will end up being +5 fire burst, sonic, lightening arrows.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

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    Orc in the Playground
     
    Splendor's Avatar

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    Default Re: magical ammunition

    Also, you can stack them. So a bow of +5 fire burst being used to fire arrows of lightening and sonic will end up being +5 fire burst, sonic, lightening arrows
    Careful on the wording there, they don't stack they overlap.

    A +3 bow firing a +3 arrow still only gets +3 not +6.
    Always attack a man’s strengths, No one ever expects you to attack the strongest part of the fort. Up the middle that’s where the action is. And it’s the same in life. Don’t run away, attack them head on as their coming at you at full speed. Because that my friend is living.

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    Titan in the Playground
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    Default Re: magical ammunition

    Quote Originally Posted by taltamir View Post
    which is a really raw deal since the 1 real weapon keeps its enchantment even after 50 attacks...
    But it's a price advantage for less than 50 attacks. Once you consider that your wealth keeps going up as you level, so that the money lost is no longer significant, and how many levels it takes to make 50 attacks, it's not so bad. If, like most groups, you don't actually spend 13 encounters gaining a level you could come out very much ahead on power, gp for gp anyway.

    But stacking an enchanted arrow with an even more enchanted bow is probably the way to go. Especially if you pick arrows by situation, like bane arrows, adamantine/cold iron/silver arrows or energy types that might be resisted sometimes like flaming. A +1 bane arrows costs 1/50th the price of a +1 bane weapon, so 1/50th of +2 equivalent or 1/50th of 8000 gp or 160 gp each. Plus a few silver pieces for the masterwork arrow. I forget how much you can chech the Player's Handbook or probably ignore it or just pay 161 gp each.

    Quote Originally Posted by Splendor View Post
    Careful on the wording there, they don't stack they overlap.

    A +3 bow firing a +3 arrow still only gets +3 not +6.
    Which is why you don't fire +3 arrows from +3 bows, you fire +1 arrows of lightning and sonic from a +5 fire burst bow and get +5 fire burst lightning sonic arrows.
    Last edited by ericgrau; 2010-02-14 at 09:11 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

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    Ogre in the Playground
     
    AssassinGuy

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    Default Re: magical ammunition

    Quote Originally Posted by taltamir View Post
    which is a really raw deal since the 1 real weapon keeps its enchantment even after 50 attacks... its worse, the 50 attacks include misses!
    Not quite. An arrow or bolt that misses has a 50% chance of surviving.

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    Titan in the Playground
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    Default Re: magical ammunition

    Even if destroyed that'd still be a full 50 attacks. Being able to collect half your misses means you actually get more than 50 attacks.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

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    Troll in the Playground
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    Default Re: magical ammunition

    The best thing about magical ammunition is not wasting space on your favorite bow. Things like Bane and fire are handy, but you'll soon run into more and more situations where they aren't as useful.
    ,,,,^..^,,,,


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    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

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